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3 and 4 man rotations MCLL 3 and 4 man rotations MCLL

3 and 4 man rotations MCLL - PowerPoint Presentation

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3 and 4 man rotations MCLL - PPT Presentation

AllStar Umpire Training More umpires better and worse More sets of eyes on the field lets us have better coverage See all runners touch bases Better angle closer for catches home runs etc ID: 689692

umpire amp balls play amp umpire play balls man ball cone outfield cover stay runners working umpires spr base solo time 3rd

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Slide1

3 and 4 man rotations

MCLL

All-Star Umpire TrainingSlide2

More umpires: better and worse

More sets of eyes on the field lets us have better coverage.

See all runners touch bases

Better angle, closer for catches, home runs, etc.

But more bodies on the field can have issues

Even number of umpires making a call

Traffic jam in the infield

Pregame chat is even more important!Slide3

“Going Out”

With more umpires, we can cover the outfield better

Go out on balls hit over the head of the infielders

When in doubt, go out

Go out in your prescribed part of the outfield

If you go out, you have fair/foul, catch/no-catch, home run, ground-rule double, eaten-by-gopher, etc.

4-man covers the entire outfield with base umpires

3-man leaves some parts to the plate umpire

If you go out, stay out

Be crisp about whether you’re in or out

Don’t change your mindSlide4

Left

Right

CF Split

F7

F8

F9Slide5

Left Rail

The Cone

F7

F8

F9

Right Rail

The ConeSlide6

Fair/foul

If there’s an umpire in A or D, PU only calls F/F for balls that settle or touch before the bag

BU calls F/F for fly balls that land past the bag, going out if necessary

BU calls F/F for bounding balls that land before the bag then pass the bag.

This isn’t “going out.” Call it and then rotate as appropriate.

For infield foul flies, the umpire in A or D should go to the fence to help the PU.Slide7

Signs and Signals

4-man: consider having U2 signal U1 & U3, so PU only has to signal U2.

Infield fly

Infield in

Number of outs

What’s-the-count, here’s-the-count

1

st-to-3rd, staying homeWe need to talk

Rotate!Nice job!Slide8

3-man

U3 is in D unless there’s a solo R1, when he’s in B.

U1 is in B except: no runners, solo R1, solo R3

Split at F8 when on rails (no runners or solo R3)

Umpire in B has the cone; partner has one rail, PU has the other.

If the ball is in the outfield and no one goes out, only one goes in

Umpire in B

U3 if on rails (cover 2B)

The other one drifts into foul territorySlide9

3-man: before pitch

R

R

R

R

R

R

R

R

R

R

R

R

U

U

U

U

U

U

U

U

U

U

U

U

U

U

U

U

U

U

U

U

U

U

U

U

Rails: CF Split

Rails: CF Split

U3 has the cone

U1 has the cone

U1 has the cone

U1 has the cone

U1 has the cone

U1 has the coneSlide10

3-man: steal or ball hit to infield

A&D (no runners or solo R3)

PU: move to 3rd once R3 scores.

U3: move to C to cover 2

nd

.

U1: cover home after BR commits to 2

nd.A&B (solo R1) This is the fun rotation!

PU: move to 3rd. Very important!U3: Stay in B.U1: cover home after BR commits to 2nd.B&D (the rest of the time)PU: stay home.U3: Stay in D.U1: Stay near B, flex between 1st and 2nd.Slide11

3-man: ground or line hit to outfield

A&D (no runners or solo R3) or A&B (solo R1)

PU: move to 3rd once R3 scores.

U3: move to working area to cover 2

nd

.

U1: cover home after BR commits to 2

nd.B&D (the rest of the time)PU: stay home.U3: stay in D.U1: move to working area, flex between 1st and 2nd.Slide12

3-man: fly ball hit to outfield

A&D (no runners or solo R3)

U1: go out on balls to right of CF, else in & pivot to working area

U3: go out on balls to left of CF, else in to working area

PU: cover plays at 1

st

if U1 goes out, else stay home

A&B (solo R1)U1: go out on balls to RF, else in & pivot to working areaU3: go out on balls in the cone, else in to working area

PU: cover balls to LF. Move to 3rd regardless.B&D (the rest of the time)U1: go out on balls to cone, else in to working area.U3: go out on balls to LF, else in to working area.PU: cover balls to RF. Otherwise, use some judgement.If R1 & R3, do 1st->3rd

just like 2-manIf U1 goes out, cover back-door play at 1

st.Slide13

3-man Demonstrations

No runners or R3 only

R1 only

Other combos

Hit to infield

Ground/line to outfield

Fly to outfieldSlide14

4-man

U2 can choose B or C

Often choose C if there’s a runner on 2

nd

(pickoffs)

Often choose B if there’s a runner on 1

st

and not 2nd (steals)U2 goes out for balls in the coneU1 & U3 go out for balls down the linesIf no one goes out and the ball is in the outfield, U2 goes in; U1 & U3 drift foul

If someone goes out, the others generally rotate clockwise one base, unless a runner is coming to their baseU1 rotates home when the batter commits to 2nd baseSlide15

4-man: steal or hit to infield

Each umpire stays chest-to-ball but gets an angle on the approach edge of his base.

