Announcements Quiz #1 grades are entered to STARS
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Announcements Quiz #1 grades are entered to STARS

Author : min-jolicoeur | Published Date : 2025-05-28

Description: Announcements Quiz 1 grades are entered to STARS Graded papers are in EA130 Analysis reports July 3rd Email PDF files to me andor Kemal Çağrı Bardakçı kemalcagri67gmail no MSWord files Quiz 2 on July 4th Chapters 45 Midterm on July

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Transcript:Announcements Quiz #1 grades are entered to STARS:
Announcements Quiz #1 grades are entered to STARS Graded papers are in EA130 Analysis reports: July 3rd Email PDF files to me and/or Kemal Çağrı Bardakçı (kemalcagri67@gmail) no MSWord files Quiz #2 on July 4th Chapters 4-5 Midterm on July 10th Chapters 1 to 5 Chapter 6 System Design: Decomposing the System Design is Difficult There are two ways of constructing a software design (Tony Hoare): One way is to make it so simple that there are obviously no deficiencies The other way is to make it so complicated that there are no obvious deficiencies.” Corollary (Jostein Gaarder): If our brain would be so simple that we can understand it, we would be too stupid to understand it. Sir Antony Hoare, *1934 Quicksort Jostein Gardner, *1952, writer - Best known for: „Sophie‘s World“. Why is Design so Difficult? Analysis: Focuses on the application domain Design: Focuses on the solution domain The solution domain is changing very rapidly Halftime knowledge in software engineering: About 3-5 years Cost of hardware rapidly sinking New technologies emerge Old technologies become obsolete Design knowledge is a moving target Design window: Time in which design decisions have to be made. The Scope of System Design Bridge the gap between a problem and an existing system in a manageable way Problem Existing System How? Use Divide & Conquer: 1) Identify design goals 2) Model the new system design as a set of subsystems 3-8) Address the major design goals. System Design: Eight Issues System Design How the Analysis Models influence System Design Nonfunctional Requirements => Definition of Design Goals Functional model => Subsystem Decomposition Object model => Hardware/Software Mapping, Persistent Data Management Dynamic model => Identification of Concurrency, Global Resource Handling, Software Control Finally: Hardware/Software Mapping => Boundary conditions Monolithic Event-Driven Conc. Processes 7. Software Control From Analysis to System Design Object Model Nonfunctional Requirements Example of Design Goals Reliability Modifiability Maintainability Understandability Adaptability Reusability Efficiency Portability Traceability of requirements Fault tolerance Backward-compatibility Cost-effectiveness Robustness High-performance Good documentation Well-defined interfaces User-friendliness Reuse of components Rapid development Minimum number of errors Readability Ease of learning Ease of remembering Ease of use Increased productivity Low-cost Flexibility Stakeholders have different Design Goals Reliability Portability Good documentation Runtime Efficiency Typical Design Trade-offs Functionality v. Usability Cost v. Robustness Efficiency v. Portability Rapid development v. Functionality Cost v. Reusability Backward Compatibility v. Readability Subsystem Decomposition Subsystem Collection of classes, associations, operations, events

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