AllStar Umpire Training More umpires better and worse More sets of eyes on the field lets us have better coverage See all runners touch bases Better angle closer for catches home runs etc ID: 689692
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Slide1
3 and 4 man rotations
MCLL
All-Star Umpire TrainingSlide2
More umpires: better and worse
More sets of eyes on the field lets us have better coverage.
See all runners touch bases
Better angle, closer for catches, home runs, etc.
But more bodies on the field can have issues
Even number of umpires making a call
Traffic jam in the infield
Pregame chat is even more important!Slide3
“Going Out”
With more umpires, we can cover the outfield better
Go out on balls hit over the head of the infielders
When in doubt, go out
Go out in your prescribed part of the outfield
If you go out, you have fair/foul, catch/no-catch, home run, ground-rule double, eaten-by-gopher, etc.
4-man covers the entire outfield with base umpires
3-man leaves some parts to the plate umpire
If you go out, stay out
Be crisp about whether you’re in or out
Don’t change your mindSlide4
Left
Right
CF Split
F7
F8
F9Slide5
Left Rail
The Cone
F7
F8
F9
Right Rail
The ConeSlide6
Fair/foul
If there’s an umpire in A or D, PU only calls F/F for balls that settle or touch before the bag
BU calls F/F for fly balls that land past the bag, going out if necessary
BU calls F/F for bounding balls that land before the bag then pass the bag.
This isn’t “going out.” Call it and then rotate as appropriate.
For infield foul flies, the umpire in A or D should go to the fence to help the PU.Slide7
Signs and Signals
4-man: consider having U2 signal U1 & U3, so PU only has to signal U2.
Infield fly
Infield in
Number of outs
What’s-the-count, here’s-the-count
1
st-to-3rd, staying homeWe need to talk
Rotate!Nice job!Slide8
3-man
U3 is in D unless there’s a solo R1, when he’s in B.
U1 is in B except: no runners, solo R1, solo R3
Split at F8 when on rails (no runners or solo R3)
Umpire in B has the cone; partner has one rail, PU has the other.
If the ball is in the outfield and no one goes out, only one goes in
Umpire in B
U3 if on rails (cover 2B)
The other one drifts into foul territorySlide9
3-man: before pitch
R
R
R
R
R
R
R
R
R
R
R
R
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
Rails: CF Split
Rails: CF Split
U3 has the cone
U1 has the cone
U1 has the cone
U1 has the cone
U1 has the cone
U1 has the coneSlide10
3-man: steal or ball hit to infield
A&D (no runners or solo R3)
PU: move to 3rd once R3 scores.
U3: move to C to cover 2
nd
.
U1: cover home after BR commits to 2
nd.A&B (solo R1) This is the fun rotation!
PU: move to 3rd. Very important!U3: Stay in B.U1: cover home after BR commits to 2nd.B&D (the rest of the time)PU: stay home.U3: Stay in D.U1: Stay near B, flex between 1st and 2nd.Slide11
3-man: ground or line hit to outfield
A&D (no runners or solo R3) or A&B (solo R1)
PU: move to 3rd once R3 scores.
U3: move to working area to cover 2
nd
.
U1: cover home after BR commits to 2
nd.B&D (the rest of the time)PU: stay home.U3: stay in D.U1: move to working area, flex between 1st and 2nd.Slide12
3-man: fly ball hit to outfield
A&D (no runners or solo R3)
U1: go out on balls to right of CF, else in & pivot to working area
U3: go out on balls to left of CF, else in to working area
PU: cover plays at 1
st
if U1 goes out, else stay home
A&B (solo R1)U1: go out on balls to RF, else in & pivot to working areaU3: go out on balls in the cone, else in to working area
PU: cover balls to LF. Move to 3rd regardless.B&D (the rest of the time)U1: go out on balls to cone, else in to working area.U3: go out on balls to LF, else in to working area.PU: cover balls to RF. Otherwise, use some judgement.If R1 & R3, do 1st->3rd
just like 2-manIf U1 goes out, cover back-door play at 1
st.Slide13
3-man Demonstrations
No runners or R3 only
R1 only
Other combos
Hit to infield
Ground/line to outfield
Fly to outfieldSlide14
4-man
U2 can choose B or C
Often choose C if there’s a runner on 2
nd
(pickoffs)
Often choose B if there’s a runner on 1
st
and not 2nd (steals)U2 goes out for balls in the coneU1 & U3 go out for balls down the linesIf no one goes out and the ball is in the outfield, U2 goes in; U1 & U3 drift foul
If someone goes out, the others generally rotate clockwise one base, unless a runner is coming to their baseU1 rotates home when the batter commits to 2nd baseSlide15
4-man: steal or hit to infield
Each umpire stays chest-to-ball but gets an angle on the approach edge of his base.