If the ball gets overthrown to the outfield, U2 goes in; the others stay out (drift foul).Slide16

4-man: ground or line hit to outfield

U2: in to working area.

U1/U3: drift to coaches’ boxes.

PU: stay point-of-plate until a play develops.

Note position of runners when ball thrown by outfielder for possible out-of-play base awards

Watch for force plays thrown from outfielders!Slide17

4-man: fly ball to outfield

U1: go out on balls to RF, otherwise foul & to coach’s box, then to

home if no R2.

U2: go out on balls in the cone, otherwise in to working area. If U1 goes out, cover 1

st

& 2

nd

.U3: go out on balls to LF. If U2 goes out, go in to working areaPU: If R2, stay home. Otherwise, go to 3rd if U2 or U3 goes out.Watch R3 touch home on your way up the lineSlide18

Game Preparations

District 9

All-Star Umpire TrainingSlide19

Equipment checks

U1 & U2 check the 1B dugout.

PU & U3 check the 3B dugout.

Manager must supply the composite bat list.

Composite bats not on the list don’t play.

Juniors: Composite bats must be BBCOR

Seniors: Non-wood bats must be BBCOR

Helmets: No decals, tape or writingGive removed equipment to the TD.Slide20

Crew meeting

Consultant will assign crews and name a PU.

Crew meets (privately) while the PU gears up

Decide positions. Try to work one you haven’t done recently.

Clarify rotations. Ask consultant if you need to.

Make sure you know each others’ names!

Look at the lineup on the way to the field.

Be on the field 15 minutes before game time.Slide21

Plate meeting

PU runs this. BUs are mostly silent.

Introduce managers and umpires

Any changes to the lineups?

Tell the scorekeeper that the lineups are official

All players are legal and properly equipped?

Get a positive response from each manager

Any questions?Be done in 60 seconds. Seriously.Slide22

Time between innings

Make it short!

U1/U3 check on the catcher

PU asks new defensive manager for subs

U2 counts pitches (U3 in 3-man).

Count up, not down.

Also for pitcher changes.

Best not to meet unless neededNEVER meet after a controversial call

Water if you have time.NEVER chat with fans.Don’t point at crew. If they’re in position and not holding up a stop sign, they’re ready.Slide23

Protest procedures

Listen carefully to the manager. If he doesn’t use the word “protest” you just have a difference of opinion.

Stop the game. Note the count and the runners for later.

Bring your consultant(s) on to the field. Meet with both managers and all umpires.

The umpire explains the situation, the judgments (what happened) and the rulings applied.

The umpire presents the manager’s position and asks for his confirmation.

The umpire notes which rules were applied and how.

The consultant confirms or modifies how the rules are applied given the judgments made by the umpires. This might involve clarification by the umpires.

If either manager believes the verdict is in conflict with the rules, we’ll repeat with the TD, a call to San Bernardino, and a call to Williamsport, in that order.No protest can happen after the next pitch or play.Slide24

Rule Clarifications

District 9

All-Star Umpire TrainingSlide25

Illegal bats

Umpires check as a courtesy.

If a batter steps in the box with an illegal bat, the team loses an adult base coach for the remainder of the game.

Also, if discovered before the next batter takes a pitch, the offender is out and the play nullified (similar to BOO).Slide26

“Catch and Carry”

This is a HS rule prohibiting throws DBT.

DOES NOT APPLY in Little League.

A fielder who gets possession of the ball in LBT and is carried into DBT by momentum MAY throw from there.

If the ball is dropped during the throw, it’s out of play: 2 bases from the time of the drop (throw).

If the fielder falls down in DBT, runners get 1 base and the ball is dead.Slide27

TIMING PLAYS

When the third out is made on the BR before touching 1

st

, no run can score

Catch

Tag the base

Tag the BR

Appeal (successfully) that the BR missed 1st.When the third out is made on a runner forced to a base, no run can score

Tag the baseTag the runnerAppeal (successfully) that the runner missed that baseOtherwise, it’s a timing play.Slide28

Substitutions

Minimum play: 3 consecutive defensive outs and 1 at-bat.

Once a sub enters, he may not leave until he meets minimum play.

Once a starter re-enters, he may not leave until he meets minimum play.

When a starter or a sub re-enters, he must stay in the same spot in the batting order.

