Esports Christian F MercedCruz Why Esports Growing trend of viewers from 20 million unique viewers The International DOTA 2 2014 to 46 million unique viewers Intel Extreme Masters or ID: 605410
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Slide1
VR in Spectating Esports
Christian F. Merced-CruzSlide2
Why Esports?
Growing trend of viewers, from 20 million unique viewers [The International, DOTA 2 (2014)] to 46 million unique viewers [Intel Extreme Masters
or
IEM
(Katowice), Counter Strike: Global Offensive
or
CSGO
(2017)]
Along with setting a record audience of 46 million unique viewers, IEM Katowice had 173,000 viewers (Stadium and Festival) present.
Far reaching broadcast, across outlets up to 19 different languages which streamed the matches for IEM Katowice.
Sliver.tv had up to a total of 340,000 concurrent viewers at a time for the IEM Katowice Major.Slide3
What Works
Apps like Sliver.tv allow the spectator to view interactions within each game in a unique way, through the lens of VR.
http://
www.sliver.tv
https://
www.youtube.com/watch?v=4FInB3hYeQA
Allows streamers and content creators to display their gameplay to fans in real time VR.
https://
boom.tv
https://
youtu.be/WPfGfecMemM?t=31s
Other apps allow streamers and content creators to interact more closely with spectators and fans.
http://
vreal.net
https://
youtu.be/mPSCCpQZp5QSlide4
What doesn’t work
Less than 1% of the audience for these events is a VR audience (~300k VR spectators)
Out of 92.5 million VR units supplied last year, 88.4 million were Google Cardboard units.
The affordability of VR headsets detriments the amount of
esports
spectators that can afford such a feat.
https://www.kotaku.com.au/2017/03/you-can-watch-esports-in-vr-now-but-why-would-you
/Slide5
Competitive analysis/Overview
Different purposes, similar audiences.
Sliver.tv employees had some level of gaming background, along with engineering / business backgrounds.
Teams consist of 4 to 5 people at the start, hiring more employees as the market demand increases.
Companies like
Vreal
are looking for potential employees to work as senior design engineers, among other fields.Slide6
Sources/articles used
http://www.sliver.tv
/
http://vreal.net
/
https://boom.tv
/
http://
tnl.media/esportsnews/2017/1/25/is-it-time-to-pay-attention-to-vr-in-esports
https://www.kotaku.com.au/2017/03/you-can-watch-esports-in-vr-now-but-why-would-you
/
http://
www.businessinsider.com/the-esports-audience-is-escalating-quickly-2017-3?r=UK&IR=T
https://
www.youtube.com/watch?v=4FInB3hYeQA
https://youtu.be/WPfGfecMemM?t=31s
https://
youtu.be/mPSCCpQZp5Q