Chanhassen Storm Football Goals Create a culture of family and togetherness for all the communities we serve Carver Chanhassen and Victoria Teach life skills more than football to our athletes so they can reach their full potential ID: 646173
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Slide1
8
th
Grade
PlaybookSlide2
Coach Bailey
Chanhassen Storm Football Goals
Create a culture of family and togetherness for all the communities we serve: Carver, Chanhassen, and Victoria.Teach life skills (more than football) to our athletes so they can reach their full potentialBuild a fun and rewarding TEAM experience that players of all ages want to be part of
Slide3
OffenseSlide4
Offensive Philosophy
As an Offense……
The Storm offense will:
Patient
and
Disciplined
!Control the Ball and dominate the Time of Possession!Be kept Simple!Play Fast and with tremendous Effort.Place our athletes in spots where they feel Confident and can be Successful.Prepared to attack any and all defensive fronts and coverages.
S
peak
the
S
ame Language
, and relay the same message to players.
Trust
and
Listen
to each other.
Find
C
reative
ways to get the ball into the hands of our playmakers!
Attack
the
Weaknesses
of the defense by having plays that attack every gap, stretch defenses
V
ertically
as well as
H
orizontally
.Slide5
Offensive
Positions
F
Y
RT
RG
LG
LT
H
Z
X
Q
C
C Center
RG Right Guard
RT Right Tackle
LG Left Guard
LT Left Tackle
Y Tight End
Q Quarterback
F Fullback
H Halfback
X Wide Receiver
Z Slot ReceiverSlide6
Hole Numbering
System Backfield Alignment – 2 back/veer
Holes are numbered odd to the left and even to the right
7 5 3 1 2 4 6 8
F
Y
H
Z
X
Q
F is generally on
the
LEFT and H is generally on the RIGHT. However, they can be interchangeable.Slide7
Backfield Alignment – I Formation (River/Lake)
F
Y
H
Z
X
QSlide8
Layout Splits
Y
X
Z
F
Q
H
F
Line Gaps = 3’
8 yards
Backs line up directly over Guards
3 yards
H
1 yard
Z
X
F
H
Y
Q
F
4 yards
1/2 yard
8 yards
3
yardsSlide9
Huddle
QB
H
Z
LT
LG
RG
RT
F
Y
X
C
Line of Scrimmage
The QB will be in the back of the huddle facing the team. He will be the only one to speak in the huddle. QB will call the play one time, C will sprint to the line get into the down position. The QB calls the play a second time. On completion the team will yell break, clap and sprint to line and get into down position. Slide10
Cadence
The biggest thing
to stress is to vary the cadence so the defense can’t guess when the ball is being snapped. The goal by the end of the season is to allow the Q to change the cadence every play or two- which will be done in the huddle.
“Down”
“Color + Number
” (for example: Blue 42)
“Color + Number
” (for example: Blue 42)“Ready” “Go” Snap Counts:On 1: “GO”On 11: “GO, GO”On 21: “GO, GO…..GO”On 12: “GO…..GO,GO”On Color: snap the ball when “Blue” of “Blue 42 is called.
On FREEZE: “GO, GO, GO, GO…Ready GO”. Q can call “Go as many times as they choose, and the ball when be snapped on the next GO following READY.Slide11
Audibles
The use of the color in the cadence will have meaning. The following can be used.
“Down”
“Color + Number
” (for example: Blue 42)
“Color + Number
” (for example: Blue 42)“Ready” “Go” Colors:Blue: Blue is used most often. It means that we’re running the play as called in the huddle.Red: The play is being run to the Right side of the formation. BLack: The play is being run to the LEFT side of the formation.
Number
:
The second number called in the cadence refers to the hole being run. For example:
R
ED 7
4 - the ball is being run to the RIGHT Side of the formation and to the 4 hole.BLACK 63 – the ball is being run to the LEFT side of the formation and to the 3 hole.Slide12
Storm Football
Motion and TagsSlide13
Philosophy
Our offense will have the ability to use motion on every play and from multiple positions. The goal behind motion is to help disguise looks and create mismatches. We will use motion to flip formations and create new formations.Slide14
Who Will Motion?
