Chanhassen Storm Football Goals Create a culture of family and togetherness for all the communities we serve Carver Chanhassen and Victoria Teach life skills more than football to our athletes so they can reach their full potential ID: 661816
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Slide1
7th
Grade
PlaybookSlide2
Coach Bailey
Chanhassen Storm Football Goals
Create a culture of family and togetherness for all the communities we serve: Carver, Chanhassen, and Victoria.Teach life skills (more than football) to our athletes so they can reach their full potentialBuild a fun and rewarding TEAM experience that players of all ages want to be part of
Slide3
OffenseSlide4
Offensive Philosophy
As an Offense……
The Storm offense will:
Patient
and
Disciplined
!Control the Ball and dominate the Time of Possession!Be kept Simple!Play Fast and with tremendous Effort.Place our athletes in spots where they feel Confident and can be Successful.Prepared to attack any and all defensive fronts and coverages.
S
peak
the
S
ame Language
, and relay the same message to players.
Trust
and
Listen
to each other.
Find
C
reative
ways to get the ball into the hands of our playmakers!
Attack
the
Weaknesses
of the defense by having plays that attack every gap, stretch defenses
V
ertically
as well as
H
orizontally
.Slide5
Offensive
Positions
F
Y
RT
RG
LG
LT
H
Z
X
Q
C
C Center
RG Right Guard
RT Right Tackle
LG Left Guard
LT Left Tackle
Y Tight End
Q Quarterback
F Fullback
H Halfback
X Wide Receiver
Z Slot ReceiverSlide6
Hole Numbering
System Backfield Alignment – 2 back/veer
Holes are numbered odd to the left and even to the right
7 5 3 1 2 4 6 8
F
Y
H
Z
X
Q
F is generally on
the
LEFT and H is generally on the RIGHT. However, they can be interchangeable.Slide7
Backfield Alignment – I Formation (River/Lake)
F
Y
H
Z
X
QSlide8
Layout Splits
Y
X
Z
F
Q
H
F
Line Gaps = 3’
8 yards
Backs line up directly over Guards
3 yards
H
1 yard
Z
X
F
H
Y
Q
F
4 yards
1/2 yard
8 yards
3
yardsSlide9
Huddle
QB
H
Z
LT
LG
RG
RT
F
Y
X
C
Line of Scrimmage
The QB will be in the back of the huddle facing the team. He will be the only one to speak in the huddle. QB will call the play one time, C will sprint to the line get into the down position. The QB calls the play a second time. On completion the team will yell break, clap and sprint to line and get into down position. Slide10
Cadence
The biggest thing
to stress is to vary the cadence so the defense can’t guess when the ball is being snapped. The goal by the end of the season is to allow the Q to change the cadence every play or two- which will be done in the huddle.
“Down”
“Color + Number
” (for example: Blue 42)
“Color + Number
” (for example: Blue 42)“Ready” “Go” Snap Counts:On 1: “GO”On 11: “GO, GO”On 21: “GO, GO…..GO”On 12: “GO…..GO,GO”On Color: snap the ball when “Blue” of “Blue 42 is called.
On FREEZE: “GO, GO, GO, GO…Ready GO”. Q can call “Go as many times as they choose, and the ball when be snapped on the next GO following READY.Slide11
Audibles
The use of the color in the cadence will have meaning. The following can be used.
“Down”
“Color + Number
” (for example: Blue 42)
“Color + Number
” (for example: Blue 42)“Ready” “Go” Colors:Blue: Blue is used most often. It means that we’re running the play as called in the huddle.Red: The play is being run to the Right side of the formation. BLack: The play is being run to the LEFT side of the formation.
Number
:
The second number called in the cadence refers to the hole being run. For example:
R
ED 7
4 - the ball is being run to the RIGHT Side of the formation and to the 4 hole.BLACK 63 – the ball is being run to the LEFT side of the formation and to the 3 hole.Slide12
Storm Football
Motion and TagsSlide13
Philosophy
Our offense will have the ability to use motion on every play and from multiple positions. The goal behind motion is to help disguise looks and create mismatches. We will use motion to flip formations and create new formations.Slide14
Who Will Motion?
