Endowing a Game-Based Learning Hub for Augmenting

Endowing a Game-Based Learning Hub for Augmenting
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Endowing a Game-Based Learning Hub for Augmenting Teaching and Learning: Design, Constellations and Perceptions from a Teachers Perspective Petros Lameras1, Stephanie Philippe2, Panagiotis Petridis3 1 School of Computing, Electronics and

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Endowing a Game-Based Learning Hub for Augmenting Teaching and Learning: Design, Constellations and Perceptions from a Teachers Perspective Petros Lameras1, Stephanie Philippe2, Panagiotis Petridis3
1 School of Computing, Electronics and Mathematics, Coventry University, Coventry, UK
2 Department of Research, Manzalab, Paris, France
3 Aston Business School, Aston University, Birmingham, UK 14th European Conference on Game Based Learning, 23-25 September 2020, Brighton, UK, a Virtual Conference<br>
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Outline Rationale
Research questions
GBL hub interface
Research design
Results
Mapping perceptions of GBL with approaches to using the GBL hub
Conclusions<br>
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Rationale There is consensus that GBL integrates and combines constructivist learning theories with game-like elements as means to provide self-regulated, goal-centred, creative and situated learning experiences
Teachers’ perceptions of and approaches to using learning technologies and digital pedagogies are not investigated systematically and comprehensively
Teachers may feel overwhelmed about the plethora of GBL tools, processes and strategies that exist on the Web, with no indications on how to search and access GBL that is relevant to subject-content, pedagogy and student profile<br>