PPT-Mobile Personal Health Wearable Mobile Health

Author : test | Published Date : 2018-11-22

Team 3 Claude Alecia Gilbert Michael Sar DPS PACE University 11152014 Team 3 Alecia Claude Gilbert Mike Sar Mobile Personal Health Encompasses Digital Health

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Mobile Personal Health Wearable Mobile Health: Transcript


Team 3 Claude Alecia Gilbert Michael Sar DPS PACE University 11152014 Team 3 Alecia Claude Gilbert Mike Sar Mobile Personal Health Encompasses Digital Health Convergence of Digital Revolution. Team members:. Yih-Kuang Lu. Hieu Nguyen. Wearable Computers – Where’s all started!. O. utlines. Multimodal interaction, software/application, electronics, design methodology in user-centered design, and rapid prototyping – . Whisper: A Wristwatch style Wearable Handset. What is Whisper?. “Whisper” is a new wrist-worn handset, which is . used by . inserting the fingertip into the . ear . canal. .. It is used to interface with any type of cellphone. Dr. Charles . Tappert . – pace university. Fall . 2015. . Presented By: TEAM 2, 2017 Cohort. Michael Powell. Michael Sidaras-Tirrito. Anandi Singh. Pedro Vasseur. Wearable Technology. Topics. Definition. By: Jennie Moore. Nicole Zamor. Angelica Rodriguez . Wearable technology. Google cardboard . INEXPENSIVE. Teacher has option of creating cardboard or buying kit . Can be used in all subjects. 2. INTRODUCTION. Background. A wearable medical device may be defined as a biosensor that monitors physiological data, usually with a remote/wireless communication, and as a part of any wearable item that is attached to the body. . Dr. Charles . Tappert . – pace university. Fall . 2015. . Presented By: TEAM 2, 2017 Cohort. Michael Powell. Michael Sidaras-Tirrito. Anandi Singh. Pedro Vasseur. Wearable Technology. Topics. Definition. By: Michael Glaberman. A Look Back in the United States. 1946 Bell Labs deploys Service System. 1949 AT&T commercializes MTS to 5,000 customers. 1965 AT&T introduces IMTS to 40,000 customers. JYOTI RANA. Reg.N0:0801307165. Branch: It. AGENDA:. What is Wearable Computers?. About?. History. Operational Modes. Attributes. Operational Details. Applications. Disadvantages. IBM’S New PC. What . Air, water, food… mobile devices. Mobile devices are now an integral part of our lives. 72%. growth in worldwide . smartphone. sales in 2010. 400x. September 2009 - . 0.02%. January 2011 - . 8.09%. Pepe. ’ . L Contreras-Vidal, FIEEE. Cullen Distinguished Professor. Director, NSF UH IUCRC BRAIN. University of Houston. RA Representative to IEEE Systems Council. SC/RA Representative to IEEE BRAIN Initiative. Florida Health Sciences Library Association . April 4, 2014. Orlando, FL. Curious Trends. Wearable Technology. The . Q. uantifed. . S. elf . 2013 Horizon Report. Wearable Technology--4-5 Years to Adoption. This book focuses on the human aspects of wearable technologies and game design which are often neglected. It shows how user centered practices can optimize wearable experience thus improving user acceptance satisfaction and engagement towards novel wearable gadgets. It describes both research and best practices in the applications of human factors and ergonomics to sensors wearable technologies and game design innovations as well as results obtainednbsp upon integration of the wearability principles identified by various researchers for aesthetics affordance comfort contextual-awareness customization ease of use ergonomy intuitiveness obtrusiveness information overload privacy reliability responsiveness satisfaction subtlety user friendliness and wearability. The book is based on the AHFE 2018 Conference on Human Factors and Wearable Technologies and the AHFE 2018 Conference on Human Factors in Game Design and Virtual Environments held on July 21821125 2018 in Orlando Florida and addresses professionals researchers and students dealing with the human aspects of wearable smart and/or interactive technologies and game design research. Jian. . Xu. ,. . Qingqing. . Cao,. . Aditya. . Prakash,. . Aruna. . Balasubramanian. ,. . Donald. . E.. . Porter. Lab. Wearable. . devices . are. . becoming. . a. . major. . growth. . University of Idaho. Definitions. Mobile Device. Computing . and. communications. Handheld or smaller. I/O: touch or thumb-based keyboard. Requires no wired connection. Smartphone. Voice + Data features.

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