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Graphical   representations Graphical   representations

Graphical representations - PowerPoint Presentation

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Graphical representations - PPT Presentation

in kinematics physics and math with Mieke De Cock Linking graph to function prescription Different kinds of reasoning according to context ID: 801614

regulation design amp learning design regulation learning amp instructional analysis based current test principles persistence review attributes function blended

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Presentation Transcript

Slide1

Slide2

Graphical

representations in kinematics, physics, and math (with Mieke De Cock)

Linking graph to function prescriptionDifferent kinds of reasoning according to context? Bullet from canon slowing down Pressure in water vs depth Graphing a function

 

Slide3

Projections

of spatial figures – preferences and interpretation (with Johan Deprez)

Preference by teachers, students, as a function ofAgeExperiencePurpose / tasl

Slide4

Slide5

R

e

search intr

o

d

u

c

t

i

o

n

Ellen

Van Twembeke

Katie

Goeman

Luc

De

Grez

Jan

Elen

Slide6

Slide7

How to improve

adult learners’ persistence in blended learning

programmes?

Slide8

PROGRAMME DESIGN

AL PERSISTENCE IN BLENDED LEARNING (BL)

COMMUNITY BUILDINGSELF-REGULATED LEARNING (SRL)

Literature

review

Inventory of SRL

interventions

on AL

persistence

in BL

Conceptualization

of

persistence

Literature

review

Cross-case analysis

Current

state of EU/FL

retention

policy

and

AEC

practice

Input

for

descriptive

design

guidelines

Re-engineering of blended learning

programmes

Slide9

Slide10

Review

Description Current State

Analysis Current StateIdentification gap to be targetedPre-testInterventionPost-test

Real-life problem

Descriptive framework

Self-regulation

Instructional Design

Instruction

Learner behaviour

Self-regulation

Instructional Design

7 attributes

Identified

(submitted)

First principles

(Merrill, 2013)

Level of self-regulation

Determines survival

in BL-environment

(Lynch &

Dembo

, 2004)

No ready-to-apply models

For the design of BL

(Smith & Ragan, 1999)

7 attributes

+

First principles

Observations

F2F (Jorgensen, 1989)

and Online (Bowen, 2009)

Self-report (

Burnard

, 1991) and

Log-file analysis (Jansen, 2006)

1

2

3

Design Based Research

(Wang &

Hannafin

, 2005)

Slide11

Review

Description Current State

Analysis Current StateIdentification gap to be targetedPre-testInterventionPost-test

Real-life problem

Self-regulation

Instructional Design

Instruction

Learner behaviour

Self-regulation

Instructional Design

7 attributes

Identified

(submitted)

First principles

(Merrill, 2013)

Level of self-regulation

Determines survival

in BL-environment

(Lynch &

Dembo

, 2004)

No ready-to-apply models

For the design of BL

(Smith & Ragan, 1999)

7 attributes

+

First principles

Observations

F2F (Jorgensen, 1989)

and Online (Bowen, 2009)

Self-report (

Burnard

, 1991) and

Log-file analysis (Jansen, 2006)

1

2

3

Design Based Research

(Wang &

Hannafin

, 2005)

Descriptive framework

Slide12

Slide13

Play

your way into math!Towards an instructional design model for game-based

learning in vocational secondary education.Sylke Vandercruysse - Jan Elen

Slide14

Slide15

Additional

Study (November 2015)Based on previous studies: the ‘optimal’ GBLE for VSE students will be designed A final pre-test post-test quasi-experimental study will be conducted

Comparing

a condition using the most optimal GBLE

with

a regular non-game based

instructional

approach

Slide16

ALL DETAILS?

PhD-Defense on

December 18th, 2015 at 16.00 @KULAK KortrijkDatum onder voorbehoud van akkoord door de examencommissie

Slide17

Slide18

Jan

Elen(Eline, Fien)Goal

LearnersIntervention / Learning EnvironmentassessmentSylkeWendyDawitMadoStijnEllenMauroCindyMarieTina

context

Teacher

education

Disposition

to

teach

evidence-informed

Designed

Actual

behavior

Pre-service

Slide19

Room VHI 04.69