Z: ZipH: Hair, Hell, and HitF: Far and FullZ, H, or F: Jack and JillSlide15
Zip (Z)
Z
Z is crossing the formation...should leave on the 1st COLOR in the QB’s cadenceSlide16
Hit (H)
H
H will motion into the backfield...he will become a lead back on Power, Blast, Lead, etc. Play call will dictate his landmark.
Slide17
Hair (H)
H
H is crossing the formation...should leave on the 1st number in the QB’s cadenceSlide18
Far (F)
F
F will motion to the right to create twins, trips, etc.
Slide19
Full (F)
F
F will motion out to the left to create twins, empty, etc. Slide20
Jack/Jill (F or Z)
F
Jet motion...leave on 2nd number to ensure timing with QB
Slide21
Jack/Jill (F or Z)
Z
Jet motion...leave on 2nd number to ensure timing with QBSlide22
Tags
KEEP:It tells QB that no matter what the running play is called, he will pull the ball and KEEP it himself (QB FOLLOW).MAX:Tells both Tight-ends to stay in and block.TED:Tells the backside TE to stay in and block.Go:Tells WRs that we want to fake the route called and get vertical. Example: 544 GO - The WR would fake the 4 route (hitch) and go deep.
Flat:Tells the tagged player to run a pass route that is flat (parallel) to the line of scrimmage. Slide23
Storm Football
FormationsSlide24
Philosophy
Our ability to create and operate successfully out of several different formations allows for us to expand our playbook. For example…6 Power out of 6 Different formations = 6 different plays for the defense to prep for. Slide25
Formations
Split Backfield: VeerRight/LeftPro Right/Pro LeftTwins Right/Twins LeftSlot Right/Slot LeftTight Right/Tight Left* These formations can be run out of shotgun as wellI Formation:River/LakePro River/Pro LakeTwins River/Twins LakeSlot River/Slot LakeTight River/Tight LakeShotgun:Gun Right/LeftGun Pro Right/Pro LeftGun Twins Right/Twins LeftGun Slot Right/Slot LeftGun Tight Right/Tight Left
AndDueceStorm Right/Storm LeftTrips Right/Trips LeftTrey Right/Trey LeftWing Right/Wing LeftSlide26
(GUN)
Right
(GUN)
Left
H
Y
F
Z
X
Q
F
Y
H
Z
X
Q
GUN
GUNSlide27
(GUN)
Pro
Right(GUN)
Pro
Left
H
Y
F
Z
X
Q
F
Y
H
Z
X
Q
GUN
GUNSlide28
(GUN)
Twins Right
(GUN)
Twins
Left
H
Y
F
Z
X
Q
F
Y
H
Z
X
Q
GUN
GUNSlide29
(GUN)
Slot
Right
(GUN)
Slot
Left
H
Y
F
Z
X
Q
F
Y
H
Z
X
QSlide30
(GUN) Tight Right
(GUN)
Tight
Left
H
Y
F
Z
Y
Q
F
Y
H
Z
Y
Q
Tight R & L will be likely used in short yardage situations. It is a double TE
(Y)
set. X will come out, and a second
TE(Y)
will come in.