If the ball gets overthrown to the outfield, U2 goes in; the others stay out (drift foul).Slide16
4-man: ground or line hit to outfield
U2: in to working area.
U1/U3: drift to coaches’ boxes.
PU: stay point-of-plate until a play develops.
Note position of runners when ball thrown by outfielder for possible out-of-play base awards
Watch for force plays thrown from outfielders!Slide17
4-man: fly ball to outfield
U1: go out on balls to RF, otherwise foul & to coach’s box, then to
home if no R2.
U2: go out on balls in the cone, otherwise in to working area. If U1 goes out, cover 1
st
& 2
nd
.U3: go out on balls to LF. If U2 goes out, go in to working areaPU: If R2, stay home. Otherwise, go to 3rd if U2 or U3 goes out.Watch R3 touch home on your way up the lineSlide18
Game Preparations
District 9
All-Star Umpire TrainingSlide19
Equipment checks
U1 & U2 check the 1B dugout.
PU & U3 check the 3B dugout.
Manager must supply the composite bat list.
Composite bats not on the list don’t play.
Juniors: Composite bats must be BBCOR
Seniors: Non-wood bats must be BBCOR
Helmets: No decals, tape or writingGive removed equipment to the TD.Slide20
Crew meeting
Consultant will assign crews and name a PU.
Crew meets (privately) while the PU gears up
Decide positions. Try to work one you haven’t done recently.
Clarify rotations. Ask consultant if you need to.
Make sure you know each others’ names!
Look at the lineup on the way to the field.
Be on the field 15 minutes before game time.Slide21
Plate meeting
PU runs this. BUs are mostly silent.
Introduce managers and umpires
Any changes to the lineups?
Tell the scorekeeper that the lineups are official
All players are legal and properly equipped?
Get a positive response from each manager
Any questions?Be done in 60 seconds. Seriously.Slide22
Time between innings
Make it short!
U1/U3 check on the catcher
PU asks new defensive manager for subs
U2 counts pitches (U3 in 3-man).
Count up, not down.
Also for pitcher changes.
Best not to meet unless neededNEVER meet after a controversial call
Water if you have time.NEVER chat with fans.Don’t point at crew. If they’re in position and not holding up a stop sign, they’re ready.Slide23
Protest procedures
Listen carefully to the manager. If he doesn’t use the word “protest” you just have a difference of opinion.
Stop the game. Note the count and the runners for later.
Bring your consultant(s) on to the field. Meet with both managers and all umpires.
The umpire explains the situation, the judgments (what happened) and the rulings applied.
The umpire presents the manager’s position and asks for his confirmation.
The umpire notes which rules were applied and how.
The consultant confirms or modifies how the rules are applied given the judgments made by the umpires. This might involve clarification by the umpires.
If either manager believes the verdict is in conflict with the rules, we’ll repeat with the TD, a call to San Bernardino, and a call to Williamsport, in that order.No protest can happen after the next pitch or play.Slide24
Rule Clarifications
District 9
All-Star Umpire TrainingSlide25
Illegal bats
Umpires check as a courtesy.
If a batter steps in the box with an illegal bat, the team loses an adult base coach for the remainder of the game.
Also, if discovered before the next batter takes a pitch, the offender is out and the play nullified (similar to BOO).Slide26
“Catch and Carry”
This is a HS rule prohibiting throws DBT.
DOES NOT APPLY in Little League.
A fielder who gets possession of the ball in LBT and is carried into DBT by momentum MAY throw from there.
If the ball is dropped during the throw, it’s out of play: 2 bases from the time of the drop (throw).
If the fielder falls down in DBT, runners get 1 base and the ball is dead.Slide27
TIMING PLAYS
When the third out is made on the BR before touching 1
st
, no run can score
Catch
Tag the base
Tag the BR
Appeal (successfully) that the BR missed 1st.When the third out is made on a runner forced to a base, no run can score
Tag the baseTag the runnerAppeal (successfully) that the runner missed that baseOtherwise, it’s a timing play.Slide28
Substitutions
Minimum play: 3 consecutive defensive outs and 1 at-bat.
Once a sub enters, he may not leave until he meets minimum play.
Once a starter re-enters, he may not leave until he meets minimum play.
When a starter or a sub re-enters, he must stay in the same spot in the batting order.
When a pitcher has met minimum play and is removed on offense, he may come back to the mound once per game.
