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8 th  Grade Playbook Coach Bailey 8 th  Grade Playbook Coach Bailey

8 th Grade Playbook Coach Bailey - PowerPoint Presentation

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8 th Grade Playbook Coach Bailey - PPT Presentation

Chanhassen Storm Football Goals Create a culture of family and togetherness for all the communities we serve Carver Chanhassen and Victoria Teach life skills more than football to our athletes so they can reach their full potential ID: 646173

run left side power left run power side lead gun play pro base amp storm route tight passing slot series reverse pass

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Slide1

8

th

Grade

PlaybookSlide2

Coach Bailey

Chanhassen Storm Football Goals

Create a culture of family and togetherness for all the communities we serve: Carver, Chanhassen, and Victoria.Teach life skills (more than football) to our athletes so they can reach their full potentialBuild a fun and rewarding TEAM experience that players of all ages want to be part of

 Slide3

OffenseSlide4

Offensive Philosophy

As an Offense……

The Storm offense will:

Patient

and

Disciplined

!Control the Ball and dominate the Time of Possession!Be kept Simple!Play Fast and with tremendous Effort.Place our athletes in spots where they feel Confident and can be Successful.Prepared to attack any and all defensive fronts and coverages.

S

peak

the

S

ame Language

, and relay the same message to players.

Trust

and

Listen

to each other.

Find

C

reative

ways to get the ball into the hands of our playmakers!

Attack

the

Weaknesses

of the defense by having plays that attack every gap, stretch defenses

V

ertically

as well as

H

orizontally

.Slide5

Offensive

Positions

F

Y

RT

RG

LG

LT

H

Z

X

Q

C

C Center

RG Right Guard

RT Right Tackle

LG Left Guard

LT Left Tackle

Y Tight End

Q Quarterback

F Fullback

H Halfback

X Wide Receiver

Z Slot ReceiverSlide6

Hole Numbering

System Backfield Alignment – 2 back/veer

Holes are numbered odd to the left and even to the right

7 5 3 1 2 4 6 8

F

Y

H

Z

X

Q

F is generally on

the

LEFT and H is generally on the RIGHT. However, they can be interchangeable.Slide7

Backfield Alignment – I Formation (River/Lake)

F

Y

H

Z

X

QSlide8

Layout Splits

Y

X

Z

F

Q

H

F

Line Gaps = 3’

8 yards

Backs line up directly over Guards

3 yards

H

1 yard

Z

X

F

H

Y

Q

F

4 yards

1/2 yard

8 yards

3

yardsSlide9

Huddle

QB

H

Z

LT

LG

RG

RT

F

Y

X

C

Line of Scrimmage

The QB will be in the back of the huddle facing the team. He will be the only one to speak in the huddle. QB will call the play one time, C will sprint to the line get into the down position. The QB calls the play a second time. On completion the team will yell break, clap and sprint to line and get into down position. Slide10

Cadence

The biggest thing

to stress is to vary the cadence so the defense can’t guess when the ball is being snapped. The goal by the end of the season is to allow the Q to change the cadence every play or two- which will be done in the huddle.

“Down”

“Color + Number

” (for example: Blue 42)

“Color + Number

” (for example: Blue 42)“Ready” “Go” Snap Counts:On 1: “GO”On 11: “GO, GO”On 21: “GO, GO…..GO”On 12: “GO…..GO,GO”On Color: snap the ball when “Blue” of “Blue 42 is called.

On FREEZE: “GO, GO, GO, GO…Ready GO”. Q can call “Go as many times as they choose, and the ball when be snapped on the next GO following READY.Slide11

Audibles

The use of the color in the cadence will have meaning. The following can be used.

“Down”

“Color + Number

” (for example: Blue 42)

“Color + Number

” (for example: Blue 42)“Ready” “Go” Colors:Blue: Blue is used most often. It means that we’re running the play as called in the huddle.Red: The play is being run to the Right side of the formation. BLack: The play is being run to the LEFT side of the formation.