GUN
GUNSlide31
River
Lake
H
X
F
Z
Y
Q
H
X
F
Z
Y
QSlide32
Twins River
Twins Lake
H
X
F
Z
Y
Q
H
X
F
Z
Y
QSlide33
Slot River
Slot Lake
H
X
F
Z
Y
Q
H
X
F
Z
Y
QSlide34
Pro River
Pro Lake
H
Y
F
Z
X
Q
H
Y
F
Z
X
QSlide35
Tight River
Tight Lake
H
Y
F
Z
Y
Q
H
Y
F
Z
Y
Q
Tight R & L will be likely used in short yardage situations. It is a double TE (Z) set. X will come out, and a second
TE(Y)
will come in.Slide36
Storm Left
Z
X
F
H
Y
Q
Y
Z
H
X
F
Q
Storm RightSlide37
Trips Left
Z
X
F
H
Y
Q
Y
Z
H
X
F
Q
Trips RightSlide38
Trey Left
Z
X
F
H
Y
Q
Y
Z
H
X
F
Q
Trey RightSlide39
Wing Left
Z
X
F
H
Y
Q
Y
Z
H
X
F
Q
Wing RightSlide40
Duce
Z
X
F
H
Y
QSlide41
41
Run Game – Install ListUnder CenterBase & Base Choice – A GapVeer & Veer Choice – B GapLead & Lead Choice – A/B Gap
Power & Power Choice– C GapOut – C GapToss – EdgePitch- EdgeMisdirectionZoom (slot counter) – A GapReverse – EdgeGun RunBase & Base Choice – A Gap
Veer
& Veer Choice–
B Gap
Q-Lead & Q-Lead Choice–
A/B GapPower and Q-Pow & Choice– C GapOut – C GapSpeed - EdgeFlow – EdgeJet- EdgeMisdirectionTAG– Edge/B Gap (Keep)Reverse Slide42
Run Play
SummaryUnder CenterPower - 5 Power and 6 Power & Power ChoiceBase - 2/4 Base and 1/3 Base & Base ChoiceToss - 7 toss and 8 TossPitch - 7 Quick Pitch and 8 Quick PitchVeer - 3 Veer and 4 Veer & Veer ChoiceLead
- 3 Lead
and 4
Lead & Lead Choice
Misdirection
Reverse - 7 Reverse and 8 ReverseScissors - 45 and 36 Scissors
Shotgun
Power and Q Pow (power)
- 5
Power and 6
Power & Power Choice
Base - 2/4 Base and 1/3 Base & Base ChoiceVeer - 3 Veer and 4 Veer & Veer ChoiceQ Lead - 3 Q Lead and 4 Q Lead & Q Lead ChoiceSpeed - 7 Speed and 8 Speed
Flow - 7 Flow and 8 FlowJet 7 Jet and 8 JetShotgun MisdirectionTag - 74 Tag and 83 TagScissors - 45 and 36 ScissorsReverse -78 Reverse and 87 ReverseSlide43
1 & 2 Base, 3 & 4Base
43*Base Plays are quick hitting. Running backs need to explode through the holeSlide44
Tight Right
1
BaseR 1
T
G
C
H
T
Y
Q
Y
F
G
Z
Mess PointSlide45
R 1
Tight Right 3 Base
T
G
C
F
T
X
Q
Y
H
G
YSlide46
Tight Right 3 Base - Keep
R 1
T
G
C
F
T
X
Q
Y
H
G
YSlide47
Slot Right 2 Base
R 1
T
G
C
F
T
Y
Q
Y
H
G
ZSlide48
R 1
Tight Left 4 Base
T
G
C
F
T
Y
Q
Y
H
G
ZSlide49
R 1
Tight Left 4 Base - Keep
T
G
C
F
T
Y
Q
Y
H
G
ZSlide50
3
and 4 Veer50Triple Option. QB reads the end. Can be run out of shotgun as well.Slide51
R 1
Pro Left 4 Veer
T
G
C
F
T
Y
Q
X
H
G
ZSlide52
R 1
Pro Right 3 Veer
T
G
C
F
T
Y
Q
X
H
G
ZSlide53
5 and 6 Power
53* Power plays involve a lead blocker. TE or T double teams down on defensive tackle (depends on 4-4 or 6-3). Lead blocker kicks out defensive end.Slide54
R 1
Gun Pro
Right
6 Power
T
G
C
H
T
X
Q
Y
F
G
Z
