PPT-Real-time Rendering Advanced Shadow Maps

Author : daniella | Published Date : 2023-10-26

CSE 781 Prof Roger Crawfis Shadow Map Enhancements Two main research thrusts Shadow Map Filtering Variance Shadow Maps Convolution Shadow Maps Exponential Shadow

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Real-time Rendering Advanced Shadow Maps: Transcript


CSE 781 Prof Roger Crawfis Shadow Map Enhancements Two main research thrusts Shadow Map Filtering Variance Shadow Maps Convolution Shadow Maps Exponential Shadow Maps Layered Variance Shadow Maps. TekVisual is dedicated to customer service; standing behind our work and supporting client technology needs unconditionally. TekVisual has the track record, support, and service to take your project to a new level. GPU-Based Geometry Clipmaps. Arul Prakash Hugues Hoppe. University of Utah Microsoft Research. Terrain Rendering Challenges. Regular grid (image) of height values. Concise storage .  No paging hiccups. . Intro to Shadows. CSE 781. Prof. Roger Crawfis. Shadows can be Wonderful!. Importance of Shadows. Trapezoid?. Importance of Shadows. Cue to object-object . relationship.. Provides additional depth cue.. CSE . 274 [. Fall. . 2015]. , Lecture . 3. Shadow and Environment Mapping . http://. www.cs.ucsd.edu. /~. ravir. To Do. By . next Thu. , . e-mail me . brief project description (can be done in groups of 2). Time to discuss next week. Materials, . PostEffects. and Scen. e Composition. GDC 2015. 1. New Features. New . Material. System. Allowing multi-layered PBR materials. PostProcessing. Effects. Along a simple and powerful . ImageEffect. Ling-Qi Yan. 1. , . Yahan. Zhou. 2. , Kun Xu. 1. , . Rui. Wang. 2. 1. Tsinghua University. 2. . University . of . Massachusetts. PG 2012. Pacific Graphics 2012. Motivation. Natural illumination. FaceWorks. Nathan Reed — . NVIDIA. March 24, 2014. Digital Ira. Tech demo. Collaboration with Dr. Paul Debevec at USC. Lots of other inspiring work on skin & eyes. [Penner10], [Jimenez12], [Jimenez13]. Sean . Reichel. & Chester Gregg. a.k.a. “The boring stuff happening behind the video games you really want to play right now.”. What is 3D Rendering? __. Definition:. Wiki:. “… the 3D computer graphics process of automatically converting 3D wire frame models into 2D images with 3D photorealistic effects or non-realistic rendering on a computer.”. Techniques in . Ryse. : Son of Rome. Nicolas Schulz. Senior Rendering Engineer. Theodor Mader. Rendering Engineer. Ryse. Rendering Challenges. Major launch title for Xbox One. Visual leap expected for launch title on new platform. Shiben. . Bhattacharjee. 200607022. shiben@research.iiit.ac.in. Advisor: . Prof. P. J. Narayanan. Why render terrains?. Terrains are a basic need in most graphics application. Geographical information systems. Shida Beigpour, Ph.D.. 2. 2013: PhD. . from . Universitat. . Autònoma. de . Barcelona. 2013-14. : Associate Professor at Norwegian University of Science and . Technology. 2014-2016: Senior . Research Scientist . Shadow Volumes. CSE 781. Prof. Roger Crawfis. Real-Time Shadows Require:. Dynamic lights. Dynamic . occluders. Dynamic receivers . Zombies optional. We Have Two Options. Shadow Maps. Image-based. Half-Life 2. Adapted from the FAD PReP/NAHEMS . Guidelines: Disposal (2012). Composting . USDA APHIS and CFSPH. FAD PReP/NAHEMS Guidelines: Disposal - Composting, Rendering, and Burial . Aerobic decomposition method. What Direction Does Light Travel?. Light travels in straight lines.. How Are Shadows Made?. Shadows are made when there is an object blocking the light from hitting the surface.. The object needs to be a solid object. If it is clear then the sun will pass through it, whereas a solid object will block it..

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