Number

:

The second number called in the cadence refers to the hole being run. For example:

R

ED 7

4 - the ball is being run to the RIGHT Side of the formation and to the 4 hole.BLACK 63 – the ball is being run to the LEFT side of the formation and to the 3 hole.Slide12

Storm Football

Motion and TagsSlide13

Philosophy

Our offense will have the ability to use motion on every play and from multiple positions. The goal behind motion is to help disguise looks and create mismatches. We will use motion to flip formations and create new formations.Slide14

Who Will Motion?

Z: ZipH: Hair, Hell, and HitF: Far and FullZ, H, or F: Jack and JillSlide15

Zip (Z)

Z

Z is crossing the formation...should leave on the 1st COLOR in the QB’s cadenceSlide16

Hit (H)

H

H will motion into the backfield...he will become a lead back on Power, Blast, Lead, etc. Play call will dictate his landmark.

Slide17

Hair (H)

H

H is crossing the formation...should leave on the 1st number in the QB’s cadenceSlide18

Far (F)

F

F will motion to the right to create twins, trips, etc.

Slide19

Full (F)

F

F will motion out to the left to create twins, empty, etc. Slide20

Jack/Jill (F or Z)

F

Jet motion...leave on 2nd number to ensure timing with QB

Slide21

Jack/Jill (F or Z)

Z

Jet motion...leave on 2nd number to ensure timing with QBSlide22

Tags

KEEP:It tells QB that no matter what the running play is called, he will pull the ball and KEEP it himself (QB FOLLOW).MAX:Tells both Tight-ends to stay in and block.TED:Tells the backside TE to stay in and block.Go:Tells WRs that we want to fake the route called and get vertical. Example: 544 GO - The WR would fake the 4 route (hitch) and go deep.

Flat:Tells the tagged player to run a pass route that is flat (parallel) to the line of scrimmage. Slide23

Storm Football

FormationsSlide24

Philosophy

Our ability to create and operate successfully out of several different formations allows for us to expand our playbook. For example…6 Power out of 6 Different formations = 6 different plays for the defense to prep for. Slide25

Formations

Split Backfield: VeerRight/LeftPro Right/Pro LeftTwins Right/Twins LeftSlot Right/Slot LeftTight Right/Tight Left* These formations can be run out of shotgun as wellI Formation:River/LakePro River/Pro LakeTwins River/Twins LakeSlot River/Slot LakeTight River/Tight LakeShotgun:Gun Right/LeftGun Pro Right/Pro LeftGun Twins Right/Twins LeftGun Slot Right/Slot LeftGun Tight Right/Tight Left

AndDueceStorm Right/Storm LeftTrips Right/Trips LeftTrey Right/Trey LeftWing Right/Wing LeftSlide26

(GUN)

Right

(GUN)

Left

H

Y

F

Z

X

Q

F

Y

H

Z

X

Q

GUN

GUNSlide27

(GUN)

Pro

Right(GUN)

Pro

Left

H

Y

F

Z

X

Q

F

Y

H

Z

X

Q

GUN

GUNSlide28

(GUN)

Twins Right

(GUN)

Twins

Left

H

Y

F

Z

X

Q

F

Y

H

Z

X

Q

GUN

GUNSlide29

(GUN)

Slot

Right

(GUN)

Slot

Left

H

Y

F

Z

X

Q

F

Y

H

Z

X

QSlide30

(GUN) Tight Right

(GUN)

Tight

Left

H

Y

F

Z

Y

Q

F

Y

H

Z

Y

Q

Tight R & L will be likely used in short yardage situations. It is a double TE

(Y)

set. X will come out, and a second

TE(Y)

will come in.