Z: ZipH: Hair, Hell, and HitF: Far and FullZ, H, or F: Jack and JillSlide15
Zip (Z)
Z
Z is crossing the formation...should leave on the 1st COLOR in the QB’s cadenceSlide16
Hit (H)
H
H will motion into the backfield...he will become a lead back on Power, Blast, Lead, etc. Play call will dictate his landmark.
Slide17
Hair (H)
H
H is crossing the formation...should leave on the 1st number in the QB’s cadenceSlide18
Far (F)
F
F will motion to the right to create twins, trips, etc.
Slide19
Full (F)
F
F will motion out to the left to create twins, empty, etc. Slide20
Jack/Jill (F or Z)
F
Jet motion...leave on 2nd number to ensure timing with QB
Slide21
Jack/Jill (F or Z)
Z
Jet motion...leave on 2nd number to ensure timing with QBSlide22
Tags
KEEP:It tells QB that no matter what the running play is called, he will pull the ball and KEEP it himself (QB FOLLOW).MAX:Tells both Tight-ends to stay in and block.TED:Tells the backside TE to stay in and block.Go:Tells WRs that we want to fake the route called and get vertical. Example: 544 GO - The WR would fake the 4 route (hitch) and go deep.
Flat:Tells the tagged player to run a pass route that is flat (parallel) to the line of scrimmage. Slide23
Storm Football
FormationsSlide24
Philosophy
Our ability to create and operate successfully out of several different formations allows for us to expand our playbook. For example…6 Power out of 6 Different formations = 6 different plays for the defense to prep for. Slide25
Formations (8)
Split Backfield: VeerPro Right/Pro LeftSlot Right/Slot LeftTight Right/Tight Left* These formations can be run out of shotgun as wellI Formation:Pro River/Pro LakeSlot River/Slot LakeTight River/Tight LakeShotgun:Gun Pro Right/Pro LeftGun Slot Right/Slot LeftGun Tight Right/Tight LeftAndDueceWing Right/Wing LeftSlide26
(GUN)
Pro
Right(GUN)
Pro
Left
H
Y
F
Z
X
Q
F
Y
H
Z
X
Q
GUN
GUNSlide27
(GUN)
Slot
Right
(GUN)
Slot
Left
H
Y
F
Z
X
Q
F
Y
H
Z
X
QSlide28
(GUN) Tight Right
(GUN)
Tight
Left
H
Y
F
Z
Y
Q
F
Y
H
Z
Y
Q
Tight R & L will be likely used in short yardage situations. It is a double TE
(Y)
set. X will come out, and a second
TE(Y)
will come in.
GUN
GUNSlide29
Slot River
Slot Lake
H
X
F
Z
Y
Q
H
X
F
Z
Y
QSlide30
Pro River
Pro Lake
H
Y
F
Z
X
Q
H
Y
F
Z
X
QSlide31
Tight River
Tight Lake
H
Y
F
Z
Y
Q
H
Y
F
Z
Y
Q
Tight R & L will be likely used in short yardage situations. It is a double TE (Z) set. X will come out, and a second
TE(Y)
will come in.Slide32
Wing Left
Z
X
F
H
Y
Q
Y
Z
H
X
F
Q
Wing RightSlide33
Duce
Z
X
F
H
Y
QSlide34
34
Run Game – Install ListUnder CenterBase & Base Choice – A GapVeer & Veer Choice – B GapLead & Lead Choice – A/B Gap
Power & Power Choice– C GapToss – EdgePitch- EdgeMisdirectionScissors (slot counter) – EdgeReverse – EdgeGun Run
Base & Base Choice
– A Gap
Veer
& Veer Choice–
B GapQ-Lead & Q-Lead Choice– A/B GapPower and Q-Pow & Choice– C GapSpeed - EdgeFlow – EdgeJet- EdgeMisdirectionScissors - EdgeTAG– Edge/B Gap (Keep)
Reverse
Slide35
Run Play
SummaryUnder CenterPower - 5 Power and 6 Power & Power ChoiceBase - 2/4 Base and 1/3 Base & Base ChoiceToss - 7 toss and 8 TossPitch - 7 Quick Pitch and 8 Quick PitchVeer - 3 Veer and 4 Veer & Veer ChoiceLead
- 3 Lead
and 4
Lead & Lead Choice
Misdirection
Reverse - 78 Reverse and 87 ReverseScissors - 45 and 36 Scissors
Shotgun
