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2019 NFHS Rule Changes 2019 NFHS Rule Changes

2019 NFHS Rule Changes - PowerPoint Presentation

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Uploaded On 2019-11-25

2019 NFHS Rule Changes - PPT Presentation

2019 NFHS Rule Changes 25Second Clock or the 40Second Clock Play Clock 2351 a b 361 362 721 40Second Play Clock Ready for Play 25second play clock When the 25second play clock is still used ID: 768029

play clock game ball clock play ball game team penalty referee rules review rule snap ruling cont

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2019 NFHS Rule Changes 25-Second Clock or the 40-Second Clock

Play Clock: 2-35-1 a b, 3-6-1, 3-6-2, 7-2-1 40-Second Play Clock Ready for Play, 25-second play clock . When the 25-second play clock is still used. (used as in the past). A. Is used before a try attempt following a score. B. To start a period or overtime series. C. Following administration of an inadvertent whistle. D. Following a charged timeout.

25-Second Play Clock Cont’d E. Following an officials timeout for the following: For a measurement. Following a change of team possession. When captains and coaches are notified of the remaining time.

25-Second Play Clock Cont’d For a player in need of equipment repair or required player equipment is missing or improperly worn. To dry or change the ball. For unusual heat or humidity. To administer a penalty.

25-Second Play Clock Cont’d When a coach-referee conference results in the referee altering his ruling. For any unusual delay in getting the ball marked ready for play. For a media timeout. A player or official is injured or apparently injured.

25-Second Play Clock Cont’d For the intermission between the first and second and third and fourth periods. Prior to the succeeding free kick following a try, successful field goal, or safety. A helmet comes completely off a player during a down or the subsequent dead-ball action.

25-Second Play Clock Cont’d Following the stoppage of the play clock by the referee for any other reason. In all other cases, the 40-second play clock begins when the ball is declared dead by an official using an upraised arm.

40-Second Play Clock In those instances, the ball is considered ready for play when the ball has been placed on the ground by an official and the official steps away to position.

40-Second Play Clock Cont’d When there is an appreciable delay in spotting the ball, and the play clock is down to 20 seconds, the referee should reset the play clock to 25 seconds by a few pumps of one arm with an upraised palm.

40-Second Play Clock Cont’d When there s no visible play clock , the referee should approximate the interval and use his best judgement. ( “As a crew” I would suggest someone have the 40 second play clock to assist the referee. Ready ref is not going to give you a warning ( unless reset by the factory I am told ) when the play clock goes under 25 seconds).

40-Second Play Clock Cont’d When a first down is gained and the play ends inbounds, the game clock stops to award the new series, but the 40 second play clock starts (whether inbounds or out) when the ball becomes dead (this is not considered an administrative stoppage).

40-Second Play Clock Cont’d Normally, the ball can be snapped as soon as it is spotted. The ball cannot be snapped until the game clock is restarted. The umpire may stand over the ball to prevent a snap until the referee signals the game clock to start. ( Remember, the umpire has time to step away to position before the snap).

Clock Management Signals When the clock operator does not respond, the referee may blow his whistle to get the clock operator’s attention. Such whistle does not reset the play clock. If the clock operator still does not respond , the referee will signal a timeout and reset the play clock to 25-seconds.

Clock Management Signals It is recommended the referee use the winding (no whistle) of the clock (NFHS Officials Football Signal #2) to signal the starting of the game clock.

40-Second Play Clock Cont’d Following a change of possession the game clock is stopped. The referee will allow for substitutions and will then signal the 25- second play clock to start by raising one arm up with the upraised palm. The play clock is turned off when there is less than 25-seconds remaining in a period and the game clock is running.

Colorado 40-Second Mechanics Clip www.dropbox.com/s/8xg0yswmkbx1qq4/40%20Sec%20Coloradon%20Play%20Clock%20Rules%20Meeting%20Video.wmv?dl=0

Play #1, Clock Rules Review Play 1: A1 throws an incomplete pass.

Play #1, Clock Rules Review Ruling 1: The 40 second play clock is started immediately when the ball is declared dead and the game clock stops. The game clock will start on the snap and the referee does not give a ready signal.

Play #2, Clock Rule Review Play 2: A1 runs out of bounds (a) short of, or (b) beyond the line to gain .

Play #2, Clock Rules Review Ruling 2: In both cases, the 40 second play clock is started immediately when the ball is declared dead and the game clock stops. The game clock starts on the snap and the referee does not give a ready signal. In (b), the referee signals a first down and signals the game clock starts when the ball is snapped.

Play #3, Clock Rules Review Play 3: A1 runs for a one-yard gain and is tackled inbounds (a) short of, or (b)beyond the line-to-gain.

Play #3, Clock Rules Review Ruling 3: In either case, the 40-second play clock is started immediately, when the ball is declared dead. In (a), the game clock continues to run. The referee does not give a ready signal or any other signal. In (b), the game clock stops on the covering official’s signal.

Play #3, Clock Rules Review Cont’d The referee signals first down, the ball is spotted and then the referee signals to start the game clock (NFHS Signal 2). The referee does not wait for the chains to be set before starting the game clock. (REFEREE’S, MAKE SURE YOU HAVE EITHER THE DOWN BOX OR ONE OF THE CHAINS SET BEFORE STARTING THE GAME CLOCK ) .

Play #3, Clock Rules Review Cont’d If a play ends beyond the line-to-gain without a foul, the 40-second play clock is used. The game clock is still stopped for the ball to be spotted, but this is not considered an administrative stoppage. No other rules are modified because of the play clock.

