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7th  Grade Playbook Coach Bailey 7th  Grade Playbook Coach Bailey

7th Grade Playbook Coach Bailey - PowerPoint Presentation

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7th Grade Playbook Coach Bailey - PPT Presentation

Chanhassen Storm Football Goals Create a culture of family and togetherness for all the communities we serve Carver Chanhassen and Victoria Teach life skills more than football to our athletes so they can reach their full potential ID: 661816

run left power pro left run pro power lead slot amp play base gun tight series side reverse passing

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Slide1

7th

Grade

PlaybookSlide2

Coach Bailey

Chanhassen Storm Football Goals

Create a culture of family and togetherness for all the communities we serve: Carver, Chanhassen, and Victoria.Teach life skills (more than football) to our athletes so they can reach their full potentialBuild a fun and rewarding TEAM experience that players of all ages want to be part of

 Slide3

OffenseSlide4

Offensive Philosophy

As an Offense……

The Storm offense will:

Patient

and

Disciplined

!Control the Ball and dominate the Time of Possession!Be kept Simple!Play Fast and with tremendous Effort.Place our athletes in spots where they feel Confident and can be Successful.Prepared to attack any and all defensive fronts and coverages.

S

peak

the

S

ame Language

, and relay the same message to players.

Trust

and

Listen

to each other.

Find

C

reative

ways to get the ball into the hands of our playmakers!

Attack

the

Weaknesses

of the defense by having plays that attack every gap, stretch defenses

V

ertically

as well as

H

orizontally

.Slide5

Offensive

Positions

F

Y

RT

RG

LG

LT

H

Z

X

Q

C

C Center

RG Right Guard

RT Right Tackle

LG Left Guard

LT Left Tackle

Y Tight End

Q Quarterback

F Fullback

H Halfback

X Wide Receiver

Z Slot ReceiverSlide6

Hole Numbering

System Backfield Alignment – 2 back/veer

Holes are numbered odd to the left and even to the right

7 5 3 1 2 4 6 8

F

Y

H

Z

X

Q

F is generally on

the

LEFT and H is generally on the RIGHT. However, they can be interchangeable.Slide7

Backfield Alignment – I Formation (River/Lake)

F

Y

H

Z

X

QSlide8

Layout Splits

Y

X

Z

F

Q

H

F

Line Gaps = 3’

8 yards

Backs line up directly over Guards

3 yards

H

1 yard

Z

X

F

H

Y

Q

F

4 yards

1/2 yard

8 yards

3

yardsSlide9

Huddle

QB

H

Z

LT

LG

RG

RT

F

Y

X

C

Line of Scrimmage

The QB will be in the back of the huddle facing the team. He will be the only one to speak in the huddle. QB will call the play one time, C will sprint to the line get into the down position. The QB calls the play a second time. On completion the team will yell break, clap and sprint to line and get into down position. Slide10

Cadence

The biggest thing

to stress is to vary the cadence so the defense can’t guess when the ball is being snapped. The goal by the end of the season is to allow the Q to change the cadence every play or two- which will be done in the huddle.

“Down”

“Color + Number

” (for example: Blue 42)

“Color + Number

” (for example: Blue 42)“Ready” “Go” Snap Counts:On 1: “GO”On 11: “GO, GO”On 21: “GO, GO…..GO”On 12: “GO…..GO,GO”On Color: snap the ball when “Blue” of “Blue 42 is called.

On FREEZE: “GO, GO, GO, GO…Ready GO”. Q can call “Go as many times as they choose, and the ball when be snapped on the next GO following READY.Slide11

Audibles

The use of the color in the cadence will have meaning. The following can be used.

“Down”

“Color + Number

” (for example: Blue 42)

“Color + Number

” (for example: Blue 42)“Ready” “Go” Colors:Blue: Blue is used most often. It means that we’re running the play as called in the huddle.Red: The play is being run to the Right side of the formation. BLack: The play is being run to the LEFT side of the formation.

Number

:

The second number called in the cadence refers to the hole being run. For example:

R

ED 7

4 - the ball is being run to the RIGHT Side of the formation and to the 4 hole.BLACK 63 – the ball is being run to the LEFT side of the formation and to the 3 hole.Slide12

Storm Football

Motion and TagsSlide13

Philosophy

Our offense will have the ability to use motion on every play and from multiple positions. The goal behind motion is to help disguise looks and create mismatches. We will use motion to flip formations and create new formations.Slide14

Who Will Motion?

