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Steps in the creation of a Blender Workflow for a 3D Game for Steps in the creation of a Blender Workflow for a 3D Game for

Steps in the creation of a Blender Workflow for a 3D Game for - PowerPoint Presentation

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Steps in the creation of a Blender Workflow for a 3D Game for - PPT Presentation

iPad iPhone in Blender Character Creation amp Setup in humanvisioncom 3D games and applications for Mobile devices iPhone amp iPad Open Source tools mainly Blender as the core for ID: 735437

main blender spain instance blender main instance spain soccer game create manga nooo

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Slide1

Steps in the creation of a Blender Workflow for a 3D Game for iPad / iPhone in Blender (Character Creation & Setup)Slide2

inhumanvision.com

3D

games and applications for Mobile devices (iPhone & iPad)Open Source tools, mainly Blender as the core for 3D interactive content, Specializing in 3D characters.Mission: create a better experience for the user, to give more natural experience, more human-like. Slide3

Idea Generation (Empowering Creativity)Slide4

Ok, so this is what I want: To create a Great iPhone / iPad game

.

My objective is focusing on the main character.Philosophy: to approach the machine to the Human Level: The Emotion.Slide5

So, What kind of game character to create?

Think about your Objective Target. Their likes, and dislikes.Slide6

For instance, in Spain, the main thing is:Slide7

For instance, in Spain, the main thing is:

Bull Fight?

Nooo…Slide8

For instance, in Spain, the main thing is:

Bull Fight?

Nooo…Food? Well, yes, but...Slide9

For instance, in Spain, the main thing is:

Bull Fight?

Nooo…Food? Well, yes, but...Soccer??? YESSS!!Slide10

For instance, in Spain, the main thing is:

Bull Fight?

Nooo…Food? Well, yes, but...Soccer??? YESSS!!Slide11

For instance, in Spain, the main thing is:

Bull Fight?

Nooo…Food? Well, yes, but...Soccer??? YESSS!!

…Sorry People…Slide12

Now, someone should play the ball. Slide13

I want to create an appealing, and fitting game character in the most of the 3G mobile

market.

Now, someone should play the ball. After a search, Manga is the choice.Slide14

Not

too hard to design.

 Its 3D model is simple, a shader not too complex fits good on Real Time apps. Of course you can be also a genius with a unique style as well Great Appeal (Fits good for any gender and age). Yes, women like Manga too!! And no matter age, from 7 to 70, Manga will always be a nice mean great appeal.Now, someone should play the ball. Slide15

The

whole scenario arises as a

Single Main Sentence: Let's make a Manga Girl Playing Soccer !!…Sounds easy, huh?

Manga

Girrrl

!!Slide16

Gather of Concepts (Brainstorming, Feed-Back)Slide17

You can Google it! (Or Bing it or whatever)

 

Networking (Use your Cloud) Research about the Trends.Slide18

The Anime looks are diverse, but I focused on three for a choice: There are (sort of) childish characters, then there are the mid age chars, and the big

ones.

 Of course this is a terrible generalization.Slide19

But

some characteristics are common to all of them, for example:

 Big Eyes  So, Check for Anime Eyes as wellSlide20

Is there any soccer girl player in the room

?

Do girls play football soccer?YEAH THEY DO !!  So, Look for an inspiration model.Slide21

Technology Adoption (Online Resources, Maximizing Own Talents)

 

 Slide22

 

The lack of knowledge in the tool shouldn't determine technology adoption, that’s a No-No.

  The Technology shouldn’t drive you. You Drive the Tech. Slide23

 

Creating the Workflow

 Slide24

What if I can create the same level of integration, or at least an acceptable one (Not that fancy one, for instance), but cheaper , or free?

Each

interface requires certain Requisites, not Burdens, to accomplish. So the focus should be: The questions must be:  What does this tool need? (IN)What does this tool provide? (OUT) Slide25

The interface sometimes resembles something like this?

|--------------------------------------|

Model UVMAP AO 2D Paint 3D Paint Merging Texture Tuning Blender Blender Blender GIMP Blender (GIMP or PS) Blender   |--------------------------------------|

Game Prototyping Scene Export Coding Test & Compile

Blender GE Blender – Python – SIO2 (SIO2 & XCODE)

 

So, the tools Must

Not

determine

What

we are capable to do,

But How

we must proceed to merge the

parts.

 Slide26

Black-Boxing (Graphic Design

,

3D Design & Prototyping, Game Compile) Slide27

iPad

are more, say, personal devices. So, the need for a more natural human feeling in the characters

is key. Free technologies + build-block thinking = Better products, gives the characters more personality, regardless of the technology involved. Slide28

Organization (Data Reuse Model Do’s and Don’ts, Activities

and

Knowledge Management) Slide29

Very often, and quickly, the need for specific skills to accomplish certain things becomes overwhelming, specially if you try to keep all that in your head only.Slide30

Implementation

Modelling

(Proof of Concept for Realtime)Texturing (Simplistic Model)Slide31

Rigging (IKA-Based, Face-Rich Features for Emotions)

 

I Need IKA, she is playing football!!Slide32

Assembly (And its Headache)

 

Brute Force (Crash Test Dummy) Useful when you are inventing new production methods, not documented elsewhere, with lots of uncontrolled variables Procedural (By the Book) When

you have a stable set of variables, for fine tuning your appSlide33

Future steps:

- Porting to 2.5

- Automation - Link Objects to Export - Better Rig (Foot Roll, IK / FK Switching, etc) - BVH Animation ImportSlide34

Pitfalls and how to face them

 

Converting iPhone to iPad Bone layering to work on SIO2 Keyframe every other frame to correct deform interpolation Texture Merge between objects (Blender Clone Tool)Slide35

Not re-invent the wheel, improve it.

 

And Experiment !