/
GPU based ARAP Deformation using Volumetric Lattices GPU based ARAP Deformation using Volumetric Lattices

GPU based ARAP Deformation using Volumetric Lattices - PowerPoint Presentation

conchita-marotz
conchita-marotz . @conchita-marotz
Follow
396 views
Uploaded On 2017-05-30

GPU based ARAP Deformation using Volumetric Lattices - PPT Presentation

M Zollhöfer E Sert G Greiner and J Süßmuth Computer Graphics Group University ErlangenNuremberg Germany MotivationRequirements Intuitive modeling Handlebased Direct manipulation 2 ID: 553953

linear deformation gpu arap deformation linear arap gpu sa07 volumetric kernel optimization control mesh res pipeline solver level point

Share:

Link:

Embed:

Download Presentation from below link

Download Presentation The PPT/PDF document "GPU based ARAP Deformation using Volumet..." is the property of its rightful owner. Permission is granted to download and print the materials on this web site for personal, non-commercial use only, and to display it on your personal computer provided you do not modify the materials and that you retain all copyright notices contained in the materials. By downloading content from our website, you accept the terms of this agreement.


Presentation Transcript

Slide1

GPU based ARAP Deformation using Volumetric Lattices

M. Zollhöfer, E. Sert, G. Greiner and J. SüßmuthComputer Graphics Group, University Erlangen-Nuremberg, GermanySlide2

Motivation/Requirements

Intuitive modeling

Handle-basedDirect manipulation

2Slide3

Motivation/Requirements

Intuitive modeling

Handle-basedDirect manipulationInteractivityEven for high quality models

3Slide4

Motivation/Requirements

Intuitive modeling

Handle-basedDirect manipulationInteractivityEven for high quality modelsPhysical plausibilityGlobally smooth deformationsDetail preservation

4Slide5

Recent Work

ARAP Surface Modeling

5

[SA07]Slide6

Recent Work

ARAP Surface ModelingDeformation Graphs

6

[SA07]

[SSP07]Slide7

Recent Work

ARAP Surface ModelingDeformation GraphsCoupled

Prisms/Rigid Cells

7

[SA07]

[SSP07]

[BPGK06

,

BPWG07]Slide8

Recent Work

ARAP Surface ModelingDeformation GraphsCoupled

Prisms/Rigid CellsHybrid Mesh Editing

8

[SA07]

[SSP07]

[BPGK06

,

BPWG07]

[BHZN10

]Slide9

Facts/Contribution

MethodBased on the non-linear ARAP energy [SA07]

Volumetric proxy geometryMulti-res GPU deformation pipeline

9Slide10

Facts/Contribution

MethodBased on the non-linear ARAP energy [SA07]

Volumetric proxy geometryMulti-res GPU deformation pipelineBenefitsThe optimization is decoupled from the model’s geometric complexityVolume-awarenessFast even for high quality modelsEasy to integrate into existing systems

10Slide11

Overview

PreprocessingConstruct volumetric latticeDecouples the optimization from the model’s geometric complexityTransparent for the user

11Slide12

Overview

Preprocessing

Construct volumetric lattice

Decouples the optimization from the model’s geometric complexityTransparent for the userRuntime loopModify handle positionsDeform lattice using our multi-res GPU ARAP solverUse lattice to deform the input model

12Slide13

Proxy Geometry

Starting pointUniform voxel gridDelete cubes which are entirely outside

Volumetric Lattice

13Slide14

Proxy Geometry

Starting pointUniform voxel gridDelete cubes which are entirely outside

Volumetric LatticeExpress vertices in local coordinatesInteractive modelingTri-linear interpolationOffline high quality posesB-Splines

14

 

 Slide15

Optimization Problem

ParadigmARAP [SA07] on a volumetric lattice

15

 

 Slide16

Optimization Problem

ParadigmARAP [SA07] on a volumetric lattice

Objective functionPlausibility of deformationRigidity of local transformations

16

 

 