Z: ZipH: Hair, Hell, and HitF: Far and FullZ, H, or F: Jack and JillSlide15

Zip (Z)

Z

Z is crossing the formation...should leave on the 1st COLOR in the QB’s cadenceSlide16

Hit (H)

H

H will motion into the backfield...he will become a lead back on Power, Blast, Lead, etc. Play call will dictate his landmark.

Slide17

Hair (H)

H

H is crossing the formation...should leave on the 1st number in the QB’s cadenceSlide18

Far (F)

F

F will motion to the right to create twins, trips, etc.

Slide19

Full (F)

F

F will motion out to the left to create twins, empty, etc. Slide20

Jack/Jill (F or Z)

F

Jet motion...leave on 2nd number to ensure timing with QB

Slide21

Jack/Jill (F or Z)

Z

Jet motion...leave on 2nd number to ensure timing with QBSlide22

Tags

KEEP:It tells QB that no matter what the running play is called, he will pull the ball and KEEP it himself (QB FOLLOW).MAX:Tells both Tight-ends to stay in and block.TED:Tells the backside TE to stay in and block.Go:Tells WRs that we want to fake the route called and get vertical. Example: 544 GO - The WR would fake the 4 route (hitch) and go deep.

Flat:Tells the tagged player to run a pass route that is flat (parallel) to the line of scrimmage. Slide23

Storm Football

FormationsSlide24

Philosophy

Our ability to create and operate successfully out of several different formations allows for us to expand our playbook. For example…6 Power out of 6 Different formations = 6 different plays for the defense to prep for. Slide25

Formations (8)

Split Backfield: VeerPro Right/Pro LeftSlot Right/Slot LeftTight Right/Tight Left* These formations can be run out of shotgun as wellI Formation:Pro River/Pro LakeSlot River/Slot LakeTight River/Tight LakeShotgun:Gun Pro Right/Pro LeftGun Slot Right/Slot LeftGun Tight Right/Tight LeftAndDueceWing Right/Wing LeftSlide26

(GUN)

Pro

Right(GUN)

Pro

Left

H

Y

F

Z

X

Q

F

Y

H

Z

X

Q

GUN

GUNSlide27

(GUN)

Slot

Right

(GUN)

Slot

Left

H

Y

F

Z

X

Q

F

Y

H

Z

X

QSlide28

(GUN) Tight Right

(GUN)

Tight

Left

H

Y

F

Z

Y

Q

F

Y

H

Z

Y

Q

Tight R & L will be likely used in short yardage situations. It is a double TE

(Y)

set. X will come out, and a second

TE(Y)

will come in.

GUN

GUNSlide29

Slot River

Slot Lake

H

X

F

Z

Y

Q

H

X

F

Z

Y

QSlide30

Pro River

Pro Lake

H

Y

F

Z

X

Q

H

Y

F

Z

X

QSlide31

Tight River

Tight Lake

H

Y

F

Z

Y

Q

H

Y

F

Z

Y

Q

Tight R & L will be likely used in short yardage situations. It is a double TE (Z) set. X will come out, and a second

TE(Y)

will come in.Slide32

Wing Left

Z

X

F

H

Y

Q

Y

Z

H

X

F

Q

Wing RightSlide33

Duce

Z

X

F

H

Y

QSlide34

34

Run Game – Install ListUnder CenterBase & Base Choice – A GapVeer & Veer Choice – B GapLead & Lead Choice – A/B Gap

Power & Power Choice– C GapToss – EdgePitch- EdgeMisdirectionScissors (slot counter) – EdgeReverse – EdgeGun Run

Base & Base Choice

– A Gap

Veer

& Veer Choice–

B GapQ-Lead & Q-Lead Choice– A/B GapPower and Q-Pow & Choice– C GapSpeed - EdgeFlow – EdgeJet- EdgeMisdirectionScissors - EdgeTAG– Edge/B Gap (Keep)

Reverse

Slide35

Run Play

SummaryUnder CenterPower - 5 Power and 6 Power & Power ChoiceBase - 2/4 Base and 1/3 Base & Base ChoiceToss - 7 toss and 8 TossPitch - 7 Quick Pitch and 8 Quick PitchVeer - 3 Veer and 4 Veer & Veer ChoiceLead

