PPT-Virtual Worlds and Gaming
Author : kittie-lecroy | Published Date : 2016-08-17
By Brandon Thomas Ashley Uhrin and Mayumi Velasquez Outline What is online gaming Types of online gaming History of online gaming Benefits of gaming Definition
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Virtual Worlds and Gaming: Transcript
By Brandon Thomas Ashley Uhrin and Mayumi Velasquez Outline What is online gaming Types of online gaming History of online gaming Benefits of gaming Definition of virtual worlds History of Virtual Worlds. Outline. What is online gaming?. Types of online gaming. History of online gaming. Definition of virtual worlds. History of Virtual Worlds. Examples. Activity. Questions. Division of Labor . References. Virtual Lives = . Real Money. Presented By:. Lindsey Bonner. Daniel Kaser . Travis Carlston. Top 3 Virtual Worlds. Second Life. Internet-based virtual world launched in 2003. Changchun American International School (CAIS). AACE Global Learn Asia Pacific: March 30, 2011. Establishing 3D Virtual World Presences for the International Baccalaureate’s Teachers, Administrators . IP Law. Outer space is not the “Final Frontier”. The BIG SEVEN. The Magic Circle. The nature of ownership in virtual worlds. Which IP . rights?. “Place” and Jurisdiction. Control and Process: TOS. New Approaches to Skills Development. James Karle, PhD. Telos. International . Inc. 902.894.4476. jkarle@telosentertainment.com . www.telosentertainment.com. Games Lubricate the Body and the Mind. – Benjamin Franklin. Contradictions Manifest . in the . Digital World*. 2015 Isaac . Pitblado. Lectures. Blackacre. to BlackBerry: . Redefining Property & Ownership. Winnipeg, Manitoba. November 6, 2015 . Jon Festinger Q.C.. What is it?. How can we use it?. Gail Hanson Brenner/Hattie Haystack. Second Life (SL). University of Wisconsin System Nursing Programs. Eau Claire. Green Bay. Madison. Milwaukee. Oshkosh. Second Life – What is it?. Nathan W. Moon, PhD. Research Scientist. Center for Advanced Communications Policy. Georgia Institute of Technology. Atlanta, Georgia . Broadening Participation in STEM. “The . nation's economic prosperity, security, and quality of life depends on the identification and development of our next generation of STEM . Dr. Robin Teigland, aka. Karinda Rhode in SL. Stockholm School of Economics. www.knowledgenetworking.org. www.slideshare.net/eteigland. Serdar Temiz. Royal Institute of Technology. Photo: Lundholm, Metro . bim. - . The Next Generation of Project Visualization. Brandon Pike . e:Bpike@nelsononline.com. What We’ll Cover Today. History of AEC Visualization. From . watercolors. to virtual reality. The ‘Liquid’ Revolution. Real Money. Presented By:. Lindsey Bonner. Daniel Kaser . Travis Carlston. Top 3 Virtual Worlds. Second Life. Internet-based virtual world launched in 2003. World of . Warcraft. EG is comprised of several subsidiary & affiliated companies that are based in Croatia (Headquarters), Cyprus, Greece, Spain and Latin America.. Total number of employees is about 50.. Principle activities: . Jeff Le Blanc. VW CG Co-leader. Please tweet using . #EDU14. Introductions. Jeff Le Blanc, VW CG Co-leader, exiting. VP for IT. University of Northwestern Ohio. Scott . Diener, . VW CG . Co-leader. Associate . Hua-Jun, Hong. June, 2014. 1. Publications. H. Hong, D. Chen, C. Huang, K. Chen, and C. Hsu, “. QoS. -aware virtual machine placement for cloud games,” in Proc. of . ACM Annual Workshop on Network and Systems Support for Games.
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