Crash Course for the Absolute Beginner Introduction to 3D A quick introduction to Blender and how the 3D Environment works How does 3D Modelling even work Anything you model in Blender starts from ID: 459900
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Slide1
Welcome to Blender!
Crash Course for the Absolute BeginnerSlide2
Introduction to 3D
A quick introduction to Blender and how the 3D Environment worksSlide3
How does 3D Modelling
even work?
Anything you model in Blender starts from
primitive shapes
(e.g. cubes, cylinders, spheres, torus etc…)
3D Models are called
meshes
.
Let’s see what primitive shapes Blender offers…
Press
SHIFT
+ A
(insert mesh)
This launches the menu of preset meshes
In this course, we will be manipulating primitive shapes to form complex structures like foliage(trees and nature), infrastructure(buildings) and human beings.Slide4
The Blender Interface: Controlling the Viewport
Excuse me, what is a viewport?Slide5
The Blender Interface: Controlling the Viewport
Basically, this is the viewport in BlenderSlide6
The Blender Interface: Controlling the Viewport
You can control your viewport with the
NumPad
.
Moves viewpoint rightwards
Moves viewpoint leftwards
Top View
Front View
Right View
Moves viewpoint downwards
Moves viewpoint upwardsSlide7
The Blender Interface: Controlling the Viewport
Switch between
Orthographic
and
Perspective
Mode
Orthographic Mode
: Portrays objects with no regard to point–of-view.
Perspective Mode
: Takes angle of viewpoint into account; reflects how objects look like in the final renderSlide8
The Blender Interface: Controlling the Viewport
The top left-hand corner of the viewport tells you what view you are in.Slide9
The Blender Interface: Controlling the Viewport
Lastly, you can move your viewport around by pressing
SHIFT
+
RIGHT MOUSE BUTTON
and dragging.Slide10
Mesh Manipulation
How to deform your objects!Slide11
4 Most Commonly Used Keys
G
rab
–
You press this
to
pull/drag the mesh
S
cale
–
You press this
to
resize the mesh
R
otate – You press
this to
turn the mesh
Extrude – You press
this to extend the mesh*you don’t have to keep pressing the keys
just press once, let go and just move your mouseSlide12
The Blender Interface: Controlling the Viewport
In the bottom left-hand corner, you can see the x, y, and z axis.
You can constraint mesh manipulation to any axis by pressing any of the four keys followed by x, y or z.Slide13
Selection
Clicking parts of the object to work with!Slide14
Selection Tools – Do you know your ABCs?
A
ll
–
You press this select/deselect everything on the active mesh
B
order
–
You use this tool to box up the area you wish to select
C
ircle – Transforms your cursor into something like a Photoshop brush where you can highlight areas you wish to select
!!
Take Note:
Each new selection
does not
override the previous selection.
To select a new area, press
A
to deselect everything first.Slide15
Selection Mode - Mouse
To select
ONE
thing on your mesh,
right-c lick.
To select multiple parts of the object at a time,
hold down
SHIFT
while right-clicking.
OR
+Slide16
Selection Mode - Mouse
Notice how your mouse can only select corners of the object?
What you can select by right-clicking depends on the selection mode you are in.
There are 3 selection modes in Blender:
Vertex
Selection Mode
Edge
Selection Mode
Face
Selection Mode
To toggle between selection modes, press
CTRL + TABSlide17
Some concepts illustrated by the CUBE!
Vertex
Edge
FaceSlide18
Summary of Hot-Keys
Magic buttons that make life easier! Slide19
Hot Keys!
Selection
A
– Select/Deselect All
B
– Border(Box) Select
C
– Circle Select
Mesh Manipulation
E
– Extrude
G
– Grab
R
– Rotate
S
–
Scale
Viewport
Numpad
1
– Front View
Numpad 2
– Pan Upwards
Numpad 3
– Right View
Numpad 4
– Pan Left
Numpad 5
– Ortho/
Persp
Numpad 6
– Pan Right
Numpad 7
– Top View
Numpad 8
– Pan DownwardsSlide20
That’s all Folks!
You are now officially a novice in Blender
Modelling
!