- 3 Lead

and 4

Lead & Lead Choice

Misdirection

Reverse - 78 Reverse and 87 ReverseScissors - 45 and 36 Scissors

Shotgun

Power and Q Pow (power)

- 5

Power and 6

Power & Power Choice

Base - 2/4 Base and 1/3 Base & Base ChoiceVeer - 3 Veer and 4 Veer & Veer ChoiceQ Lead - 3 Q Lead and 4 Q Lead & Q Lead ChoiceSpeed - 7 Speed and 8 Speed

Flow - 7 Flow and 8 FlowJet 7 Jet and 8 JetShotgun MisdirectionTag - 74 Tag and 83 TagScissors - 45 and 36 ScissorsReverse -78 Reverse and 87 ReverseSlide36

1 & 2 Base, 3 & 4Base

36*Base Plays are quick hitting. Running backs need to explode through the holeSlide37

Tight Right

1

BaseR 1

T

G

C

H

T

Y

Q

Y

F

G

Z

Mess PointSlide38

R 1

Tight Right 3 Base

T

G

C

F

T

X

Q

Y

H

G

YSlide39

Tight Right 3 Base - Keep

R 1

T

G

C

F

T

X

Q

Y

H

G

YSlide40

Slot Right 2 Base

R 1

T

G

C

F

T

Y

Q

X

H

G

ZSlide41

R 1

Tight Left 4 Base

T

G

C

F

T

Y

Q

Y

H

G

ZSlide42

R 1

Tight Left 4 Base - Keep

T

G

C

F

T

Y

Q

Y

H

G

ZSlide43

3

and 4 Veer43Triple Option. QB reads the end. Can be run out of shotgun as well.Slide44

R 1

Pro Left 4 Veer

T

G

C

F

T

Y

Q

X

H

G

ZSlide45

R 1

Pro Right 3 Veer

T

G

C

F

T

Y

Q

X

H

G

ZSlide46

5 and 6 Power

46* Power plays involve a lead blocker. TE or T double teams down on defensive tackle (depends on 4-4 or 6-3). Lead blocker kicks out defensive end.Slide47

R 1

Gun Pro

Right

6 Power

T

G

C

H

T

X

Q

Y

F

G

Z

QB reverse pivotsSlide48

R 1

Tight

Right

6 Power - Keep

T

G

C

H

T

Y

Q

Y

F

G

Z

QB reverse pivotsSlide49

R 1

Gun Pro Left 5 Power

T

G

C

F

T

X

Q

Y

H

G

Z

QB Reverse PivotsSlide50

R 1

Gun Pro Right 5 Power - Keep

T

G

C

F

T

X

Q

Y

H

G

ZSlide51

5 and 6

Q- Power51* Power plays involve a lead blocker. TE or T double teams down on defensive tackle (depends on 4-4 or 6-3). Lead blocker kicks out defensive end.Slide52