GUN

GUNSlide31

River

Lake

H

X

F

Z

Y

Q

H

X

F

Z

Y

QSlide32

Twins River

Twins Lake

H

X

F

Z

Y

Q

H

X

F

Z

Y

QSlide33

Slot River

Slot Lake

H

X

F

Z

Y

Q

H

X

F

Z

Y

QSlide34

Pro River

Pro Lake

H

Y

F

Z

X

Q

H

Y

F

Z

X

QSlide35

Tight River

Tight Lake

H

Y

F

Z

Y

Q

H

Y

F

Z

Y

Q

Tight R & L will be likely used in short yardage situations. It is a double TE (Z) set. X will come out, and a second

TE(Y)

will come in.Slide36

Storm Left

Z

X

F

H

Y

Q

Y

Z

H

X

F

Q

Storm RightSlide37

Trips Left

Z

X

F

H

Y

Q

Y

Z

H

X

F

Q

Trips RightSlide38

Trey Left

Z

X

F

H

Y

Q

Y

Z

H

X

F

Q

Trey RightSlide39

Wing Left

Z

X

F

H

Y

Q

Y

Z

H

X

F

Q

Wing RightSlide40

Duce

Z

X

F

H

Y

QSlide41

41

Run Game – Install ListUnder CenterBase & Base Choice – A GapVeer & Veer Choice – B GapLead & Lead Choice – A/B Gap

Power & Power Choice– C GapOut – C GapToss – EdgePitch- EdgeMisdirectionZoom (slot counter) – A GapReverse – EdgeGun RunBase & Base Choice – A Gap

Veer

& Veer Choice–

B Gap

Q-Lead & Q-Lead Choice–

A/B GapPower and Q-Pow & Choice– C GapOut – C GapSpeed - EdgeFlow – EdgeJet- EdgeMisdirectionTAG– Edge/B Gap (Keep)Reverse Slide42

Run Play

SummaryUnder CenterPower - 5 Power and 6 Power & Power ChoiceBase - 2/4 Base and 1/3 Base & Base ChoiceToss - 7 toss and 8 TossPitch - 7 Quick Pitch and 8 Quick PitchVeer - 3 Veer and 4 Veer & Veer ChoiceLead

- 3 Lead

and 4

Lead & Lead Choice

Misdirection

Reverse - 7 Reverse and 8 ReverseScissors - 45 and 36 Scissors

Shotgun

Power and Q Pow (power)

- 5

Power and 6

Power & Power Choice

Base - 2/4 Base and 1/3 Base & Base ChoiceVeer - 3 Veer and 4 Veer & Veer ChoiceQ Lead - 3 Q Lead and 4 Q Lead & Q Lead ChoiceSpeed - 7 Speed and 8 Speed

Flow - 7 Flow and 8 FlowJet 7 Jet and 8 JetShotgun MisdirectionTag - 74 Tag and 83 TagScissors - 45 and 36 ScissorsReverse -78 Reverse and 87 ReverseSlide43

1 & 2 Base, 3 & 4Base

43*Base Plays are quick hitting. Running backs need to explode through the holeSlide44

Tight Right

1

BaseR 1

T

G

C

H

T

Y

Q

Y

F

G

Z

Mess PointSlide45

R 1

Tight Right 3 Base

T

G

C

F

T

X

Q

Y

H

G

YSlide46

Tight Right 3 Base - Keep

R 1

T

G

C

F

T

X

Q

Y

H

G

YSlide47

Slot Right 2 Base

R 1

T

G

C

F

T

Y

Q

Y

H

G

ZSlide48

R 1

Tight Left 4 Base

T

G

C

F

T

Y

Q

Y

H

G

ZSlide49

R 1

Tight Left 4 Base - Keep

T

G

C

F

T

Y

Q

Y

H

G

ZSlide50

3

and 4 Veer50Triple Option. QB reads the end. Can be run out of shotgun as well.Slide51

R 1

Pro Left 4 Veer

T

G

C

F

T

Y

Q

X

H

G

ZSlide52

R 1

Pro Right 3 Veer

T

G

C

F

T

Y

Q

X

H

G

ZSlide53

5 and 6 Power

53* Power plays involve a lead blocker. TE or T double teams down on defensive tackle (depends on 4-4 or 6-3). Lead blocker kicks out defensive end.Slide54