When a pitcher has met minimum play and is removed on offense, he may come back to the mound once per game.

Defensive substitutions must be made on defense. Offensive substitutions must be made for the next batter or a runner on base.Slide29

Special pinch runners

May be used once per inning

The pinch runner must not be in the lineup.

The existing runner must not have had a SPR earlier in the game.Slide30

Lineup Management

District 9

All-Star Umpire TrainingSlide31

Why all this bookkeeping?

In case of protest, break glass.

Surprise is the enemy of the umpire.

“Bookkeeping” is one of only two English words with a triple double-letter.Slide32

Ever Wonder why you had this?

It’s not just for counting runs in Minors play

Turns out you need to know what inning it is when you don’t use the CBO.Slide33

Pre-game

Check for dupes

Ineligible Pitchers

Set up starting pitcher

Confirm lineup at plate meeting

Note H/V

Learn manager’s name

111.0Slide34

1st

Inning

Top: Pitcher visit

Bottom: #3 runs for #4

11

1.0

1

SPR 1(3)Slide35

Top of 2nd

#15 takes mound and throws warmup pitches; 11 arrives and shoos him off.

Checks on injured F2

Calls time, shows #9 where to play a bunt

Subs #1 for #5

#5 has not batted

11

1.0

1SPR 1(3)

2

1(2.2)

---

ABSlide36

Bottom of 2nd

Brings #5 back to bat

After #9 walks, has #5 run for him

When #7 is HBP, has #3 come in to run

Substitutes #3 for #7

11

1.0

1

SPR 1(3)

2

1(2.2)

---

SPR 2(5)

3(2)

---

ABSlide37

Top of 3rd

Goes to mound after warmup pitches

Brings back #5 after 1 out

Brings back #5 after 2 outs

Visits F1 after HR

Has #14 pitch, #11 to CF

111.0

1SPR 1(3)

2

1(2.2)

---

SPR 2(5)

3(2)

---

3

3

14

3.2

5

ABSlide38

Bottom of 3rd

Subs #12 for #14

Has #3 run for #11

Subs #7 for #3 so #3 can run

Has #1 bat for #5

#5 singles; subs #1 for #5 at 1

st#1 is ejected for throwing his helmet after called out at 2nd

Has #14 run for #9111.0

1

SPR 1(3)

2

1(2.2)

---

SPR 2(5)

3(2)

---

3

3

14

3.2

5

12(3)

---

1

-------------- EJ

5

ABSlide39

Top of 4th

#14 takes mound

#11 to LF, #4 to CF, #7 to RF

Collision at 1

st

, #15 injured.

Visiting mgr chooses #3 to reenter for #15111.0

1SPR 1(3)

2

1(2.2)

---

SPR 2(5)

3(2)

---

3

3

14

3.2

5

12(3)

---

1

-------------- EJ

5

7

14

3

-------------- INJ

ABSlide40

Bottom of 4th

R3, #14 due up, #12 bats instead and singles

Defense appeals BOO

10-run lead; game over

11

1.0

1

SPR 1(3)

2

1(2.2)

---

SPR 2(5)

3(2)

---

3

3

14

3.2

5

12(3)

---

1

-------------- EJ

5

7

14

3

-------------- INJ

12

ABSlide41

Not covered

2 subs at once

J/S/BL differences

Softball differences

Can have more than 2 in a batting slotSlide42

Tips

Go to defensive manager between innings and ask for subs!

Get off the field after the game is over!

Read the tournament rules!Slide43

conflict

District 9

All-Star Umpire TrainingSlide44

Managing the manager

Don’t let anyone but the manger discuss calls

Send him to the umpire that made the call

Turn him so he’s facing the crowd

Listen without interruption (“what did you have on that play?”) but don’t allow demonstration

Explain clearly (without demonstrating) what you saw and what you called. Don’t allow interruptions (“I listened to you; please show me the same respect.”)

Allow him to restate his disagreement, then declare the conversation over (“OK, but it’s time to play ball.”)

IF you want help:

Gather the whole crew (and no one else).Be as fast as possible, but no faster.Same umpire delivers the verdict.Give a 1-on-1 answer to the manager who’s going to be disappointedAnnounce the decision to everyoneSlide45

Ejections

When it’s

physical

(contact in anger, or threatening)

When it’s

personal

(you’re a bad umpire)

When it’s profaneWhen it’s prolonged (won’t stop when told to)When it’s persistent (continues to bring up calls from earlier)Slide46

How to throw your crew under the bus

Have an even number of umpires make a call.

Blow a call. You live or die as a team.

Express disagreement with your partner’s call—to players, coaches, fans, or muttering at the grass

Talk to spectators between innings.

Put the ball in play too soon.

Butt in to a conversation with the manager

Other ways?Slide47

Q&A