R 1

Wing Left 6 Q- Power

T

G

C

H

T

X

Q

Y

F

G

Z

QB reverse pivots and follow lead blockers.Slide53

R 1

Duece

5 Q-Power

T

G

C

F

T

X

Q

Y

H

G

Z

QB Reverse Pivots and follows lead blockersSlide54

7 and 8 Toss

54*Toss is a quick pitch to get to the outside fast.Slide55

R 1

Tight

Right

7 Toss

T

G

C

H

T

Y

Q

Y

F

G

ZSlide56

Slot Left 8 Toss

R1

T

G

C

F

T

Y

Q

X

H

G

ZSlide57

7 and 8

Pitch57* Same concept as Toss, but Pitch requires a lead blocker. Slide58

R 1

Pro

Right

8 Pitch

T

G

C

H

T

X

Q

Y

F

G

ZSlide59

Pro Left 7 Pitch

R1

T

G

C

F

T

X

Q

Y

H

G

ZSlide60

R 1

Slot Lake 8 Pitch

T

G

C

F

T

X

Q

Y

H

G

ZSlide61

Pro Lake 7 Pitch

R1

T

G

C

F

T

X

Q

Y

H

G

ZSlide62

36 and 45 Scissors62Slide63

Storm Left 45 Scissors

R 1

T

G

C

F

T

X

Q

Y

H

G

ZSlide64

Gun Slot Right Zip 36 Scissors

R1

T

G

C

F

T

X

Q

Y

H

G

ZSlide65

3 and 4 Lead

65Slide66

R1

Pro River 4 Lead

T

G

C

H

T

X

Q

Y

F

G

Z

QB Reverse PivotSlide67

R1

Pro River 3 Lead

T

G

C

H

T

X

Q

Y

F

G

Z

QB Reverse PivotSlide68

3 and 4 Q-Lead

68Slide69

R1

Wing Right 4 Q Lead

T

G

C

F

T

X

Q

Y

H

G

Z

QB Reverse PivotSlide70

R1

Wing Right 3 Q Lead

T

G

C

F

T

X

Q

Y

H

G

Z

QB Reverse PivotSlide71

7 and 8 Speed

71Slide72

Wing Right 8 Speed

R 1

T

G

C

F

T

X

Q

Y

H

G

Z

QB sprints directly at DE.Slide73

Duece

7 Speed

R 1

T

G

C

F

T

X

Q

Y

H

G

Z

QB sprints directly at DE.Slide74

7 and 8 Jet

74Z receiver go in full sprint on second Blue 42. Fake to F back and hand-off to Z.Slide75

Gun Pro Left 8 Jet

R 1

T

G

C

F

T

X

Q

Y

Z

G

HSlide76

Gun Pro Right 7 Jet

R 1

T

G

C

F

T

Y

Q

X

Z

G

HSlide77

Flow

77Slide78

Duece

7 Flow

R 1

T

G

C

F

T

X

Q

Y

H

G

ZSlide79

Duece

8 Flow

R 1

T

G

C

F

T

X

Q

Y

H

G

ZSlide80

TAG80Slide81

Duece

74 TAG

R 1

T

G

C

F

T

Y

Q

Y

Z

G

HSlide82

Duece

83 TAG

R 1

T

G

C

F

T

Y

Q

X

Z

G

HSlide83

Reverse

83Slide84

R 1

Slot Lake 78 Reverse

T

G

C

F

T

H

Q

Y

X

G

ZSlide85

Duece

78 Reverse

R 1

T

G

C

F

T

X

Q

Y

H

G

ZSlide86

Duece

87 Reverse

R 1

T

G

C

F

T

X

Q

Y

H

G

ZSlide87

87

Passing Game – Install ListPlay ActionPop Pass/High LowPower Pass

Boot PassTag300 Series333312344800/900 Rollout Sprint Series804/904817/917874/974876/976

879/979

852/952

873/973

813/913

Quick PassesQuick PassBubble In/Bubble Out300 Series = 3 step QB Drop800/900 = Sprint series - 800 rollout right and 900 rollout leftSlide88

Passing Series

All base passing plays will be based on a numbering system.First number tells the QB drop and the O-line blocking schemeSecond number tells the inside or slot WR what route to runThird number tells the outside WR what route to runAll Routes mirrored on both sides of the formation

Pro Right 3123 = QB/O-line1 = slot WR out route 2 = outside WR slant routeDeuce 534 5 = OB/O-line3 = slot WR fade route4 = outside WR hitch route

Slide89

Storm Football Passing TreeSlide90

Passing Tree (0-9)

0. BubbleOutSlantFadeCurlOut and UpDig

CornerSlug-goSlam#1#2

#4

#5

#8

#9

#3

#6

#7

#0Slide91

#1 Out

Attack DBBreak will depend on passing series300 Series = break on 2nd step to make flat player make a decision800 and 900 series - Outside WR break on 8th step or 10 to 12

yds - Slot WR break on 4th step or 5 to 7 yds Get head and hands aroundWork flat to the sidelineDo not drift up-fieldSlide92

#2 Slant

Attack DBBreak on third stepInside release45 degree angle Attack LB depthRoute run the same for all passing series Slide93

#3

Fly/FadeAttack the DBBreak on third stepOutside releaseQB coached to throw high and outside Attack the ball at high pointRoute run the same for all passing series Slide94

#4 Curl

Attack the DB’s outside shoulderGreat arm actionBreak will depend on the passing series.300 series = break on 3rd step (5 yds)800 and 900 series = break on 7

th step or 12 yds back to 10 yds. This route will protect the fade.Attack the ballKeep defender on your back300 series3 steps

700 series

12ydsSlide95

#5 Out and Up

Sell the out routeShow head and hands on the out cut Convince the DB to play the outQB’s will throw high and outsideRoute run the same for all passing series Slide96

#6 Dig

Attack the DBSeven step route (10-12yds)Sell the fade (#3)Route will help protect the fadeMake the DB turn his hips to defend the 3 routeRoute run the same for all passing series Slide97

