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Abstract This paper describes a novel system for creating virtual creatures that move and behave in simulated threedimensional physical worlds

The morphologies of creatures and the neural systems for controlling their muscle forces are both generated automatically using genetic algorithms Dif ferent 64257tness evaluation functions are used to direct simulated evolutions towards speci64257c

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Abstract This paper describes a novel system for creating virtual creatures that move and behave in simulated threedimensional physical worlds






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