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Sequence Diagrams Sequence Diagrams

Sequence Diagrams - PowerPoint Presentation

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Uploaded On 2015-11-06

Sequence Diagrams - PPT Presentation

Show Sequence of Interactions Between Objects Why use sequence diagrams Sequence Diagrams Realize usecases Show interaction between system objects Collaboration Diagrams are an alternative method also used in UML ID: 184811

chess move messages send move chess send messages objects chessboard database diagrams sequence state player

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Presentation Transcript

Slide1

Sequence Diagrams

Show Sequence of Interactions Between ObjectsSlide2

Why use sequence diagrams?

Sequence Diagrams

Realize use-cases

Show interaction between system objects

Collaboration Diagrams are an alternative method also used in UMLSlide3

Basic Elements of a Sequence Diagram

Active Objects

Actors or Objects

Notated using the UML notation for class instances

“Life line” appears below active objects to indicate their lifespan

Messages

Arrowed lines that indicated communication between objects

Slide4

Three Active Objects with Two Messages

Chessboard

Database

Chess Player

make move

r

ecord move

critiqueSlide5

Message Types

Synchronous message (wait for return)

Return messages (

response to previous message)

Asynchronous messages (no wait)

Flat (unspecified synchronization)

Note closed arrowhead Slide6

Creating/Deleting Objects

Send messages <<create>> and <<destroys>>

Chessboard

Database

<<create>>

critique

<<destroys>>Slide7

Conditional Messages

Chessboard

Database

<<create>>

critique

[unfavorable critique] <<destroys>>Slide8

Object State

Rectangle with rounded corners

W

White to

move

Chessboard

W

Black to

move

White’s moveSlide9

Branching

Chessboard

Database

Chess Player

[make move]

critique

[resign]Slide10

Alternative Flow

Chessboard

Database

Chess Player

[make move]

[game over]Slide11

Control Rectangles

Show when an object is involved in a sequence of messages

Chessboard

ChessEngine

Request Position

Request Evaluation

Database

Record DataSlide12

Modeling Time

Chess Client

Chess Server

Send Player’s Move

Send Opponent’s Move

Diagonal message lines indicate that the messages take time to transmitSlide13

Specifying a Time Constraint on a message

Chess Client

Chess Server

Send Player’s Move

Send Opponent’s Move

{

sendTime

for player’s move<2 seconds}Slide14

Specifying a time constraint on a section

Chess Client

Chess Server

Send Player’s Move

Send Opponent’s Move

{Roundtrip time < 1 second}Slide15

Modeling Loops

Chess Client

Chess Server

Send Player’s Move

Send Opponent’s Move

*[while

!

gameOver

]Slide16

Modeling Recursion

Application

Sorter

Sort List

Sort ListSlide17

Arguments and Return Values

Web Interface

Database

GPA =

RequestGPA

(

studentName

)Slide18

Adding Notes to Diagrams

Chess Client

Chess Server

Send Player’s Move

Send Opponent’s Move

Send a move and get a move. If connection is lost, an automatic reconnect is attempted.Slide19

Statechart Diagrams

They look like activity diagrams, but they are showing state transitions.Slide20

Symbols

Start Symbol

End Symbol

State Symbol (contains state name)

Decision PointsSlide21

Events

Events are indicated by adding labels to the edges between statesSlide22

Actions

Actions show the behavior associated with an action

Actions are:

Entry – what happens on entry

Exit – what happens on exit

Do – what happens while in the state

Include – an additional

statechart

diagramEvent – how to respond to an eventSlide23

Action Notation

For non-events

Action-label/action for non-events

For events

Event-name(parameters) [guard] /action

Examples:

Entry/

numberOfStudents

=0RestUsers(users) [Users->

forAll(Open = False)] / users->emptySlide24

Example (from Roff

)

Clean

Dirty

Saved

Data Entered /

RecoredData

()

Deleted

Data State

Exit/ Reset

Cancel/

EmptyData

()

Continue/

SaveData

()

Exit/ Reset()