Power and Q Pow (power)
- 5
Power and 6
Power & Power Choice
Base - 2/4 Base and 1/3 Base & Base ChoiceVeer - 3 Veer and 4 Veer & Veer ChoiceQ Lead - 3 Q Lead and 4 Q Lead & Q Lead ChoiceSpeed - 7 Speed and 8 Speed
Flow - 7 Flow and 8 FlowJet 7 Jet and 8 JetShotgun MisdirectionTag - 74 Tag and 83 TagScissors - 45 and 36 ScissorsReverse -78 Reverse and 87 ReverseSlide36
1 & 2 Base, 3 & 4Base
36*Base Plays are quick hitting. Running backs need to explode through the holeSlide37
Tight Right
1
BaseR 1
T
G
C
H
T
Y
Q
Y
F
G
Z
Mess PointSlide38
R 1
Tight Right 3 Base
T
G
C
F
T
X
Q
Y
H
G
YSlide39
Tight Right 3 Base - Keep
R 1
T
G
C
F
T
X
Q
Y
H
G
YSlide40
Slot Right 2 Base
R 1
T
G
C
F
T
Y
Q
X
H
G
ZSlide41
R 1
Tight Left 4 Base
T
G
C
F
T
Y
Q
Y
H
G
ZSlide42
R 1
Tight Left 4 Base - Keep
T
G
C
F
T
Y
Q
Y
H
G
ZSlide43
3
and 4 Veer43Triple Option. QB reads the end. Can be run out of shotgun as well.Slide44
R 1
Pro Left 4 Veer
T
G
C
F
T
Y
Q
X
H
G
ZSlide45
R 1
Pro Right 3 Veer
T
G
C
F
T
Y
Q
X
H
G
ZSlide46
5 and 6 Power
46* Power plays involve a lead blocker. TE or T double teams down on defensive tackle (depends on 4-4 or 6-3). Lead blocker kicks out defensive end.Slide47
R 1
Gun Pro
Right
6 Power
T
G
C
H
T
X
Q
Y
F
G
Z
QB reverse pivotsSlide48
R 1
Tight
Right
6 Power - Keep
T
G
C
H
T
Y
Q
Y
F
G
Z
QB reverse pivotsSlide49
R 1
Gun Pro Left 5 Power
T
G
C
F
T
X
Q
Y
H
G
Z
QB Reverse PivotsSlide50
R 1
Gun Pro Right 5 Power - Keep
T
G
C
F
T
X
Q
Y
H
G
ZSlide51
5 and 6
Q- Power51* Power plays involve a lead blocker. TE or T double teams down on defensive tackle (depends on 4-4 or 6-3). Lead blocker kicks out defensive end.Slide52
R 1
Wing Left 6 Q- Power
T
G
C
H
T
X
Q
Y
F
G
Z
QB reverse pivots and follow lead blockers.Slide53
R 1
Duece
5 Q-Power
T
G
C
F
T
X
Q
Y
H
G
Z
QB Reverse Pivots and follows lead blockersSlide54
7 and 8 Toss
54*Toss is a quick pitch to get to the outside fast.Slide55
R 1
Tight
Right
7 Toss
T
G
C
H
T
Y
Q
Y
F
G
ZSlide56
Slot Left 8 Toss
R1
T
G
C
F
T
Y
Q
X
H
G
ZSlide57
7 and 8
Pitch57* Same concept as Toss, but Pitch requires a lead blocker. Slide58
R 1
Pro
Right
8 Pitch
T
G
C
H
T
X
Q
Y
F
G
ZSlide59
Pro Left 7 Pitch
R1
T
G
C
F
T
X
Q
Y
H
G
ZSlide60
R 1
Slot Lake 8 Pitch
T
G
C
F
T
X
Q
Y
H
G
ZSlide61
Pro Lake 7 Pitch
R1
T
G
C
F
T
X
Q
Y
H
G
ZSlide62
36 and 45 Scissors62Slide63
Storm Left 45 Scissors
R 1
T
G
C
F
T
X
Q
Y
H
G
ZSlide64
Gun Slot Right Zip 36 Scissors
R1
T
G
C
F
T
X
Q
Y
H
G
ZSlide65
3 and 4 Lead
65Slide66
R1
Pro River 4 Lead
T
G
C
H
T
X
Q
Y
F
G
Z
QB Reverse PivotSlide67
R1
Pro River 3 Lead
T
G
C
H
T
X
Q
Y
F
G
Z
QB Reverse PivotSlide68
3 and 4 Q-Lead
68Slide69
R1
Wing Right 4 Q Lead
T
G
C
F
T
X
Q
Y
H
G
Z
QB Reverse PivotSlide70
R1
Wing Right 3 Q Lead
T
G
C
F
T
X
Q
Y
H
G
Z
QB Reverse PivotSlide71
7 and 8 Speed
71Slide72
Wing Right 8 Speed
R 1
T
G
C
F
T
X
Q
Y
H
G
Z
QB sprints directly at DE.Slide73
Duece
7 Speed
R 1
T
G
C
F
T
X
Q
Y
H
G
Z
QB sprints directly at DE.Slide74
7 and 8 Jet
74Z receiver go in full sprint on second Blue 42. Fake to F back and hand-off to Z.Slide75
Gun Pro Left 8 Jet
R 1
T
G
C
F
T
X
Q
Y
Z
G
HSlide76
Gun Pro Right 7 Jet
R 1
T
G
C
F
T
Y
Q
X
Z
G
HSlide77
Flow
77Slide78
Duece
7 Flow
R 1
T
G
C
F
T
X
Q
Y
H
G
ZSlide79
Duece
8 Flow
R 1
T
G
C
F
T
X
Q
Y
H
G
ZSlide80
TAG80Slide81
Duece
74 TAG
R 1
T
G
C
F
T
Y
Q
Y
Z
G
HSlide82
Duece
83 TAG
R 1
T
G
C
F
T
Y
Q
X
