PPT-Matchmaking for Online Games and Other Latency-Sensitive P2P Systems

Author : aaron | Published Date : 2018-02-10

Sharad Agarwal and Jacob R Lorch SIGCOMM 2009 server client Game matchmaking 1347081213 1347081213 15239124 1414913 2163661 Key exchange Bandwidth measurement Latency

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Matchmaking for Online Games and Other Latency-Sensitive P2P Systems: Transcript


Sharad Agarwal and Jacob R Lorch SIGCOMM 2009 server client Game matchmaking 1347081213 1347081213 15239124 1414913 2163661 Key exchange Bandwidth measurement Latency measurement. Match Maker Austin is a personalized dating service for singles in Austin, Westlake, and Lakeway, TX. Open to Christian and Jewish singles also. Know the risks . Peer-to-peer (P2P) file sharing . convenient way to share . public-domain. :. music. audio. images. documents. s. oftware programs. Can be Risky. viruses. spyware. other unwanted software. Game Perspective. Requirements . and Constraints. - Requirements on consistency. - Requirements on latency. - User response to inconsistency and latency. Consistency : System Perspective. C1 : Local changes . Mark Claypool and David . Finkel. {. claypool,dfinkel. }@cs.wpi.edu. Computer Science and. Interactive Media & Game Development. Worcester Polytechnic Institute. 1. Cloud-based Games. Connectivity and capacity of networks growing. Jikai. Yin, . Shuai. Zhang, . Ziwen. Zhang. What is P2P?. Concept of a decentralized large-scale distributed system. .. Large number of networked computers(peers).. Each peer has equivalent capabilities and responsibilities, merging the roles of client and server.. Presence of Reordering. Myungjin. Lee. , Sharon Goldberg,. Ramana. . Rao. . Kompella. , . George Varghese. Trend toward low-latency networks. Low latency: one of important . metrics in . designing a network. Matchmaking . in League of Legends. Mark Claypool. , . Jonathan . Decelle. , . Gabriel . Hall, and Lindsay . O'Donnell. claypool@cs.wpi.edu. . Computer Science and. Interactive Media & Game Development. Sharad Agarwal and . Jacob R. Lorch. SIGCOMM 2009. server. client. Game matchmaking. 134.70.81.213. 134.70.81.213, 152.3.9.124, 14.14.91.3, 216.36.6.1. Key exchange. Bandwidth measurement. Latency measurement. Jonghyun. Kim. Khushboo. Shah. Stephen . Bohacek. Electrical and Computer Engineering. Outline. Introduction and Objectives. Flow Data. Identification Methods. Class A-1 : Degree-Based P2P Detection. What games do 7- 9 . yr. olds play ?. Monsters, witches, dragons…... . The . outside world is beginning to open up and offers excitement but also fear of the unknown. Children’s stories are filled with giants and monsters and dragons all . . SYFTET. Göteborgs universitet ska skapa en modern, lättanvänd och . effektiv webbmiljö med fokus på användarnas förväntningar.. 1. ETT UNIVERSITET – EN GEMENSAM WEBB. Innehåll som är intressant för de prioriterade målgrupperna samlas på ett ställe till exempel:. Download TO P2P OR NOT P2P: PRIVATE EQUITY AND PUBLIC TAKEOVERS IN THE AFTERMATH OF COVID-19 report here. IN OUR SURVEY OF THE DEAL LANDSCAPE FOR PRIVATE EQUITY BACKED PUBLIC-TO-PRIVATE TAKEOVERS ( in League of Legends. Mark Claypool. , . Jonathan . Decelle. , . Gabriel . Hall, and Lindsay . O'Donnell. claypool@cs.wpi.edu. . Computer Science and. Interactive Media & Game Development. Worcester Polytechnic Institute. QoS. -Based Service Matchmaking. Kyriakos . Kritikos. . and. Dimitris . Plexousakis. ICS-FORTH. 1. Presentation Outline. Problematic. Contribution. Background. System Architecture & Algorithm Presentation.

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