Jonathan Zevallos Osmanuddin Subhan Jesus Carrera Peter Jimenez Joby John History of Video Games In 1961 MIT student Steve Russell made the first video game called spacewars ID: 805357
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Slide1
The Chicago Gaming Industry
Jonathan Zevallos
Osmanuddin
Subhan
Jesus
Carrera
Peter Jimenez
Joby
John
Slide2History of Video Games
In 1961 MIT student Steve Russell made the first video game, called
spacewars
.
In 1962 Atari founder Nolan Bushnell sees Spacewars and wants to make computer games.In 1972Bushnell founded Atari and created Pong, a ping-pong game on an arcade system.In 1979 game company Namco releases the most popular arcade game of all time Pac-man. In 1981 Nintendo releases Donkey Kong.From 1982-1984 the Great Crash occurred, because of stock drops, and sales of video games weren't high because there were too many games out.
Slide3More History
In 1983 Nintendo releases the
Famicon
, a home video game console
In 1985 the success of Famicon in America, made Sega create its own console Sega masterFrom ‘85-93 video games amasses great success and many game companies realeased follows ups on their consolesIn 1993 3D graphics were used for the first time on a video game called StarFox.In 1995 2 of the brand new consoles are introduced the the n64, and Sony
Playstation
In 1998 Sega release the Dreamcast, which sets the standard for games, with the use a “realistic 3D graphics”
In 2000 Sony release the Playstation 2, while Nintendo release the Gamecube and Microsoft shows its new system.All Systems receive great success, but the playstation 2 gets the most console sales.
Slide4In Recent Years
In 2005 Microsoft releases the Xbox 360, while Sony and Nintendo are still in development.
In
2006 Nintendo and Sony release their systems, Nintendo goes a different approach than Microsoft and Sony.
Slide5Computer
customization
Microcenter’s
promotions
Values in graphics cards Majority of people within gaming are younger males The only major computer store in the Cook County area
Specialization in computer gaming customization
Micro Center Gaming
Slide6Microcenter’s Gaming Computers
Microcenter’s Gaming Computers
High demands for high powered computing
The rise of online
g
aming
Computing to a higher level with highs speed processors
Slide7The Product of High Powered Computing
Improved pixels (higher resolution images)
Faster speeds
Game expansion Development becomes slower and more meticulous
Heightened game efficiency
Artificial intelligence becomes smarter (the game opponent
Micro Center wishes to supply
Slide8Game Development
“Program-Ace is a company with 8 years of successful track record and vigorous growth at IT market. Program-Ace successfully cooperates with companies from 17 countries. Among our renowned customers are such companies as Namco
Hometek
,
LavaMind, Kuju, ValuSoft/THQ, Mindsystems and other leaders of IT industry.”
Slide9Pre-Production
NDA
– Non-disclosure agreement stating that any information given to a second party cannot be shared for a certain amount of time.
Discussion begins
Detail of gameplay including:Basic featuresAmount of levelsStory/IdeaEnvironments/CharactersBudget and Amount of time until Completion
Game Concepts:
Mission
Game FeaturesBasic OverviewBasic ConceptsLevel briefsAdded Content that varies with the game being developed
Product Development Agreement – Fixed terms and conditions, schedule, and Pricing.
Slide10Production:
Analysis and Design
Game Design:
Concept
Foundation (Ai, Features, Essence, Characters, and Elements)UIGraphics and VideoAudioPlot (story)Level DescriptionsTechnical Design:
Specifications
Platform and OS
ObjectsControlsData RelationsFormatGraphics EngineTechnical Descriptions of Elements
AudioFinal Project Time and Estimate – Amount of time needed in each area and the final quote
Slide11Development
Final Concept Art – Shown before implemented:
Environments
Characters and NPC’s
GameplayStages:All-Text FormatAlpha – 1 more levels fully implemented. Small bugs and errors are common and acceptable.Beta – All levels fully implemented. Small bugs and errors still common and acceptable.LocalizationFinal Release – Completed Game ready for release. All bugs and errors should be fixed at this point.
Slide12