/
Elevens Lab Elevens Lab

Elevens Lab - PowerPoint Presentation

alexa-scheidler
alexa-scheidler . @alexa-scheidler
Follow
388 views
Uploaded On 2016-07-12

Elevens Lab - PPT Presentation

Objectives Explain the algorithms to be implemented in the Elevens L ab Activity 3 Revise and finish implementing the algorithms Background information Activity 3 Shuffling Perfect shuffle ID: 401678

cards random shuffled signature random cards signature shuffled integer math set return elements returns shuffle copy length static number

Share:

Link:

Embed:

Download Presentation from below link

Download Presentation The PPT/PDF document "Elevens Lab" is the property of its rightful owner. Permission is granted to download and print the materials on this web site for personal, non-commercial use only, and to display it on your personal computer provided you do not modify the materials and that you retain all copyright notices contained in the materials. By downloading content from our website, you accept the terms of this agreement.


Presentation Transcript

Slide1

Elevens LabSlide2

Objectives

Explain the algorithms to be implemented in the Elevens

L

ab – Activity 3

Revise and finish implementing the algorithmsSlide3

Background informationSlide4

Activity 3: Shuffling

Perfect

shuffleSlide5

Algorithm

Initialize shuffled to contain 52 “empty” elements.

Set

k to 0.

For j = 0 to 25,

Copy cards[j] to shuffled[k];

Set k to k+2.

Set

k to 1.

For j = 26 to 51,

Copy cards[j] to shuffled[k];

Set k to k+2.

To cover both and even and odd number of elements: The first

loop j must go up to (

cards.length

+ 1) / 2, exclusive, and in the second loop j most begin at (

cards.length

+ 1) / 2.

Note: rounding up is requiredSlide6

Selection Shuffle

First attempt

Initialize

shuffled to contain 52 “empty” elements.

Then

for k = 0 to 51,

 Repeatedly generate a random integer j between 0 and 51,

inclusive

until cards[j] contains a card (not marked as empty);

 Copy cards[j] to shuffled[k];

 Set cards[j] to empty.

“Efficient” selection shuffle

For

k = 51 down to 1,

Generate a random integer r between 0 and k, inclusive; −

- Exchange

cards[k] and cards[r]. Slide7

Math.random()

Generates a random double value greater than or equal to 0.0 and less than 1.0

0<=

Math.random

() <1.0

(

int

)(

Math.random

() *10) Returns a random integer between 0 - 9

50 + (

int

)(

Math.random

() *50) Returns a random integer between 50 -99

a+

Math.random

() * b Returns a random integer between a-

a+b

, excluding

a+bSlide8

example

{A, B, C, D}

k

=

r_number

=

{ }

{ }

{ }Slide9

Flip()

Simulated flip of a weighted coin.

Is twice as likely to turn up “heads” as “tails.”

Slide10

arePermutations()

If two, same size arrays, have the same elements, but in different order. Return true if they do or false if they don

t.

Look for every element of array1 in array2. If one element is not found, return false otherwise finish searching and return true.Slide11

Overload vs. Override

Both based on polymorphism

Same name, but different signature (note: the return type is not part of the signature

Checks for the correct signature at compile time (uses static binding)

Method exists in the same class, but with different signature

Signature is the same

Resolved at runtime (dynamic binding)

Private, static and final methods cannot be

overriden

Methods with the same signature exists in derived classes.

Related Contents


Next Show more