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b. Exploring an area (scout an area, report back and tell us the condi b. Exploring an area (scout an area, report back and tell us the condi

b. Exploring an area (scout an area, report back and tell us the condi - PDF document

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b. Exploring an area (scout an area, report back and tell us the condi - PPT Presentation

in World of Warcraft sets up a capsule narrative situation The person who gives you the quest will always have a short dialogue One of my favourite series of quests from the early levels of the game ID: 408167

World Warcraft sets

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b. Exploring an area (scout an area, report back and tell us the condition) c. Learning to use a game function, such as buying an item from a vendor. 2. Slay monsters, with slight variations: a. Kill X number of a particular kind of m in World of Warcraft sets up a capsule narrative situation. The person who gives you the quest will always have a short dialogue. One of my favourite series of quests from the early levels of the game began, for me, when Maybell Maclure at the Maclure Vinyard near Goldshire asked me to help her: Oh, I'm cursed! My heart belongs to Tommy Joe Stonefield, but our families are bitter enemies. So I can't see him, even t I would argue that this semi-structured organisation through a network of quests and always available self-selected activities w Online Caroline is meant to be read for five or ten minutes a day over a period of about three weeks (Bevan and Wright; Walker). The Impermanen (2000) grows quietly on your desktop, only visible in between other tasks, and the novel Implementation (Montfort and Rettberg) is told in 192 stickers stuck in public places around the world. Weblogs, one of the first native web genres, provide a perfect example of a work that is completely composed of fragments that donÕt necessarily have anything in common except for the visual design and, perhaps, a common narrative voice. In a recent paper about stretchtext and stretchvideo, Anders Fagerjord noted the appropriateness for these new medias of Roland BarthesÕ analysis of narrative as consisting of indices and MIT Press, Forthcoming. Bevan, Rob, and Tim Wright. "Online Caroline". 2000. Serial web drama with automated email correspondenc Montfort, Nick, and Scott Rettberg. "Implementation". 2004. 30 March 2005. http://nickm.c narrative. http://impermanenceagent.com