 Slide17

Optimization Problem

ParadigmARAP [SA07] on a volumetric lattice

Objective functionPlausibility of deformationRigidity of local transformationsFulfillment of user constraintsDistance of vertices to handles

17

 

 

 

 Slide18

Optimization Problem

ParadigmARAP [SA07] on a volumetric lattice

Objective functionPlausibility of deformationRigidity of local transformationsFulfillment of user constraintsDistance of vertices to handles

Non-linear optimization

18

 

 

 

 

 

 Slide19

Minimizing the Objective Function

Why do we use the ARAP paradigm?Non-linear rotation-aware objective function

Minimization does not require a general-purpose non-linear solver

19Slide20

Minimizing the Objective Function

Why do we use the ARAP paradigm?Non-linear rotation-aware objective function

Minimization does not require a general-purpose non-linear solverIterative flip-flop solver [SA07]Compute optimal local

rotationsSVDs are independentCompute new control pointsIterative linear solver

20Slide21

Minimizing the Objective Function

Why do we use the ARAP paradigm?Non-linear rotation-aware objective function

Minimization does not require a general-purpose non-linear solverIterative flip-flop solver [SA07]Compute optimal local

rotationsSVDs are independentCompute new control pointsIterative linear solver

Massively parallel GPU implementation

21Slide22

GPU Deformation Pipeline

CUDA ImplementationSVD Kernel (per control point)

22Slide23

GPU Deformation Pipeline

CUDA ImplementationSVD Kernel (per control point)

Solve Kernel (per control point)Parallel Gauss-Seidel solver or gradient descentUse new positions ASAP

23Slide24

GPU Deformation Pipeline

CUDA ImplementationSVD Kernel (per control point)

Solve Kernel (per control point)Parallel Gauss-Seidel solver or gradient descentUse new positions ASAPTransfer Kernel (per vertex)

24Slide25

GPU Deformation Pipeline

CUDA ImplementationSVD Kernel (per control point)

Solve Kernel (per control point)Parallel Gauss-Seidel solver or gradient descentUse new positions ASAPTransfer Kernel (per vertex)Synchronize between kernel calls

25Slide26

Multi-res GPU Deformation Pipeline

New Proxy GeometryHierarchy of latticesJoin 8 adjacent cubes

Encode lattices w.r.t. the next coarser one

26

Level 0

Level 1

…Slide27

Multi-res GPU Deformation Pipeline

New Proxy GeometryHierarchy of lattices

Join 8 adjacent cubesEncode lattices w.r.t. the next coarser oneHierarchical SolverOptimization LoopSolve for deformation on level

Transfer deformation to next finer level 

27

Level 0

Level 1

…Slide28

Results/Properties

Volume-awareness

28

ARAP

OursSlide29

Results/Properties

Volume-awareness

Smoothness

29

ARAP

Ours

Tri-linear

B-SplineSlide30

Facts

EvaluationCore i7 860 CPU with an NVidia GeForce 580

GPU71ms (14fps) to deform a 2M polygon model (40k lattice)

30

Triangle

Mesh

Polygon Soup

Multiple Components

Triangle

Mesh

Triangle

Mesh

Polygon SoupSlide31

Facts

EvaluationCore i7 860 CPU with an NVidia GeForce 580

GPU71ms (14fps) to deform a 2M polygon model (40k lattice)Multi-res solver gives a

3x speedup compared to the single level versionLess iterations per hierarchy level required to converge

31

Triangle

Mesh

Polygon Soup

Multiple Components

Triangle

Mesh

Triangle

Mesh

Polygon SoupSlide32

Conclusion

SummaryIntuitive mesh editing paradigm using a simple volumetric latticeData-parallel multi-res GPU deformation pipeline

32Slide33

Conclusion

SummaryIntuitive mesh editing paradigm using a simple volumetric latticeData-parallel multi-res GPU deformation pipelineFuture Work

Construct lattice hierarchy in a topology preserving wayMonitor deformation error to solve the optimization problem locally up to a given threshold

33Slide34

Questions?

34

Thanks for your attention!