PPT-Gaming Entertainment Chapter 11
Author : pamella-moone | Published Date : 2018-09-18
John R Walker Introduction to Hospitality 6e and Introduction to Hospitality Management 4e The Casino Resort A Hospitality Buffet Twenty of the thirty largest hotels
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Gaming Entertainment Chapter 11: Transcript
John R Walker Introduction to Hospitality 6e and Introduction to Hospitality Management 4e The Casino Resort A Hospitality Buffet Twenty of the thirty largest hotels in the world are casino resorts on the Las Vegas Strip. Lima, Peru 2012. GAMING IN THE NEW ERA AND . THE IMPORTANCE OF GSA. Peter . D. eRaedt. - President. PLATINUM MEMBERS. AGENDA. GAMING STANDARDS ASSOCIATION (GSA). THE WORLD IS CHANGING AROUND US. THE IMPACT ON THE GAMING INDUSTRY. Media Institutions. What are they?. How can we ‘analyse’ them. ?. Research. This afternoon you will conduct some research that will combine all of the skills you have learned thus far.. Using . the computers, you . FILMY, India A Franchise . of . t. he Future. Brenda Sanders. Lee McLaughlin. Victor Scott. Derek Waddoups. The entertainment lair provides a friendly setting in which our friends and customers can purchase game equipment and resources as well as participate in a variety of challenging gaming activities.. Nick . Michels. Russell Webb. Participation – Consumer/customer marketer has sold participation in sports and entertainment . Consumers – USE PRODUCTS. Discretionary income – money left over paying expenses (recreation) . C. onsoles. Carloe. U. . Distor. What is Gaming . consules. Gaming consoles have proved themselves best in digital entertainment. Gaming consoles were . designed for the sole purpose of playing electronic games and nothing else. A gaming . and Contrasts. Learning Objectives:. Discuss the history of sports and entertainment.. Discuss the impact of sports and entertainment history on today’s market.. Explain how sports and entertainment marketers use tools to sell their products.. The Entertainment Lair. 1. Entertainment Lair. A Franchise . of . t. he . Future. Julia . Pinon. Lee McLaughlin. Victor Scott. Derek . Waddoups. The Lair provides gaming equipment and activities. . 07/17/2012. The Entertainment Lair. 1. Entertainment Lair. A Franchise . of . t. he . Future. Julia . Pinon. Lee McLaughlin. Victor Scott. Derek . Waddoups. The Lair provides gaming equipment and activities. . 7/17/2012. Entertainment Lair. A Franchise . of . t. he . Future. Julia . Pinon. Lee McLaughlin. Victor Scott. Derek . Waddoups. The Lair provides gaming equipment and activities.. 7/17/2012. The Entertainment Lair. CGA – Canadian Gaming Association. Wednesday, June 13. th. , . 2012. Presented . By: Lawrence . G. Walters. , Esq. . of . Walters Law Group. www.GameAttorneys.com . OVERVIEW. This presentation will examine recent . EG is comprised of several subsidiary & affiliated companies that are based in Croatia (Headquarters), Cyprus, Greece, Spain and Latin America.. Total number of employees is about 50.. Principle activities: . Finite amount of news on celebrities, so:. . 1) Tabloid thinking – who cares if it’s true if it will sell? We can retract it later.. . 2) Spying. . 3) Phone hacking . . *In 2011, Rupert Murdoch shut down . What is the metaverse? The term, coined by science fiction author Neal Stephenson in his 1992 novel Snow Crash, refers to a virtual reality world where people can interact with each other and digital objects using avatars. The metaverse is not a single platform or application, but rather a network of interconnected virtual spaces that span the web, gaming, social media, and entertainment.
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