Design Technology Curriculum BIG IDEAS: 1. In
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Design Technology Curriculum BIG IDEAS: 1. In

Author : liane-varnes | Published Date : 2025-05-13

Description: Design Technology Curriculum BIG IDEAS 1 In Design and Technology students use practical and technological skills to design and make products and systems that meet their clients needs 2 Using creativity and imagination students design

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Transcript:Design Technology Curriculum BIG IDEAS: 1. In:
Design Technology Curriculum BIG IDEAS: 1. In Design and Technology students use practical and technological skills to design and make products and systems that meet their client’s needs. 2. Using creativity and imagination, students design and make products that solve real and relevant problems within a variety of contexts, considering their own and others' needs, wants and values 3. Students need to understand that failure isn’t negative. Failing can help build resilience. 4. Identifying the needs of others and designing solutions for them to improve the world for all of us. 5. To appreciate the aesthetic and creativity of good design. To consider both form and function. 6. Engaging in an iterative design process; analysing and taking responsibility for the impact of a product whether design outcomes do what they are supposed to do and identifying unintended outcomes 7. The use of knowledge, skill and understanding from a wide range of sources, such as maths, science, engineering and art. 8. Inherently understanding a product’s contribution to the creativity, culture, wealth and well-being of the nation. 9. Students need to understand that design is a function of the social conditions and technology that exist at that moment. SMSC Main Learning Points/NC Objectives KS2 DT Curriculum objectives use research and develop design criteria to inform the design of innovative, functional, appealing products, generate, develop, model and communicate their ideas through discussion, annotated sketches, use research and develop design criteria to inform the design of innovative, functional, appealing products, select from and use a wider range of tools and equipment to perform practical tasks accurately select from and use a wider range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities, investigate and analyse a range of existing products evaluate their ideas and products against their own design criteria and consider the views of others to improve their work understand how key events and individuals in design and technology have helped shape the world apply their understanding of how to strengthen, stiffen and reinforce more complex structures understand and use mechanical systems in their understand and use electrical systems in their products KS3 DT Curriculum objectives use research and exploration, such as the study of different cultures, to identify and understand user needs, identify and solve their own design problems and understand how to reformulate problems given to them, develop specifications to inform the

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