Play #4, Clock Rules Review Play 4: A1 throws an incomplete pass. A2 is flagged for holding.

Play # 4, Clock Rules Review Ruling #4: The game clock stops for the incomplete pass. After the penalty is administered, the ready-for-play is given and the 25-second play clock is started. The game clock starts on the snap.

Play #5, Clock Rules Review Play #5: First and 10 from team A’s 20 yard line. A1 runs to team A’s 35 yard line, where he is downed inbounds. After the ball is dead, A1 commits a personal foul. The 40-second play clock has started but the ball (a) has, or (b) has not been placed on the ground

Rule #5, Clock Rules Review Ruling 5: In both cases , after the penalty is enforced, team A will have the ball at its own 20-yard line. In (a) with the ball on the ground and the official having moved the to his position, the foul occurred between series. It will be first and 25. In (b) the ball was not considered ready for play. It will be first and 10. In both cases, the 25-second play clock is to be used after the ball is set.

Play #6, Clock Rules Review Play 6: A running play ends inbounds with 12 seconds remaining in a quarter. Team A is flagged for illegal motion. The play occurred at the end of the (a) first quarter, or (b) fourth quarter.

Play #6, Clock Rules Review Ruling 6: In (a) after the penalty is enforced, the game clock will start on the ready. If there is a visible play clock, it will be shut off. In (b) if team B chooses to have the game clock start on the ready, the ruling is the same as in (a). If Team B chooses to have the game clock start on the snap , the play clock will be set to 25-secpnds and will start on the referee’s ready.

Play #7, Clock Rules Review Play 7: A running play on first down ends inbounds with 38 seconds remaining in the first quarter. The 40-second play clock does not start when the ball becomes dead and the game clock continues to run. Second down is an incomplete pass with 17 seconds showing on the game clock . Team A is flagged for holding and the penalty is accepted.

Play #7, Clock Rules Review Ruling 7: The game clock starts on the snap and a 25-second play clock is in force. Remember, Administration of a Penalty, 25 second clock following a penalty.

2019 New Rules: Formations 2-14-1, 7-2-5a Formation Rule Change, Team A needs ONLY five players on the line at the snap, but cannot have more than four in the backfield. This is a change from Team A having to have 7 players on the line-of-scrimmage at the snap. This is now a penalty for illegal formation rather than illegal numbering. Play #8: Team A’s formation at the snap has (a) six players on the line and four players in the backfield, or (b) six players on the line and five players in the backfield. Team A has met the numbering requirement.

Formations Rule Change2-14-1, 7-2-5a Ruling 8: In (a) there is no foul. Team A has “penalized itself” by having only 10 players on the field, but there is no yardage penalty. In (b), team A is guilty of an illegal formation. If accepted, the five-yard penalty is enforced from the previous spot.

2019 Rule Changes: Tripping 2-45, 9-3-7 Pen., 9-4-3o (NEW) Pen. Tripping the runner is now illegal. Tripping is defined as using the lower leg or foot to obstruct an opponent below the knee. Play 9: As runner A1 runs through a hole in the line, (a) B2 extends his leg in such a way as to trip A1, or (b) blocker A3 moves his leg to improve his footing. In the process, charging B4 trips over A3’s leg. Ruling 9: In (a) B2 is guilty of tripping. The 15-yard penalty will be enforced from he end of the run. In (b), A3’s action was not intended to impede B4. There is no foul.

Play #9, Clock Rule Change2-45, 9-3-7 Pen., 9-4-3o (New) Pen. Ruling 9: In (a) B2 is guilty of tripping. The 15-yard penalty will be enforced from the end of the run. In (b), A3’s action was not intended to impede B4. There is no foul.

2019 Rule Change, Horse-Collar Tackle 9-4-3k The area directly below the back collar of the jersey, known as the name plate, has been added to the horse-collar rule. No Player shall grab the inside back or side collar or the name plate of either the shoulder pads or the jersey and subsequently pull (backward or sideward) that opponent to the ground. The penalty is 15 yards and is enforced as a live ball foul. The change makes it easier for officials who won’t have to decide if the collar or the area just below it was grabbed.

2019 Rule Change Illegal Batting and kicking 9-7 Pen. The penalty for illegal batting and kicking have been reduced from 15 to 10 yards. The NFHS did not believe these fouls were as severe as personal contact fouls and should not carry the same penalty.

2019 Editorial Rule Changes Rules 5-2-2, 5-2-4, 10-4-2c Exc. and 10-5-1j were amended to clarify last years rule change regarding penalty enforcement options on a kick play . If team K fouls from the start of a kick down until the kick ends, and the foul is not a kick-catching interference, team R may choose to have the penalty enforced from the succeeding spot. Whether team K’s foul occurs at the snap (e.g. illegal motion, illegal formation) or before the kick ends, team R has the option of succeeding spot enforcement if team K is not the next to snap the ball.

2019 Editorial Rule Change 5-2-2, 5-2-4, 10-4-2c Exc. & 10-5-1j Play 10: K is flagged for illegal motion at the snap. R1 makes a fair catch at his own five yard line.

Play #10, Editorial Rule Changes Ruling 10: Team R may have the five yard penalty enforced from the succeeding or previous spot. The momentum exception (8-5-2 Exc.) was edited The ball must remain in the end zone in order for the exception to be in force. Previous language indicated the ball only needed to become dead in the end zone.