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GAM 325/425:  Applied 3D Geometry GAM 325/425:  Applied 3D Geometry

GAM 325/425: Applied 3D Geometry - PowerPoint Presentation

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Uploaded On 2018-09-22

GAM 325/425: Applied 3D Geometry - PPT Presentation

Lecture 4 Part B Orientation Representation 1 Rotation Representation 2 We saw that for computer graphicsgames the three most commonly used transforms are translation rotation and ID: 675095

axis rotation quaternion matrix rotation axis matrix quaternion quaternions angles rotations angle euler vector unit form efficient representation sidebar

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