PPT-SE 313 – Computer Graphics

Author : tatyana-admore | Published Date : 2015-12-04

Lecture 14 Armatures Lecturer Gazihan Alankuş 1 Today Armatures and Bones Weight painting 2 Animations We learned how to set keyframes for positionsorientationsscales

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SE 313 – Computer Graphics: Transcript


Lecture 14 Armatures Lecturer Gazihan Alankuş 1 Today Armatures and Bones Weight painting 2 Animations We learned how to set keyframes for positionsorientationsscales for objects. Chapter 5:. Viewing. Interactive Computer Graphics. Chapter 5 - . 2. Overview. Specifying the viewpoint. Specifying the projection. Types of projections. Viewing APIs. Walking through a scene. Projections and shadows. 31 - 1 pter 31. 12B Contents U Page Coverage H ................................313 H ................................313 H ................................31 Documenting Reason(s) for Separations H . 205.313.7777 phone 205.313.7778 fax 2 What should we do during family worship?The consistent refrain of those who have made a habit of family worship is this: keep it simple. Many believers are int Chapter 4:. Geometric Objects . and. Transformations. Sensational Solar System Simulator. Interactive Computer Graphics. Chapter 4 - . 2. Interactive Computer Graphics. Chapter 4 - . 3. Perspective. How is it that mathematics can model the (ideal) world so well?. A . WebGL. Game. With . Three.js. Interactive Computer Graphics. Chapter . 10 . - . 2. WebGL. Game: . Road Race!. Environment. Car model, smoke. Animation. Sounds. Collision detection. Keyboard input. Graphics Programming. Byung-Gook Lee. Dongseo Univ.. http://kowon.dongseo.ac.kr/~lbg/. Graphics Programming, Byung-Gook Lee, Dongseo Univ., E-mail:lbg@dongseo.ac.kr. Graphics Programming, Byung-Gook Lee, Dongseo Univ., E-mail:lbg@dongseo.ac.kr. Objectives. Introduce the mathematics of projection. Introduce OpenGL viewing functions. Look at alternate viewing APIs. 3. Angel: Interactive Computer Graphics 5E © Addison-Wesley 2009. Computer Viewing. What You’ll see. Interactive. 3D computer graphics. Real-time. 2D, but mostly 3D. OpenGL. C/C (if you don’t know them). The math behind the scenes. Shaders. Simple and not-so-simple 3D file formats (OBJ and FBX). Chapter 8. :. The. Rendering. Pipeline. Interactive Computer Graphics. Chapter 8 - . 2. Overview. Vertex processing. : normalization, . transformations, lighting, projection. Clipping and primitive assembly clipping. Smyrna & Pergamum. 1:10 . 當 主 日 , 我 被 聖 靈 感 動 , 聽 見 在 我 後 面 有 大 聲 音 如 吹 號 , 說 :. 11 . 你 所 看 見 的 當 寫 在 書 上 , 達 與 以 弗 所 、 士 每 拿 、 別 迦 摩 、 推 雅 推 喇 、 撒 狄 、 非 拉 鐵 非 、 老 底 嘉 、 那 七 個 教 會 。. 1. Graphics Areas. “. Core. ”. graphics areas. Modeling. Rendering. Animation. Other areas which draw on computer graphics. User Interaction. Virtual Reality. Visualization. Image Processing. 3D Scanning. Chapter 5:. Viewing. Interactive Computer Graphics. Chapter 5 - . 2. Overview. Specifying the viewpoint. Specifying the projection. Types of projections. Viewing APIs. Walking through a scene. Projections and shadows. Window graphics are flexible and adaptable, making them ideal for firms that need to relocate. Hire Iris Signs for vinyl window graphics. 2.1. 1 Text. They are characters that are used to create words, sentences and paragraphs. . Text.  provides just one source of information. . Text content items are essentially empty fields in which you can add text and links to websites. .

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