PPT-Architecture and Design Patterns CSCI577A Fall2018 Kan Qi, Bo Wang

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Architecture and Design Patterns CSCI577A Fall2018 Kan Qi Bo Wang Goals of This Lecture In this lecture we will cover Terminology Architecture Styles Patterns etc

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Architecture and Design Patterns CSCI577A Fall2018 Kan Qi, Bo Wang: Transcript


Architecture and Design Patterns CSCI577A Fall2018 Kan Qi Bo Wang Goals of This Lecture In this lecture we will cover Terminology Architecture Styles Patterns etc Basic Examples typical design patterns and architectural Styles. For CSE 3902. By: Matt . Boggus. Why Design?. Objects and Systems. Processes. http://ipostr.com/pic-275-Planning. Patterns. “Each pattern describes a problem which occurs over and over again in our environment, and then describes the core of the solution to that problem, in such a way that you can use this solution a million times over, without ever doing it the same way twice”. . J. ason . Smith. The Software Revolution, Inc. .. b. ased on UNC PhD work, and . “Elemental Design Patterns”, Addison-Wesley, 2012. Decorator (GOF). Used to extend behavior dynamically, at run time. Vilnius. 2015. The goal of design engineering is to produce a model that exhibits:. firmness. – a program should not have bugs that inhibit its function;. c. ommodity . – a program should be suitable for purposes for which it was intended;. By Doug, Jeremy, & Mike. What is a design pattern?. A design pattern is a reusable solution to a common problem in software design. . A design pattern is not code.. A design pattern can vary in scope from very simplistic to an entire system.. For CSE 3902. By: Matt . Boggus. Why Design?. Objects and Systems. Processes. http://ipostr.com/pic-275-Planning. Patterns. “Each pattern describes a problem which occurs over and over again in our environment, and then describes the core of the solution to that problem, in such a way that you can use this solution a million times over, without ever doing it the same way twice”. When. . UX . meets. a11y. . by . @. goetsu. Funka. Accessibility . D. ay 2016. I . speak. anglais . very. bien. 2. Back in the . past. : DHTML. 3. Software world. 4. Software world. 5. Section 508. SENG 301. Learning Objectives. By the end of this lecture, you should be able to:. Describe the rationale for the use of design patterns in software engineering. Identify some common design patterns (all the ones we discuss today), both from a description or when instantiated in code. . Design Process & Design Quality, Design . Concepts. Design Model: Data Design, Architectural . Design , Interface Design & Component level . elements. Architectural Design: Software Architecture, . Structural-. 1. Design Patterns. refactoring scripts. structural patterns. delegate patterns. grammar patterns. frameworks. concern patterns. in-class examples. Fundamentals. What makes one design better than another?. “Patterns are discovered, not invented”. Richard Helm. What’s a pattern?. A pattern is a named abstraction from a concrete form that represents a recurring solution to a particular problem. . Categories of Patterns. CSCI577A Fall2015. Kan. Qi, Bo Wang. Goals of This Lecture. In this lecture, we will cover:. Terminology: Architecture, Styles, Patterns, etc.. Basic Examples: . typical design . patterns and . architectural . BASIC CONCEPT. By . Xiangzhe. Li. Thanh. Nguyen. Configuration. Components and connectors are composed in a specific way in a given system’s architecture to accomplish that system’s objective.. Midterm Review. Synchronization: deadlock (recap). CS354-Fall2018. 1. Midterm: Thursday October 11, 6:30 PM-7:30PM, Lilly 1105. Bring your ID (will be checked). Closed book/note/phone/laptop/other electronic . The Desired Brand Effect Stand Out in a Saturated Market with a Timeless Brand

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