R 1

Gun Pro

Right

6 Power

T

G

C

H

T

X

Q

Y

F

G

Z

QB reverse pivotsSlide55

R 1

Tight

Right

6 Power - Keep

T

G

C

H

T

Y

Q

Y

F

G

Z

QB reverse pivotsSlide56

R 1

Gun Pro Left 5 Power

T

G

C

F

T

X

Q

Y

H

G

Z

QB Reverse PivotsSlide57

R 1

Gun Twins Right 5 Power - Keep

T

G

C

F

T

X

Q

Y

H

G

ZSlide58

5 and 6

Q- Power58* Power plays involve a lead blocker. TE or T double teams down on defensive tackle (depends on 4-4 or 6-3). Lead blocker kicks out defensive end.Slide59

R 1

Trips Left 6 Q- Power

T

G

C

H

T

X

Q

Y

F

G

Z

QB reverse pivots and follow lead blockers.Slide60

R 1

Duece

5 Q-Power

T

G

C

F

T

X

Q

Y

H

G

Z

QB Reverse Pivots and follows lead blockersSlide61

7 and 8 Toss

61*Toss is a quick pitch to get to the outside fast.Slide62

R 1

Tight

Right

7 Toss

T

G

C

H

T

Y

Q

Y

F

G

ZSlide63

Slot Left 8 Toss

R1

T

G

C

F

T

Y

Q

X

H

G

ZSlide64

7 and 8

Pitch64* Same concept as Toss, but Pitch requires a lead blocker. Slide65

R 1

Pro

Right

8 Pitch

T

G

C

H

T

X

Q

Y

F

G

ZSlide66

Pro Left 7 Pitch

R1

T

G

C

F

T

X

Q

Y

H

G

ZSlide67

R 1

Twins Lake 8 Pitch

T

G

C

F

T

X

Q

Y

H

G

ZSlide68

River 7 Pitch

R1

T

G

C

F

T

X

Q

Y

H

G

ZSlide69

36 and 45 Scissors69Slide70

Storm Left 45 Scissors

R 1

T

G

C

F

T

X

Q

Y

H

G

ZSlide71

Gun Slot Right Zip 36 Scissors

R1

T

G

C

F

T

X

Q

Y

H

G

ZSlide72

3 and 4 Lead

72Slide73

R1

Pro River 4 Lead

T

G

C

H

T

X

Q

Y

F

G

Z

QB Reverse PivotSlide74

R1

Pro River 3 Lead

T

G

C

H

T

X

Q

Y

F

G

Z

QB Reverse PivotSlide75

3 and 4 Q-Lead

75Slide76

R1

Wing Right 4 Q Lead

T

G

C

F

T

X

Q

Y

H

G

Z

QB Reverse PivotSlide77

R1

Wing Right 3 Q Lead

T

G

C

F

T

X

Q

Y

H

G

Z

QB Reverse PivotSlide78

7 and 8 Speed

78Slide79

Storm Left 8 Speed

R 1

T

G

C

F

T

X

Q

Y

H

G

Z

QB sprints directly at DE.Slide80

Storm Left 7 Speed

R 1

T

G

C

F

T

X

Q

Y

H

G

Z

QB sprints directly at DE.Slide81

7 and 8 Jet

81Z receiver go in full sprint on second Blue 42. Fake to F back and hand-off to Z.Slide82

Storm Left Jack 8 Jet

R 1

T

G

C

F

T

X

Q

Y

Z

G

HSlide83

Storm Right Jack 7 Jet

R 1

T

G

C

F

T

Y

Q

X

Z

G

HSlide84

Flow

84Slide85

Storm Left 7 Flow

R 1

T

G

C

F

T

X

Q

Y

H

G

ZSlide86

Storm Left 8 Flow

R 1

T

G

C

F

T

X

Q

Y

H

G

ZSlide87

TAG87Slide88

Storm Left 74 TAG

R 1

T

G

C

F

T

X

Q

Y

H

G

ZSlide89

Storm Left 83 TAG

R 1

T

G

C

F

T

X

Q

Y

H

G

ZSlide90

Reverse

90Slide91

Trey Left 78 Reverse

R 1

T

G

C

F

T

X

Q

Y

H

G

ZSlide92

Wing Left 78 Reverse

R 1

T

G

C

F

T

X

Q

Y

H

G

ZSlide93

93

Passing Game – Install ListPlay ActionPop Pass/High LowPower Pass

Boot PassTag300 Series333312344800/900 Rollout Sprint Series804/904817/917874/974876/976

