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http://fictivefantasies.wordpress.com/ - PDF document

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http://fictivefantasies.wordpress.com/ - PPT Presentation

Deku Scrub Seldom heroes these self serving forest guardians have been known to help save Hyrule from ruin Attribute Maximums Race Awareness Brawn Charm Commitment Cunning Daring Deku 8 5 5 5 10 5 ID: 818730

arena action move armor action arena armor move focus difficulty deku spin point spend awareness wound hit class attack

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http://fictivefantasies.wordpress.com/
http://fictivefantasies.wordpress.com/ Deku Scrub Seldom heroes, these self-serving forest guardians have been known to help save Hyrule from ruin. Attribute Maximums Race Awareness Brawn Charm Commitment Cunning Daring Deku 8 5 5 5 10 5 Inherent Ability  Burrow.** Rested. Focus action. Spin or hunker down and submerge so only a sprout of greenery on the top of your head is exposed. o On a Deku Frond Pad, you can heal as though you had at least 3 wounds. You are +2 difficulty to Awareness while submerged, and others are Awareness difficulty 12 to see you. You can pop up out of the ground as a free action. o In a Deku Flower, spend a focus action inside, then next move phase, fire up 2 arenas (about 10 meters) and glide one arena, another per round after, dropping 5 meters a round. Limitation  Stubby and Spindly. You cannot use weapons, carry heavy loads, or wear armor. Signature Items: A hat or piece of jewelry. Starting Rupees: 1d10. Talents  Agile.** Constant. You are close to the ground and fast, and you’ve learned to manage your footing so you never have to roll to move between arenas or within an arena unless the DM feeds the bowl 1 per 3 difficulty to your movement, giving you every other point.  Dodge.** Arena. When hit, spend 1 Awesome Point and add Daring to your Armor Class vs. 1 attack.  Quick.** Constant. You gain +2 initiative, others are +4 difficulty to impede you. You can spend 1 Awesome Point to move an action up one in the combat round—an attack action to a move action, or a shoot action to a defend/protect action.  Shoot.** Arena. Focus action. Flexing your wooden craw, you can sense an otherdimensional access to hard nuts about the size of a softball that you can fire as a range weapon, doing 1 wound.  Spin.** Arena. Focus action. You can spin through your current arena, doing 1d5 Wounds. You can only do 1 wound to each target, but you can hit up to 1 target per Wound you inflict. While spinning, you get +2 Armor Class (that does not count as armor.) You spin between phases 3 and 7.