QB reverse pivotsSlide55
R 1
Tight
Right
6 Power - Keep
T
G
C
H
T
Y
Q
Y
F
G
Z
QB reverse pivotsSlide56
R 1
Gun Pro Left 5 Power
T
G
C
F
T
X
Q
Y
H
G
Z
QB Reverse PivotsSlide57
R 1
Gun Twins Right 5 Power - Keep
T
G
C
F
T
X
Q
Y
H
G
ZSlide58
5 and 6
Q- Power58* Power plays involve a lead blocker. TE or T double teams down on defensive tackle (depends on 4-4 or 6-3). Lead blocker kicks out defensive end.Slide59
R 1
Trips Left 6 Q- Power
T
G
C
H
T
X
Q
Y
F
G
Z
QB reverse pivots and follow lead blockers.Slide60
R 1
Duece
5 Q-Power
T
G
C
F
T
X
Q
Y
H
G
Z
QB Reverse Pivots and follows lead blockersSlide61
7 and 8 Toss
61*Toss is a quick pitch to get to the outside fast.Slide62
R 1
Tight
Right
7 Toss
T
G
C
H
T
Y
Q
Y
F
G
ZSlide63
Slot Left 8 Toss
R1
T
G
C
F
T
Y
Q
X
H
G
ZSlide64
7 and 8
Pitch64* Same concept as Toss, but Pitch requires a lead blocker. Slide65
R 1
Pro
Right
8 Pitch
T
G
C
H
T
X
Q
Y
F
G
ZSlide66
Pro Left 7 Pitch
R1
T
G
C
F
T
X
Q
Y
H
G
ZSlide67
R 1
Twins Lake 8 Pitch
T
G
C
F
T
X
Q
Y
H
G
ZSlide68
River 7 Pitch
R1
T
G
C
F
T
X
Q
Y
H
G
ZSlide69
36 and 45 Scissors69Slide70
Storm Left 45 Scissors
R 1
T
G
C
F
T
X
Q
Y
H
G
ZSlide71
Gun Slot Right Zip 36 Scissors
R1
T
G
C
F
T
X
Q
Y
H
G
ZSlide72
3 and 4 Lead
72Slide73
R1
Pro River 4 Lead
T
G
C
H
T
X
Q
Y
F
G
Z
QB Reverse PivotSlide74
R1
Pro River 3 Lead
T
G
C
H
T
X
Q
Y
F
G
Z
QB Reverse PivotSlide75
3 and 4 Q-Lead
75Slide76
R1
Wing Right 4 Q Lead
T
G
C
F
T
X
Q
Y
H
G
Z
QB Reverse PivotSlide77
R1
Wing Right 3 Q Lead
T
G
C
F
T
X
Q
Y
H
G
Z
QB Reverse PivotSlide78
7 and 8 Speed
78Slide79
Storm Left 8 Speed
R 1
T
G
C
F
T
X
Q
Y
H
G
Z
QB sprints directly at DE.Slide80
Storm Left 7 Speed
R 1
T
G
C
F
T
X
Q
Y
H
G
Z
QB sprints directly at DE.Slide81
7 and 8 Jet
81Z receiver go in full sprint on second Blue 42. Fake to F back and hand-off to Z.Slide82
Storm Left Jack 8 Jet
R 1
T
G
C
F
T
X
Q
Y
Z
G
HSlide83
Storm Right Jack 7 Jet
R 1
T
G
C
F
T
Y
Q
X
Z
G
HSlide84
Flow
84Slide85
Storm Left 7 Flow
R 1
T
G
C
F
T
X
Q
Y
H
G
ZSlide86
Storm Left 8 Flow
R 1
T
G
C
F
T
X
Q
Y
H
G
ZSlide87
TAG87Slide88
Storm Left 74 TAG
R 1
T
G
C
F
T
X
Q
Y
H
G
ZSlide89
Storm Left 83 TAG
R 1
T
G
C
F
T
X
Q
Y
H
G
ZSlide90
Reverse
90Slide91
Trey Left 78 Reverse
R 1
T
G
C
F
T
X
Q
Y
H
G
ZSlide92
Wing Left 78 Reverse
R 1
T
G
C
F
T
X
Q
Y
H
G
ZSlide93
93
Passing Game – Install ListPlay ActionPop Pass/High LowPower Pass
Boot PassTag300 Series333312344800/900 Rollout Sprint Series804/904817/917874/974876/976
879/979
852/952
873/973
813/913
Quick PassesQuick PassBubble In/Bubble Out300 Series = 3 step QB Drop800/900 = Sprint series - 800 rollout right and 900 rollout leftSlide94
Passing Series