Z
G
HSlide83
Reverse
83Slide84
R 1
Slot Lake 78 Reverse
T
G
C
F
T
H
Q
Y
X
G
ZSlide85
Duece
78 Reverse
R 1
T
G
C
F
T
X
Q
Y
H
G
ZSlide86
Duece
87 Reverse
R 1
T
G
C
F
T
X
Q
Y
H
G
ZSlide87
87
Passing Game – Install ListPlay ActionPop Pass/High LowPower Pass
Boot PassTag300 Series333312344800/900 Rollout Sprint Series804/904817/917874/974876/976
879/979
852/952
873/973
813/913
Quick PassesQuick PassBubble In/Bubble Out300 Series = 3 step QB Drop800/900 = Sprint series - 800 rollout right and 900 rollout leftSlide88
Passing Series
All base passing plays will be based on a numbering system.First number tells the QB drop and the O-line blocking schemeSecond number tells the inside or slot WR what route to runThird number tells the outside WR what route to runAll Routes mirrored on both sides of the formation
Pro Right 3123 = QB/O-line1 = slot WR out route 2 = outside WR slant routeDeuce 534 5 = OB/O-line3 = slot WR fade route4 = outside WR hitch route
Slide89
Storm Football Passing TreeSlide90
Passing Tree (0-9)
0. BubbleOutSlantFadeCurlOut and UpDig
CornerSlug-goSlam#1#2
#4
#5
#8
#9
#3
#6
#7
#0Slide91
#1 Out
Attack DBBreak will depend on passing series300 Series = break on 2nd step to make flat player make a decision800 and 900 series - Outside WR break on 8th step or 10 to 12
yds - Slot WR break on 4th step or 5 to 7 yds Get head and hands aroundWork flat to the sidelineDo not drift up-fieldSlide92
#2 Slant
Attack DBBreak on third stepInside release45 degree angle Attack LB depthRoute run the same for all passing series Slide93
#3
Fly/FadeAttack the DBBreak on third stepOutside releaseQB coached to throw high and outside Attack the ball at high pointRoute run the same for all passing series Slide94
#4 Curl
Attack the DB’s outside shoulderGreat arm actionBreak will depend on the passing series.300 series = break on 3rd step (5 yds)800 and 900 series = break on 7
th step or 12 yds back to 10 yds. This route will protect the fade.Attack the ballKeep defender on your back300 series3 steps
700 series
12ydsSlide95
#5 Out and Up
Sell the out routeShow head and hands on the out cut Convince the DB to play the outQB’s will throw high and outsideRoute run the same for all passing series Slide96
#6 Dig
Attack the DBSeven step route (10-12yds)Sell the fade (#3)Route will help protect the fadeMake the DB turn his hips to defend the 3 routeRoute run the same for all passing series Slide97
#7 Corner
Break route at 8 ydsBall should be caught at 20-22 ydsRoute will be run differently out of slot and wide positionAlways look over your outside shoulderRoute run the same for all passing series
SlotWide* Break both routes at 8 ydsSlide98
#8 Slug-go
Sell the slant routeShow head and hands on the slant cutConvince safety to play the slantRoute run the same for all passing seriesSlide99
#9 Slam
Show the slant route Break flat to the sideline on outside footKeep defender on your backMust have great arm action and feetRoute run the same for all passing series Slide100
Quick
Passing GameSlide101
Deuce
Bubble Out
Z
Y
X
HSlide102
Deuce
Bubble In
Z
Y
X
HSlide103
Pro Right Quick PassSlide104
300 Series
Passing GameSlide105
Tight Left 312
ZSlide106
Slot Right 333
ZSlide107
Slot Right 333- Running Back Flair
ZSlide108
Deuce
312
Z
Y
X
HSlide109
800/900 Sprint Passing GameSlide110
Why Sprint Game?