879/979

852/952

873/973

813/913

Quick PassesQuick PassBubble In/Bubble Out300 Series = 3 step QB Drop800/900 = Sprint series - 800 rollout right and 900 rollout leftSlide94

Passing Series

All base passing plays will be based on a numbering system.First number tells the QB drop and the O-line blocking schemeSecond number tells the inside or slot WR what route to runThird number tells the outside WR what route to runAll Routes mirrored on both sides of the formation

Pro Right 3123 = QB/O-line1 = slot WR out route 2 = outside WR slant routeDeuce 534 5 = OB/O-line3 = slot WR fade route4 = outside WR hitch route

Slide95

Storm Football Passing TreeSlide96

Passing Tree (0-9)

0. BubbleOutSlantFadeCurlOut and UpDig

CornerSlug-goSlam#1#2

#4

#5

#8

#9

#3

#6

#7

#0Slide97

#1 Out

Attack DBBreak will depend on passing series300 Series = break on 2nd step to make flat player make a decision800 and 900 series - Outside WR break on 8th step or 10 to 12

yds - Slot WR break on 4th step or 5 to 7 yds Get head and hands aroundWork flat to the sidelineDo not drift up-fieldSlide98

#2 Slant

Attack DBBreak on third stepInside release45 degree angle Attack LB depthRoute run the same for all passing series Slide99

#3

Fly/FadeAttack the DBBreak on third stepOutside releaseQB coached to throw high and outside Attack the ball at high pointRoute run the same for all passing series Slide100

#4 Curl

Attack the DB’s outside shoulderGreat arm actionBreak will depend on the passing series.300 series = break on 3rd step (5 yds)800 and 900 series = break on 7

th step or 12 yds back to 10 yds. This route will protect the fade.Attack the ballKeep defender on your back300 series3 steps

700 series

12ydsSlide101

#5 Out and Up

Sell the out routeShow head and hands on the out cut Convince the DB to play the outQB’s will throw high and outsideRoute run the same for all passing series Slide102

#6 Dig

Attack the DBSeven step route (10-12yds)Sell the fade (#3)Route will help protect the fadeMake the DB turn his hips to defend the 3 routeRoute run the same for all passing series Slide103

#7 Corner

Break route at 8 ydsBall should be caught at 20-22 ydsRoute will be run differently out of slot and wide positionAlways look over your outside shoulderRoute run the same for all passing series

SlotWide* Break both routes at 8 ydsSlide104

#8 Slug-go

Sell the slant routeShow head and hands on the slant cutConvince safety to play the slantRoute run the same for all passing seriesSlide105

#9 Slam

Show the slant route Break flat to the sideline on outside footKeep defender on your backMust have great arm action and feetRoute run the same for all passing series Slide106

Quick

Passing GameSlide107

Deuce

Bubble Out

Z

Y

X

HSlide108

Deuce

Bubble In

Z

Y

X

HSlide109

Pro Right Quick PassSlide110

300 Series

Passing GameSlide111

Deuce

312

Z

Y

X

HSlide112

800/900 Sprint Passing GameSlide113

Why Sprint Game?

Allows our QB to get out of the pocketPuts pressure on the defensive edge playersAllow the QB to be a run or pass threatWe can attack the defense at all 3 levelsSlide114

Sprint Rules

800/900: QB sprint out to the Left (900) and Right (800)….QB should get 8yds of depthRoutes will attack the defense at three levelsRoute tree and tags will set routes on the sprint sideBackside WR will always run backside postF/RB: Help set edgeO-Line:800 = Strong RT Hinge LT900 = Strong LT Hinge RTSlide115

QB Reads

Eyes to #2 defender…if he attacks level 1 look to level 2. If he drops to level 2 take the flatIf defense takes away level 1 and 2 look to level 3 route or become a runnerSlide116

813/913 Flat

800 = right and 900 = left3: tells outside WR to run fade 1: tells inside WR/TE to run 10yd out (level 2)Flat: tags the RB or trips WR/TE to run 1yd flat routeSlide117