Defensive substitutions must be made on defense. Offensive substitutions must be made for the next batter or a runner on base.Slide29
Special pinch runners
May be used once per inning
The pinch runner must not be in the lineup.
The existing runner must not have had a SPR earlier in the game.Slide30
Lineup Management
District 9
All-Star Umpire TrainingSlide31
Why all this bookkeeping?
In case of protest, break glass.
Surprise is the enemy of the umpire.
“Bookkeeping” is one of only two English words with a triple double-letter.Slide32
Ever Wonder why you had this?
It’s not just for counting runs in Minors play
Turns out you need to know what inning it is when you don’t use the CBO.Slide33
Pre-game
Check for dupes
Ineligible Pitchers
Set up starting pitcher
Confirm lineup at plate meeting
Note H/V
Learn manager’s name
111.0Slide34
1st
Inning
Top: Pitcher visit
Bottom: #3 runs for #4
11
1.0
1
SPR 1(3)Slide35
Top of 2nd
#15 takes mound and throws warmup pitches; 11 arrives and shoos him off.
Checks on injured F2
Calls time, shows #9 where to play a bunt
Subs #1 for #5
#5 has not batted
11
1.0
1SPR 1(3)
2
1(2.2)
---
ABSlide36
Bottom of 2nd
Brings #5 back to bat
After #9 walks, has #5 run for him
When #7 is HBP, has #3 come in to run
Substitutes #3 for #7
11
1.0
1
SPR 1(3)
2
1(2.2)
---
SPR 2(5)
3(2)
---
ABSlide37
Top of 3rd
Goes to mound after warmup pitches
Brings back #5 after 1 out
Brings back #5 after 2 outs
Visits F1 after HR
Has #14 pitch, #11 to CF
111.0
1SPR 1(3)
2
1(2.2)
---
SPR 2(5)
3(2)
---
3
3
14
3.2
5
ABSlide38
Bottom of 3rd
Subs #12 for #14
Has #3 run for #11
Subs #7 for #3 so #3 can run
Has #1 bat for #5
#5 singles; subs #1 for #5 at 1
st#1 is ejected for throwing his helmet after called out at 2nd
Has #14 run for #9111.0
1
SPR 1(3)
2
1(2.2)
---
SPR 2(5)
3(2)
---
3
3
14
3.2
5
12(3)
---
1
-------------- EJ
5
ABSlide39
Top of 4th
#14 takes mound
#11 to LF, #4 to CF, #7 to RF
Collision at 1
st
, #15 injured.
Visiting mgr chooses #3 to reenter for #15111.0
1SPR 1(3)
2
1(2.2)
---
SPR 2(5)
3(2)
---
3
3
14
3.2
5
12(3)
---
1
-------------- EJ
5
7
14
3
-------------- INJ
ABSlide40
Bottom of 4th
R3, #14 due up, #12 bats instead and singles
Defense appeals BOO
10-run lead; game over
11
1.0
1
SPR 1(3)
2
1(2.2)
---
SPR 2(5)
3(2)
---
3
3
14
3.2
5
12(3)
---
1
-------------- EJ
5
7
14
3
-------------- INJ
12
ABSlide41
Not covered
2 subs at once
J/S/BL differences
Softball differences
Can have more than 2 in a batting slotSlide42
Tips
Go to defensive manager between innings and ask for subs!
Get off the field after the game is over!
Read the tournament rules!Slide43
conflict
District 9
All-Star Umpire TrainingSlide44
Managing the manager
Don’t let anyone but the manger discuss calls
Send him to the umpire that made the call
Turn him so he’s facing the crowd
Listen without interruption (“what did you have on that play?”) but don’t allow demonstration
Explain clearly (without demonstrating) what you saw and what you called. Don’t allow interruptions (“I listened to you; please show me the same respect.”)
Allow him to restate his disagreement, then declare the conversation over (“OK, but it’s time to play ball.”)
IF you want help:
Gather the whole crew (and no one else).Be as fast as possible, but no faster.Same umpire delivers the verdict.Give a 1-on-1 answer to the manager who’s going to be disappointedAnnounce the decision to everyoneSlide45
Ejections
When it’s
physical
(contact in anger, or threatening)
When it’s
personal
(you’re a bad umpire)
When it’s profaneWhen it’s prolonged (won’t stop when told to)When it’s persistent (continues to bring up calls from earlier)Slide46
How to throw your crew under the bus
Have an even number of umpires make a call.
Blow a call. You live or die as a team.
Express disagreement with your partner’s call—to players, coaches, fans, or muttering at the grass
Talk to spectators between innings.
Put the ball in play too soon.
Butt in to a conversation with the manager
Other ways?Slide47
Q&A