All base passing plays will be based on a numbering system.First number tells the QB drop and the O-line blocking schemeSecond number tells the inside or slot WR what route to runThird number tells the outside WR what route to runAll Routes mirrored on both sides of the formation
Pro Right 3123 = QB/O-line1 = slot WR out route 2 = outside WR slant routeDeuce 534 5 = OB/O-line3 = slot WR fade route4 = outside WR hitch route
Slide95
Storm Football Passing TreeSlide96
Passing Tree (0-9)
0. BubbleOutSlantFadeCurlOut and UpDig
CornerSlug-goSlam#1#2
#4
#5
#8
#9
#3
#6
#7
#0Slide97
#1 Out
Attack DBBreak will depend on passing series300 Series = break on 2nd step to make flat player make a decision800 and 900 series - Outside WR break on 8th step or 10 to 12
yds - Slot WR break on 4th step or 5 to 7 yds Get head and hands aroundWork flat to the sidelineDo not drift up-fieldSlide98
#2 Slant
Attack DBBreak on third stepInside release45 degree angle Attack LB depthRoute run the same for all passing series Slide99
#3
Fly/FadeAttack the DBBreak on third stepOutside releaseQB coached to throw high and outside Attack the ball at high pointRoute run the same for all passing series Slide100
#4 Curl
Attack the DB’s outside shoulderGreat arm actionBreak will depend on the passing series.300 series = break on 3rd step (5 yds)800 and 900 series = break on 7
th step or 12 yds back to 10 yds. This route will protect the fade.Attack the ballKeep defender on your back300 series3 steps
700 series
12ydsSlide101
#5 Out and Up
Sell the out routeShow head and hands on the out cut Convince the DB to play the outQB’s will throw high and outsideRoute run the same for all passing series Slide102
#6 Dig
Attack the DBSeven step route (10-12yds)Sell the fade (#3)Route will help protect the fadeMake the DB turn his hips to defend the 3 routeRoute run the same for all passing series Slide103
#7 Corner
Break route at 8 ydsBall should be caught at 20-22 ydsRoute will be run differently out of slot and wide positionAlways look over your outside shoulderRoute run the same for all passing series
SlotWide* Break both routes at 8 ydsSlide104
#8 Slug-go
Sell the slant routeShow head and hands on the slant cutConvince safety to play the slantRoute run the same for all passing seriesSlide105
#9 Slam
Show the slant route Break flat to the sideline on outside footKeep defender on your backMust have great arm action and feetRoute run the same for all passing series Slide106
Quick
Passing GameSlide107
Deuce
Bubble Out
Z
Y
X
HSlide108
Deuce
Bubble In
Z
Y
X
HSlide109
Pro Right Quick PassSlide110
300 Series
Passing GameSlide111
Deuce
312
Z
Y
X
HSlide112
800/900 Sprint Passing GameSlide113
Why Sprint Game?