Deuce Hair 813 Flat

Z

Y

X

HSlide118

Trips

Left 913 Flat

Z

Y

X

HSlide119

8

04/904 Corner800 = right and 900 = left4: tells outside WR to run 12yd hitch with an inside release 0: tells inside WR/RB to run wheel…Bubble out of break and work to level 2Corner: tags the WR/RB or trips WR/RB to run Corner...push to 8yds and attack level 3 cornerSlide120

Trips

Right 804 Corner

Z

Y

X

HSlide121

Deuce Zip

904 Corner

Z

Y

X

HSlide122

874/974 Flat

800 = right and 900 = left4: tells outside WR to run 12yd hitch with a inside release 7: tells inside WR/TE to corner…drive 7yds and break to corner. Should catch at 20-22ydsFlat: tags the RB or trips WR/TE to run 1yd flat routeSlide123

Deuce Hair 874 Flat

Z

Y

X

HSlide124

Trips LT 974 Flat

Z

Y

X

HSlide125

Play Action Passing GameSlide126

Why Play Action?

Protects our run gameWe must be a great play action team!!!Provides the QB with routine and high percentage throwsKeeps the defense honestCan be run out of a variety of formationsSlide127

Concepts

Each play action pass is based on concept routesThe routes in each series will be depend on formationWR/TE/RB must know all of the routesRoutes set off of the widest WR on play side Slide128

3/4

Pop Pass /High LowPlay Action off of veerWe are forcing the safety to make a decisionQB reading the FSFS gets depth look for the shoot route FS attacks the shoot route attack verticallyWill run vs. aggressive safeties

Can be run under center or out of the gunRulesPlay side WR: Deep Skinny Post…Get vertical and behind the FSPlay side WR2: Shoot route…attack the FS vertically and sit at 12yds. Find a hole behind the LB’s.Backside WR: FadeSlide129

Right

4 High LowSlide130

Pro Right 4 High LowSlide131

Gun

Left 3 High LowSlide132

5/6 Power Pass

Power Pass provides us an opportunity to protect 5 and 6 powerWe have to be a successful power run team to be able to throw power passWill be run out mostly from Pro, Right/Left, and TightRules

QB: Great fake on power and get depth and get outside…read level 1 to level 3. If Level 1 opens up give him the ball ASAP!!!Routes set by the widest WR/TE on the Power sidePlay side WR: runs 12yd hitch2nd WR/TE play side: runs a corner/push to 8ydsBackside WR/TE: runs a backside post * Lead RB runs a 1yd flat routeSlide133

RT 6 Power Pass

Z

YSlide134

Pro

Left 5 Power Pass

Z

Y

XSlide135

Boot

Boot provides us an opportunity to protect 5 and 6 powerWe have to be a successful power run team to be able to throw BootWill be run mostly out Pro, Right/Left, and TightRules

QB: Fake power away from boot side. Read level 1 to level 3. If Level 1 opens up give him the ball ASAP!!!Routes set by the widest WR/TE on the Boot side(RT or LT)Outside WR/TE on boot side: runs fade or corner…depending on alignment2nd WR/TE: runs 8-10yd dragBackside WR/TE: runs a backside post * Lead RB runs a 1yd flat route on boot sideSlide136

Pro Left Boot

Right

Y

Z

XSlide137

Left

Boot Right

X

Z

XSlide138

Pro Right Boot

Left

Z

Y

XSlide139

Right Boot

Left

Z

Y

XSlide140

7/8 Tag Pass

Tag Pass will help us protect Tag and FlowWe need to be a great gun run team to get FS/SS to commit to the boxRan out of STORMSimilar concept to Hi-LoRulesQB: Great fake on 7/8 Tag...get depth...and get eyes to SafetyH: Shave RouteZ: Corner

X: 6 yd OutY: FadeSlide141

Storm Right 7

Tag Pass

Z

Y

X

H

FS

SSlide142

Storm Defense

E.A.R.N. I.T.#bluebeliefSlide143

Chan 3-4 Defensive

PillarsMake the Offense Earn PointsWe are a Control Defense (control where the offense goes and how they get there)FlexibleAttack Offensive TendenciesMob Pursuit & TacklingMan to Man for Corners and Safeties Slide144