Allows our QB to get out of the pocketPuts pressure on the defensive edge playersAllow the QB to be a run or pass threatWe can attack the defense at all 3 levelsSlide111
Sprint Rules
800/900: QB sprint out to the Left (900) and Right (800)….QB should get 8yds of depthRoutes will attack the defense at three levelsRoute tree and tags will set routes on the sprint sideBackside WR will always run backside postF/RB: Help set edgeO-Line:800 = Strong RT Hinge LT900 = Strong LT Hinge RTSlide112
QB Reads
Eyes to #2 defender…if he attacks level 1 look to level 2. If he drops to level 2 take the flatIf defense takes away level 1 and 2 look to level 3 route or become a runnerSlide113
Deuce
813
Z
Y
X
HSlide114
Slot Left 913 Slide115
Gun Slot Right 874 Slide116
Gun Slot Left 974 Slide117
Deuce
874 Flat
Z
Y
X
HSlide118
Play Action Passing GameSlide119
Why Play Action?
Protects our run gameWe must be a great play action team!!!Provides the QB with routine and high percentage throwsKeeps the defense honestCan be run out of a variety of formationsSlide120
Concepts
Each play action pass is based on concept routesThe routes in each series will be depend on formationWR/TE/RB must know all of the routesRoutes set off of the widest WR on play side Slide121
3/4
Pop Pass /High LowPlay Action off of veerWe are forcing the safety to make a decisionQB reading the FSFS gets depth look for the shoot route FS attacks the shoot route attack verticallyWill run vs. aggressive safeties
Can be run under center or out of the gunRulesPlay side WR: Deep Skinny Post…Get vertical and behind the FSPlay side WR2: Shoot route…attack the FS vertically and sit at 12yds. Find a hole behind the LB’s.Backside WR: FadeSlide122
Pro Right 4 High LowSlide123
Gun
Pro Left 3 High LowSlide124
5/6 Power Pass
Power Pass provides us an opportunity to protect 5 and 6 powerWe have to be a successful power run team to be able to throw power passWill be run out mostly from Pro, Right/Left, and TightRules
QB: Great fake on power and get depth and get outside…read level 1 to level 3. If Level 1 opens up give him the ball ASAP!!!Routes set by the widest WR/TE on the Power sidePlay side WR: runs 12yd hitch2nd WR/TE play side: runs a corner/push to 8ydsBackside WR/TE: runs a backside post * Lead RB runs a 1yd flat routeSlide125
Pro Right
6 Power Pass
Z
YSlide126
Pro
Left 5 Power Pass
Z
Y
XSlide127
Boot
Boot provides us an opportunity to protect 5 and 6 powerWe have to be a successful power run team to be able to throw BootWill be run mostly out Pro, Right/Left, and TightRules
QB: Fake power away from boot side. Read level 1 to level 3. If Level 1 opens up give him the ball ASAP!!!Routes set by the widest WR/TE on the Boot side(RT or LT)Outside WR/TE on boot side: runs fade or corner…depending on alignment2nd WR/TE: runs 8-10yd dragBackside WR/TE: runs a backside post * Lead RB runs a 1yd flat route on boot sideSlide128
Pro Left Boot
Right
Y
Z
XSlide129
Pro Right Boot
Left
Z
Y
XSlide130
7/8 Tag Pass
Tag Pass will help us protect Tag and FlowWe need to be a great gun run team to get FS/SS to commit to the boxRan out of STORMSimilar concept to Hi-LoRulesQB: Great fake on 7/8 Tag...get depth...and get eyes to SafetyH: Shave RouteZ: Corner
X: 6 yd OutY: FadeSlide131
Duece
7 Tag Pass