Allows our QB to get out of the pocketPuts pressure on the defensive edge playersAllow the QB to be a run or pass threatWe can attack the defense at all 3 levelsSlide114
Sprint Rules
800/900: QB sprint out to the Left (900) and Right (800)….QB should get 8yds of depthRoutes will attack the defense at three levelsRoute tree and tags will set routes on the sprint sideBackside WR will always run backside postF/RB: Help set edgeO-Line:800 = Strong RT Hinge LT900 = Strong LT Hinge RTSlide115
QB Reads
Eyes to #2 defender…if he attacks level 1 look to level 2. If he drops to level 2 take the flatIf defense takes away level 1 and 2 look to level 3 route or become a runnerSlide116
813/913 Flat
800 = right and 900 = left3: tells outside WR to run fade 1: tells inside WR/TE to run 10yd out (level 2)Flat: tags the RB or trips WR/TE to run 1yd flat routeSlide117
Deuce Hair 813 Flat
Z
Y
X
HSlide118
Trips
Left 913 Flat
Z
Y
X
HSlide119
8
04/904 Corner800 = right and 900 = left4: tells outside WR to run 12yd hitch with an inside release 0: tells inside WR/RB to run wheel…Bubble out of break and work to level 2Corner: tags the WR/RB or trips WR/RB to run Corner...push to 8yds and attack level 3 cornerSlide120
Trips
Right 804 Corner
Z
Y
X
HSlide121
Deuce Zip
904 Corner
Z
Y
X
HSlide122
874/974 Flat
800 = right and 900 = left4: tells outside WR to run 12yd hitch with a inside release 7: tells inside WR/TE to corner…drive 7yds and break to corner. Should catch at 20-22ydsFlat: tags the RB or trips WR/TE to run 1yd flat routeSlide123
Deuce Hair 874 Flat
Z
Y
X
HSlide124
Trips LT 974 Flat
Z
Y
X
HSlide125
Play Action Passing GameSlide126
Why Play Action?
Protects our run gameWe must be a great play action team!!!Provides the QB with routine and high percentage throwsKeeps the defense honestCan be run out of a variety of formationsSlide127
Concepts
Each play action pass is based on concept routesThe routes in each series will be depend on formationWR/TE/RB must know all of the routesRoutes set off of the widest WR on play side Slide128
3/4
Pop Pass /High LowPlay Action off of veerWe are forcing the safety to make a decisionQB reading the FSFS gets depth look for the shoot route FS attacks the shoot route attack verticallyWill run vs. aggressive safeties
Can be run under center or out of the gunRulesPlay side WR: Deep Skinny Post…Get vertical and behind the FSPlay side WR2: Shoot route…attack the FS vertically and sit at 12yds. Find a hole behind the LB’s.Backside WR: FadeSlide129
Right
4 High LowSlide130
Pro Right 4 High LowSlide131
Gun
Left 3 High LowSlide132
5/6 Power Pass
Power Pass provides us an opportunity to protect 5 and 6 powerWe have to be a successful power run team to be able to throw power passWill be run out mostly from Pro, Right/Left, and TightRules
QB: Great fake on power and get depth and get outside…read level 1 to level 3. If Level 1 opens up give him the ball ASAP!!!Routes set by the widest WR/TE on the Power sidePlay side WR: runs 12yd hitch2nd WR/TE play side: runs a corner/push to 8ydsBackside WR/TE: runs a backside post * Lead RB runs a 1yd flat routeSlide133
RT 6 Power Pass
Z
YSlide134
Pro
Left 5 Power Pass
Z
Y
XSlide135
Boot
Boot provides us an opportunity to protect 5 and 6 powerWe have to be a successful power run team to be able to throw BootWill be run mostly out Pro, Right/Left, and TightRules
QB: Fake power away from boot side. Read level 1 to level 3. If Level 1 opens up give him the ball ASAP!!!Routes set by the widest WR/TE on the Boot side(RT or LT)Outside WR/TE on boot side: runs fade or corner…depending on alignment2nd WR/TE: runs 8-10yd dragBackside WR/TE: runs a backside post * Lead RB runs a 1yd flat route on boot sideSlide136
Pro Left Boot
Right
Y
Z
XSlide137
Left