Defensive

Positions

E Defensive End

N Nose Guard

M (Mike) Strong Side Middle Linebacker

W (Will) Weak Side Middle Linebacker

S (Sam) Strong Side Outside Linebacker

B (Buck)

Weakside

Outside Linebacker

F Free Safety- plays on weak side

S Strong Safety- plays on strong side

C CornerbackSlide145

N

E

ES

B

W

M

C

FSCBase Front (4i-0-4i)Slide146

D-Line Play (End, Nose, End)

Key your man4i-0-4i1 GapPlay with HandsShoulders SquareTackle the ball carrier in your gap Slide147

OLB Play (Stud & Buck)

Key end man7 Tech. Collision TE Defend Multiple GapsPlay run firstRush QB Contain Pass Drop Eyes to Near WRSlide148

ILB Play (Mike and Will)

Read 30 (Outside shoulder of the Guard)-20 (Head up on the Guard)Tech Fit in open gap off End or Nose Play run first Pass Drop Eyes to Near TE/WREyes to QB, See Ball OutSlide149

Secondary Play

(Corners, Free, Rover)AlignmentEyesResponse8thBase (Cover 4)Read (Man in Secondary)Hard (Cover 2)Roll (Cover 3)Roll Slide150

Base

Front CallsTE Side TechStorm (Nose to Nose with Tackle)Fire (Inside Shoulder of Tackle)Ice (Outside Shoulder of Guard)Pinch (Ice, OLB Outside should of Tackle)Open Side CallsIce (Outside Shoulder of Guard)Fire (Inside Shoulder of Tackle)Edge (Outside Should of the Tackle)X (Edge, OLB Outside Shoulder of Guard)Full Line MovementsAngle- Slant WeakSlant- Slant Strong Slide151

N

E

ES

B

W

M

C

FRC

TE Side Calls

Fire

Open Side Calls

Fire

Base Front (4i-0-4i) Slide152

N

E

ES

B

W

M

C

FRC

TE Side Calls

Ice

Open Side Calls

Ice

Base Front (4i-0-4i) w/ RollSlide153

N

E

ES

B

W

M

C

FRC

TE Side Calls

Storm

Open Side Calls

X

Base Front (4i-0-4i) w/HardSlide154

N

E

ES

B

W

M

C

FRC

TE Side Calls

Pinch

Open Side Calls

Edge

Base Front (4i-0-4i) w/Read and HardSlide155

N

E

ES

B

W

M

C

FRC

Full Line

Angle

Base Front (4i-0-4i) w/RollSlide156

N

E

ES

B

W

M

C

FRC

Full Line

Slant

Base Front (4i-0-4i) w/Read and HardSlide157

Special TeamsSlide158

Special Team Considerations

General Advice:Minimize chance for turnovers.Field position is less important in youth football.Most returners are right handed and will run to their right.Consider resting lineman during special teamsKickoffs:The easiest way to give up a TD is to Kickoff deep to your opponent’s best and fastest player.Consider squib (ground

ball every time unless you have a comfortable lead.Use on-side kicks only if necessary.Kick ReceivingTeach your players to fair catch a short one "in the air".Cover up onside kicks on the ground.No ClippingPuntingPunts are another way to give up an easy TD.Consider not ever punting unless you have a very comfortable lead or very deep in your own territory.Put a talented athlete at long snapper.

Cover the backward bounce.

Punt away from the returner.

Punt Receiving

One good athlete Medium deep is enough.

Teach all players to leave the punt alone unless they have a lot of room. “YELL POISION”.Slide159

Kick-off and Receiving

XXXXXX

RERTLTLGRGKLOLBRCBROLBLCB

LE

Note: Lane Discipline is a Must.

X

X

X

X

XSlide160

Punting and Receiving

Note: Lane Discipline is a Must.FBLERTRGLGLT

HBWBREQBC

X

X

X

X

X

X

X

X

X

X

X