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The (regular, 3D) Platonic Solids The (regular, 3D) Platonic Solids

The (regular, 3D) Platonic Solids - PowerPoint Presentation

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Uploaded On 2018-10-13

The (regular, 3D) Platonic Solids - PPT Presentation

All faces all edges all corners are the same They are composed of regular 2D polygons There were infinitely many 2D n gons How many of these regular 3D solids are there Making a Corner for a Platonic ID: 688964

cell vertices polytopes cells vertices cell cells polytopes polytope cross edges series corner regular edge 120 projections dimensions hypercube

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Slide1

The (regular, 3D) Platonic Solids

All faces, all edges, all corners, are the same.They are composed of regular 2D polygons:

There were infinitely many 2D n-

gons

!

How many of these regular 3D solids are there?Slide2

Making a Corner for a Platonic

SolidPut at least 3 polygons around a shared vertexto form a real physical 3D corner!

Putting 3 squares around a vertexleaves a large (90º) gap;Forcefully closing this gap

makes the structure pop out into 3D space,forming the corner of a cube.

We can also do this with 3 pentagons: dodecahedron.Slide3

Lets try to build all possible ones:

from triangles: 3, 4, or 5 around a corner:from squares: only 3 around a corner:

from pentagons: only 3 around a corner:from hexagons:

 “floor tiling”, does not

bend!higher

n-gons:  do not fit

around a vertex without undulations (forming saddles);

Now

the edges are no longer all alike!

Why

Only 5 Platonic Solids?Slide4

Utah Teapot

The “Sixth Platonic Solid”-- if you belong to the Computer Graphics community.Slide5

Constructing a 4D Corner:

creates a 3D corner creates a 4D corner

?

2D

3D

4D

3D

Forcing closure:Slide6

How Do We Find All 4D Polytopes?

Reasoning by analogy helps a lot:-- How did we find all the Platonic solids?

Now: Use the Platonic solids as “tiles” and ask:What can we build from tetrahedra?or from cubes?or from the other 3 Platonic solids?

Need to look at dihedral angles

:Tetrahedron: 70.5°, Octahedron: 109.5

°, Cube: 90°,

Dodecahedron: 116.5°, Icosahedron: 138.2°.Slide7

All Regular Polytopes in 4D

Using Tetrahedra (70.5°): 3

around an edge (211.5°)  (5 cells)

Simplex 4 around an edge (282.0

°)  (16 cells) Cross-Polytope

5 around an edge (352.5°

)  (600 cells) 600-Cell

Using Cubes (90

°

):

3

around an edge (270.0

°

)

 (8 cells) Hypercube Using Octahedra (109.5°):

3 around an edge (328.5°)  (24 cells)

24-Cell Using Dodecahedra (116.5°):

3 around an edge (349.5°)  (120 cells

) 120-CellUsing Icosahedra (138.2°):

 None! : dihedral angle is too large

( 414.6°).Slide8

Wire-Frame Projections

Project 4D polytope from 4D space to 3D space:Shadow of a solid object is mostly a “blob”.

Better to use wire frame, so we can also see what is going on

at the back side. Slide9

Oblique or Perspective Projections

3D Cube  2D 4D Cube  3D

( 2D )

We may use color to give “depth” information.Slide10

Constructing 4D Regular Polytopes

Let's construct all 4D regular polytopes-- or rather, “good” projections of them. What is a “good” projection ?