#7 Corner

Break route at 8 ydsBall should be caught at 20-22 ydsRoute will be run differently out of slot and wide positionAlways look over your outside shoulderRoute run the same for all passing series

SlotWide* Break both routes at 8 ydsSlide98

#8 Slug-go

Sell the slant routeShow head and hands on the slant cutConvince safety to play the slantRoute run the same for all passing seriesSlide99

#9 Slam

Show the slant route Break flat to the sideline on outside footKeep defender on your backMust have great arm action and feetRoute run the same for all passing series Slide100

Quick

Passing GameSlide101

Deuce

Bubble Out

Z

Y

X

HSlide102

Deuce

Bubble In

Z

Y

X

HSlide103

Pro Right Quick PassSlide104

300 Series

Passing GameSlide105

Tight Left 312

ZSlide106

Slot Right 333

ZSlide107

Slot Right 333- Running Back Flair

ZSlide108

Deuce

312

Z

Y

X

HSlide109

800/900 Sprint Passing GameSlide110

Why Sprint Game?

Allows our QB to get out of the pocketPuts pressure on the defensive edge playersAllow the QB to be a run or pass threatWe can attack the defense at all 3 levelsSlide111

Sprint Rules

800/900: QB sprint out to the Left (900) and Right (800)….QB should get 8yds of depthRoutes will attack the defense at three levelsRoute tree and tags will set routes on the sprint sideBackside WR will always run backside postF/RB: Help set edgeO-Line:800 = Strong RT Hinge LT900 = Strong LT Hinge RTSlide112

QB Reads

Eyes to #2 defender…if he attacks level 1 look to level 2. If he drops to level 2 take the flatIf defense takes away level 1 and 2 look to level 3 route or become a runnerSlide113

Deuce

813

Z

Y

X

HSlide114

Slot Left 913 Slide115

Gun Slot Right 874 Slide116

Gun Slot Left 974 Slide117

Deuce

874 Flat

Z

Y

X

HSlide118

Play Action Passing GameSlide119

Why Play Action?

Protects our run gameWe must be a great play action team!!!Provides the QB with routine and high percentage throwsKeeps the defense honestCan be run out of a variety of formationsSlide120

Concepts

Each play action pass is based on concept routesThe routes in each series will be depend on formationWR/TE/RB must know all of the routesRoutes set off of the widest WR on play side Slide121

3/4

Pop Pass /High LowPlay Action off of veerWe are forcing the safety to make a decisionQB reading the FSFS gets depth look for the shoot route FS attacks the shoot route attack verticallyWill run vs. aggressive safeties

Can be run under center or out of the gunRulesPlay side WR: Deep Skinny Post…Get vertical and behind the FSPlay side WR2: Shoot route…attack the FS vertically and sit at 12yds. Find a hole behind the LB’s.Backside WR: FadeSlide122

Pro Right 4 High LowSlide123

Gun

Pro Left 3 High LowSlide124

5/6 Power Pass

Power Pass provides us an opportunity to protect 5 and 6 powerWe have to be a successful power run team to be able to throw power passWill be run out mostly from Pro, Right/Left, and TightRules

QB: Great fake on power and get depth and get outside…read level 1 to level 3. If Level 1 opens up give him the ball ASAP!!!Routes set by the widest WR/TE on the Power sidePlay side WR: runs 12yd hitch2nd WR/TE play side: runs a corner/push to 8ydsBackside WR/TE: runs a backside post * Lead RB runs a 1yd flat routeSlide125

Pro Right

6 Power Pass

Z

YSlide126

Pro

Left 5 Power Pass

Z

Y

XSlide127

Boot

Boot provides us an opportunity to protect 5 and 6 powerWe have to be a successful power run team to be able to throw BootWill be run mostly out Pro, Right/Left, and TightRules

QB: Fake power away from boot side. Read level 1 to level 3. If Level 1 opens up give him the ball ASAP!!!Routes set by the widest WR/TE on the Boot side(RT or LT)Outside WR/TE on boot side: runs fade or corner…depending on alignment2nd WR/TE: runs 8-10yd dragBackside WR/TE: runs a backside post * Lead RB runs a 1yd flat route on boot sideSlide128

