Multimedia Application Development Lifecycle Pooja
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Multimedia Application Development Lifecycle Pooja

Author : liane-varnes | Published Date : 2025-05-29

Description: Multimedia Application Development Lifecycle Pooja GPES Manesar Multimedia application development lifecycle What is the same as in other product devt lifecycles And what is different Individual phases and their characteristics Lecture

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Multimedia Application Development Lifecycle Pooja GPES, Manesar Multimedia application development lifecycle What is the same as in other product dev’t lifecycles .. And what is different Individual phases and their characteristics Lecture Overview Most similarities can be found with the software development lifecycle computers involved – the product itself is software requirements often vague and unstable Important differences: both technical and creative/artistic parts are present, with creative/artistic aspect often more important special equipment – interface/conversion problems prototyping is a must Multimedia application development lifecycle conceptualization and planning design and prototyping production testing distribution and follow-up and (of course) management Phases phase 0, because it … spans all other phases, including activities such as planning estimation control resource management documenting Management Defines objectives and means to achieve these objectives Analyze and define finances markets products distribution channels key employees Develop a business model Business Plan Planning, estimating, monitoring, controlling, and coordinating resources finances people material resources (equipment, tools, materials, ...) content in order to achieve the project objective Most important variables: time, cost, quality Project Management Traditional project management tasks Additionally, the manager of a multimedia project must orchestrate different technologies persons (with skills and personalities) resources in a marketplace that is constantly evolving and changing Multimedia project management A common document which should help all interested parties to understand the defined goal understand the way of attaining the goal follow the schedule cooperate with others use the resources (tools and content) properly Project plan Funding: the process of finding sources of capital to develop your product Various types of funding: loans grants self-funding venture capital But: each has good and bad sides Finances Many different specialties are required in each phase of the project Both technical and artistic specialties are needed They have different backgrounds (professional and cultural) skills and expertise and, of course, personalities People Different types of resources Computer hardware and software Production equipment Content (existing and new) How to obtain them? Borrow Lease Purchase Make your own Material resources Securing sources of funding Licensing content and/or technology Hiring employees or contractors Drafting contracts Purchasing or leasing the necessary equipment, props, office space Legal issues Every multimedia project begins with an idea or concept The concept and the plan define a project Planning should make the realization of the concept as straightforward as possible Phase 1: Conceptualization and Planning Projects often start with a meeting to discuss the

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