Maintain as much of the symmetry as possible;Get a good feel for the structure of the polytope.What are our options ? A parade of various projections

Slide11

5-Cell or

“4D Simplex”

5 cells (tetrahedra),10 faces (triangles),

10 edges, 5 vertices.(Perspective projection)Slide12

16-Cell or

“4D-Cross Polytope”16 cells (tetrahedra), 32 faces,

24 edges, 8 vertices.Slide13

4D-Hypercube or

“Tessaract” 8 cells (cubes), 24 faces (squares), 32 edges,

16 vertices.Slide14

24-Cell

24 cells(octahedra), 96 faces, 96

edges, 24 vertices.1152 symmetries!Slide15

24-Cell

Showing four congruent Hamiltonian cycles (in red, green, yellow, blue),each visiting every vertex exactly once.Slide16

120-Cell

120 cells (dodecahedra), 720 faces (pentagons), 1200 edges,

600 vertices.Slide17

600-Cell

600 cells (tetrahedra),1200 faces,

720 edges, 120 vertices.Slide18

Polytopes in Higher Dimensions

Use 4D tiles, look at “dihedral” angles between cells:5-Cell: 75.5°

, Tessaract: 90°, 16-Cell: 120

°, 24-Cell: 120°

, 120-Cell: 144°, 600-Cell: 164.5°.

Most 4D polytopes are too round …But we can use 3 or 4

5-Cells, and 3

Tessaracts

.

There

are

three methods

by

which we can generate regular polytopes for 5D and

for all higher dimensions.Slide19

“Dihedral Angles in Higher Dim.”

Consider the angle through which one cell has to be rotated to be brought in coincidence with

an adjoining neighbor cell.

Space

2D

3D

4D

5D

6D

Simplex

Series

60

°

70.5

°

75.5

°

78.5

°

80.4

°

90

°

Cross Polytopes

90

°

109.5

°

120

°

126.9

°

131.8

°

180

°

Measure

Polytopes

90

°

90

°

90

°

90

°

90

°

90

°Slide20

Beyond 4 Dimensions …

What happens in higher dimensions ?How many regular polytopes are therein 5, 6, 7, … dimensions ?

Only THREE

for each dimension!Pictures for 6D space:Simplex with D+1 vertices,

Hypercube with 2D vertices,Cross-Polytope with 2D vertices.Slide21

Hypercube Series

“Measure Polytope” Series

Consecutive

perpendicular sweeps:

1D 2D 3D 4D

This series

extends

to arbitrary dimensions!Slide22

4D Hypercube

Vertex-first ProjectionSlide23

Preferred Hypercube Projections

Use Cavalier Projections to maintain sense of parallel sweeps:Slide24

6D Hypercube

Oblique ProjectionSlide25

6D Zonohedron

Sweep symmetrically in 6 directions (in 3D)Slide26

Simplex Series

Connect all the dots among n+1 equally spaced vertices:(Find next one above COG).

1D 2D 3D

This series also goes on indefinitely!

The issue is how to make “nice” projections.Slide27

5D Simplex: 6 Vertices

Two methods:

Avoid central intersection:

Offset edges from middle.

Based on Tetrahedron

(plus 2 vertices inside).

Based on OctahedronSlide28

6D Simplex: 7

VerticesStart from 5D arrangement that avoids central edge intersection.

Then add point in center:

= skewed octahedron with center vertexSlide29

7D and 8D

SimplicesUse a warped cube to avoid intersecting diagonalsSlide30

Cross Polytope

Series

Place vertices on all

coordinate half-axes

,

a unit-distance away from origin.

Connect all vertex pairs that lie on different axes.

1D

2D

3D

4D

A square frame for

every pair of axes

6 square frames

= 24 edges

(=Duals of Measure Polytopes)Slide31

4D Cross Polytope

… another model with three interwoven Hamiltonian cycles.Slide32

5D Cross

Polytope (10 vertices)

Warped cube + 2 verticesSlide33

6D Cross Polytope

12 vertices

i

cosahedral symmetry

(but edge-intersections)Slide34

7D Cross Polytope

14 vertices  cube + octahedronSlide35

5D and Beyond

Dim.

#

The three polytopes that result from theSimplex series,Cross polytope series,Measure polytope series,. . . is all there is in 5D and beyond!

2D 3D 4D

5D 6D 7D 8D 9D …  5 6

3 3 3 3 3 3Luckily, we live in one of the interesting dimensions!

Duals !