Pro Left Boot

Right

Y

Z

XSlide129

Pro Right Boot

Left

Z

Y

XSlide130

7/8 Tag Pass

Tag Pass will help us protect Tag and FlowWe need to be a great gun run team to get FS/SS to commit to the boxRan out of STORMSimilar concept to Hi-LoRulesQB: Great fake on 7/8 Tag...get depth...and get eyes to SafetyH: Shave RouteZ: Corner

X: 6 yd OutY: FadeSlide131

Duece

7 Tag Pass

Z

Y

X

H

FS

SSlide132

Duece

8 Tag Pass

Z

Y

X

H

FS

SSlide133

Storm Defense

E.A.R.N. I.T.#bluebeliefSlide134

Chan Defensive Pillars

* Chan Varsity Runs a 3-4 Defense! SWMF allows either a 6-3 or 4-3. We will incorporate Chan terminology and adapt accordingly.Make the Offense Earn PointsWe are a Control Defense (control where the offense goes and how they get there)FlexibleAttack Offensive TendenciesMob Pursuit & TacklingMan to Man for Corners and Safeties Slide135

6-3 Defensive

Positions

E Defensive End

T Defensive Tackle

G Defensive Guard

M (Mike) Middle Linebacker

S (Stud) Strong Side Outside Linebacker

B (Buck) Weak side Outside Linebacker

C CornerbackSlide136

T

E

ESMBC

C

Base

6-3 Front

T

GGSlide137

4

-3 Defensive

Positions

E Defensive End

T Defensive Tackle

M (Mike) Middle Linebacker

S (Stud) Strong Side Linebacker

B (Buck) Weak side Linebacker

C Cornerback

SS Strong Safety

FS Free SafetySlide138

T

E

ESMCSS

C

Base

4-3 Front

T

BFSSlide139

D-Line Play (End,

Tackle, Guard)Key your manPlay with HandsShoulders SquareTackle the ball carrier in your gapGET TO THE HEALS OF THE OFFENSIVE LINEMAN!! Slide140

OLB Play (

Stud & Buck)Key end manCollision TE Defend Multiple Gaps & Help ContainPlay run firstRush QB Contain Pass Drop Eyes to Near WRSlide141

ILB Play (

Mike)Read and Fly to the BallPlay run first Pass Drop Eyes to Near TE/WREyes to QB, See Ball OutSlide142

Defensive Calls

Base- Bull Rush your man- READ and REACTPinch- Slant to Inside gapsAngle- Slant WeakSlant- Slant StrongMike, Will, Stud Blitz- Can be added to any Defensive Line Call Slide143

G

T

ESBEM

C

G

T

C

6-3 Base Slide144

G

T

ESBEM

C

G

T

C

6-3 Slant Slide145

G

T

ESBEM

C

G

T

C

6-3 Angle Slide146

G

T

ESBEM

C

G

T

C

6-3 Ice (pinch)

Stud and Buck are responsible for hard contain.Slide147

G

T

ESBEM

C

G

T

C

6-3 X

Stud and Buck are responsible for hard contain.Slide148

SS

T

ESBEM

C

T

C

4-3 Base

FSSlide149

SS

T

ESBEM

C

T

C

4-3 Slant

FSSlide150

SS

T

ESBEM

C

T

C

4-3 Angle

FSSlide151

SS

T

ESBEM

C

T

C

4-3 Ice (pinch)

FSSlide152

SS

T

ESBEM

C

T

C

4-3 X

FSSlide153

Special TeamsSlide154

Special Team Considerations

General Advice:Minimize chance for turnovers.Field position is less important in youth football.Most returners are right handed and will run to their right.Consider resting lineman during special teamsKickoffs:The easiest way to give up a TD is to Kickoff deep to your opponent’s best and fastest player.Consider squib (ground

ball every time unless you have a comfortable lead.Use on-side kicks only if necessary.Kick ReceivingTeach your players to fair catch a short one "in the air".Cover up onside kicks on the ground.No ClippingPuntingPunts are another way to give up an easy TD.Consider not ever punting unless you have a very comfortable lead or very deep in your own territory.Put a talented athlete at long snapper.

Cover the backward bounce.

Punt away from the returner.

Punt Receiving

One good athlete Medium deep is enough.

Teach all players to leave the punt alone unless they have a lot of room. “YELL POISION”.Slide155

Kick-off and Receiving

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Note: Lane Discipline is a Must.

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Punting and Receiving

Note: Lane Discipline is a Must.FBLERTRGLGLT

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