Boot Right
X
Z
XSlide138
Pro Right Boot
Left
Z
Y
XSlide139
Right Boot
Left
Z
Y
XSlide140
7/8 Tag Pass
Tag Pass will help us protect Tag and FlowWe need to be a great gun run team to get FS/SS to commit to the boxRan out of STORMSimilar concept to Hi-LoRulesQB: Great fake on 7/8 Tag...get depth...and get eyes to SafetyH: Shave RouteZ: Corner
X: 6 yd OutY: FadeSlide141
Storm Right 7
Tag Pass
Z
Y
X
H
FS
SSlide142
Storm Defense
E.A.R.N. I.T.#bluebeliefSlide143
Chan 3-4 Defensive
PillarsMake the Offense Earn PointsWe are a Control Defense (control where the offense goes and how they get there)FlexibleAttack Offensive TendenciesMob Pursuit & TacklingMan to Man for Corners and Safeties Slide144
Defensive
Positions
E Defensive End
N Nose Guard
M (Mike) Strong Side Middle Linebacker
W (Will) Weak Side Middle Linebacker
S (Sam) Strong Side Outside Linebacker
B (Buck)
Weakside
Outside Linebacker
F Free Safety- plays on weak side
S Strong Safety- plays on strong side
C CornerbackSlide145
N
E
ES
B
W
M
C
FSCBase Front (4i-0-4i)Slide146
D-Line Play (End, Nose, End)
Key your man4i-0-4i1 GapPlay with HandsShoulders SquareTackle the ball carrier in your gap Slide147
OLB Play (Stud & Buck)
Key end man7 Tech. Collision TE Defend Multiple GapsPlay run firstRush QB Contain Pass Drop Eyes to Near WRSlide148
ILB Play (Mike and Will)
Read 30 (Outside shoulder of the Guard)-20 (Head up on the Guard)Tech Fit in open gap off End or Nose Play run first Pass Drop Eyes to Near TE/WREyes to QB, See Ball OutSlide149
Secondary Play
(Corners, Free, Rover)AlignmentEyesResponse8thBase (Cover 4)Read (Man in Secondary)Hard (Cover 2)Roll (Cover 3)Roll Slide150
Base
Front CallsTE Side TechStorm (Nose to Nose with Tackle)Fire (Inside Shoulder of Tackle)Ice (Outside Shoulder of Guard)Pinch (Ice, OLB Outside should of Tackle)Open Side CallsIce (Outside Shoulder of Guard)Fire (Inside Shoulder of Tackle)Edge (Outside Should of the Tackle)X (Edge, OLB Outside Shoulder of Guard)Full Line MovementsAngle- Slant WeakSlant- Slant Strong Slide151
N
E
ES
B
W
M
C
FRC
TE Side Calls
Fire
Open Side Calls
Fire
Base Front (4i-0-4i) Slide152
N
E
ES
B
W
M
C
FRC
TE Side Calls
Ice
Open Side Calls
Ice
Base Front (4i-0-4i) w/ RollSlide153
N
E
ES
B
W
M
C
FRC
TE Side Calls
Storm
Open Side Calls
X
Base Front (4i-0-4i) w/HardSlide154
N
E
ES
B
W
M
C
FRC
TE Side Calls
Pinch
Open Side Calls
Edge
Base Front (4i-0-4i) w/Read and HardSlide155
N
E
ES
B
W
M
C
FRC
Full Line
Angle
Base Front (4i-0-4i) w/RollSlide156
N
E
ES
B
W
M
C
FRC
Full Line
Slant
Base Front (4i-0-4i) w/Read and HardSlide157
Special TeamsSlide158
Special Team Considerations
General Advice:Minimize chance for turnovers.Field position is less important in youth football.Most returners are right handed and will run to their right.Consider resting lineman during special teamsKickoffs:The easiest way to give up a TD is to Kickoff deep to your opponent’s best and fastest player.Consider squib (ground
ball every time unless you have a comfortable lead.Use on-side kicks only if necessary.Kick ReceivingTeach your players to fair catch a short one "in the air".Cover up onside kicks on the ground.No ClippingPuntingPunts are another way to give up an easy TD.Consider not ever punting unless you have a very comfortable lead or very deep in your own territory.Put a talented athlete at long snapper.
Cover the backward bounce.
Punt away from the returner.
Punt Receiving
One good athlete Medium deep is enough.
Teach all players to leave the punt alone unless they have a lot of room. “YELL POISION”.Slide159
Kick-off and Receiving
XXXXXX
RERTLTLGRGKLOLBRCBROLBLCB
LE
Note: Lane Discipline is a Must.
X
X
X
X
XSlide160
Punting and Receiving
Note: Lane Discipline is a Must.FBLERTRGLGLT
HBWBREQBC
X
X
X
X
X
X
X
X
X
X
X