Z
Y
X
H
FS
SSlide132
Duece
8 Tag Pass
Z
Y
X
H
FS
SSlide133
Storm Defense
E.A.R.N. I.T.#bluebeliefSlide134
Chan Defensive Pillars
* Chan Varsity Runs a 3-4 Defense! SWMF allows either a 6-3 or 4-3. We will incorporate Chan terminology and adapt accordingly.Make the Offense Earn PointsWe are a Control Defense (control where the offense goes and how they get there)FlexibleAttack Offensive TendenciesMob Pursuit & TacklingMan to Man for Corners and Safeties Slide135
6-3 Defensive
Positions
E Defensive End
T Defensive Tackle
G Defensive Guard
M (Mike) Middle Linebacker
S (Stud) Strong Side Outside Linebacker
B (Buck) Weak side Outside Linebacker
C CornerbackSlide136
T
E
ESMBC
C
Base
6-3 Front
T
GGSlide137
4
-3 Defensive
Positions
E Defensive End
T Defensive Tackle
M (Mike) Middle Linebacker
S (Stud) Strong Side Linebacker
B (Buck) Weak side Linebacker
C Cornerback
SS Strong Safety
FS Free SafetySlide138
T
E
ESMCSS
C
Base
4-3 Front
T
BFSSlide139
D-Line Play (End,
Tackle, Guard)Key your manPlay with HandsShoulders SquareTackle the ball carrier in your gapGET TO THE HEALS OF THE OFFENSIVE LINEMAN!! Slide140
OLB Play (
Stud & Buck)Key end manCollision TE Defend Multiple Gaps & Help ContainPlay run firstRush QB Contain Pass Drop Eyes to Near WRSlide141
ILB Play (
Mike)Read and Fly to the BallPlay run first Pass Drop Eyes to Near TE/WREyes to QB, See Ball OutSlide142
Defensive Calls
Base- Bull Rush your man- READ and REACTPinch- Slant to Inside gapsAngle- Slant WeakSlant- Slant StrongMike, Will, Stud Blitz- Can be added to any Defensive Line Call Slide143
G
T
ESBEM
C
G
T
C
6-3 Base Slide144
G
T
ESBEM
C
G
T
C
6-3 Slant Slide145
G
T
ESBEM
C
G
T
C
6-3 Angle Slide146
G
T
ESBEM
C
G
T
C
6-3 Ice (pinch)
Stud and Buck are responsible for hard contain.Slide147
G
T
ESBEM
C
G
T
C
6-3 X
Stud and Buck are responsible for hard contain.Slide148
SS
T
ESBEM
C
T
C
4-3 Base
FSSlide149
SS
T
ESBEM
C
T
C
4-3 Slant
FSSlide150
SS
T
ESBEM
C
T
C
4-3 Angle
FSSlide151
SS
T
ESBEM
C
T
C
4-3 Ice (pinch)
FSSlide152
SS
T
ESBEM
C
T
C
4-3 X
FSSlide153
Special TeamsSlide154
Special Team Considerations
General Advice:Minimize chance for turnovers.Field position is less important in youth football.Most returners are right handed and will run to their right.Consider resting lineman during special teamsKickoffs:The easiest way to give up a TD is to Kickoff deep to your opponent’s best and fastest player.Consider squib (ground
ball every time unless you have a comfortable lead.Use on-side kicks only if necessary.Kick ReceivingTeach your players to fair catch a short one "in the air".Cover up onside kicks on the ground.No ClippingPuntingPunts are another way to give up an easy TD.Consider not ever punting unless you have a very comfortable lead or very deep in your own territory.Put a talented athlete at long snapper.
Cover the backward bounce.
Punt away from the returner.
Punt Receiving
One good athlete Medium deep is enough.
Teach all players to leave the punt alone unless they have a lot of room. “YELL POISION”.Slide155
Kick-off and Receiving
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Note: Lane Discipline is a Must.
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Punting and Receiving
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