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Chapter Two Chapter Two

Chapter Two - PowerPoint Presentation

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Uploaded On 2016-08-16

Chapter Two - PPT Presentation

Nick Michels Russell Webb Participation Consumercustomer marketer has sold participation in sports and entertainment Consumers USE PRODUCTS Discretionary income money left over paying expenses recreation ID: 449445

entertainment sports marketing product sports entertainment product marketing products differences consumer sell promotion marketers event promote ancillary traditional games

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Presentation Transcript

Slide1

Chapter Two

Nick

Michels

Russell WebbSlide2

Participation – Consumer/customer marketer has sold participation in sports and entertainment

Consumers – USE PRODUCTS

Discretionary income – money left over paying expenses (recreation) Unions – Higher Wages, Better Work Environment, & Reasonable Hours

A Brief History of LeisureSlide3

GDP vs. DISCRETIONARY

Income of the world-

Asia

Russia

Middle East

Africa

Australia & Norway Slide4

Kinetoscope – a device for viewing a new phenomenon

The creation of public transportation meant that a working-class can use.

Entertainment for EveryoneSlide5

William

Veeck

, a key figure in the development of sports marketing.(owner of the White Socks.) He believed that fans wanted to be more involved than just the final score.At the white socks games he would shoot off fireworks, dazzling scoreboards, special-event nights,

other fun family events to make games more enjoyable.

Development of Sports and Entertainment MarketingSlide6

Vendors – selling of products

Vendors would compete for a share of money people spend on recreation.

Product – a good or service that any for-profit industry sells to its customers.It isn't enough to just sell single game tickets, they want to sell Season tickets

Marketing todaySlide7

Status and exposure of sports stars on television, in magazines, and in advertising are equal to if not greater than celebrity

Use images to sell products

Due to their similarities, sports have blurred lines between sports and entertainment industries

Similarities and Differences in MarketingSlide8

Some marketers consider people as one of the 5 P’s in marketing mix

Promotion is a good way to advertise the product

Sales are very important for selling the productNew technology has broadened scope of marketing messages

Changes in MarketingSlide9

Professionals agree that sports and event marketing are similar in that they market different

4 P’s- Product, place and price and promotion and it differs

Marketing Similarities Slide10

Sport and Entertainment products are different then consumer products- not physical goods

Entertainment presentations and athlete competitions and can be used to promote unrelated products

Endorsement- Approval or support of a product or idea, usually by a celebrity All celebrities have person persona that fans identify with to feel connected to them

Marketers use celebs to market certain products to sell to certain people

Core product- Main product such as sports event or book

Ancillary product- Product backed off core product

Revenue- Gross income

Companies use core and ancillary products to increase revenue

ProductSlide11

Changing place component has changed traditional marketing techniques.

E-commerce has changed where most people shop traditional consumer products

Malls are competing with online shoppingOccasion appeal of events contributes to entertainment value

PlaceSlide12

Pricing sports and entertainment products is different from traditional consumer products

Prices for movies and sports tickets have risen over the past 10 years

Customers believe they are getting more for their moneyThis kind of perception affects sports and entertainment marketing from traditional marketing

Price becomes an issue when players and celebs go on strike for salary increases

Fan loyalty can be damaged

Ticket scalpers are unauthorized ticket sellers who sell tickets at a higher price

Piracy- The unauthorized use of an owners music, movies or other copyrighted material

Intellectual property- A idea that is stolen

Profit- Usually goes to a owner

Royalty- A payment for material that has been copyrighted or legally declared to the creator

PriceSlide13

Marketers use cross-production and tie-in to promote goods

Product tie-in- Use of ancillary products as promotional tools

Cross-promotion- Any form of communication through which one industry relies on another industry to promote its productsCelebs use personal interviews and appeal to sell movieWebsites provide info and highlights of a product and word of mouth

PromotionSlide14

Convergence- The overlapping of product promotion

W

ebsites are used a promotional tool and source of revenue expands potential for profit in sports and entertainment marketingSynergy- A combined action that occurs when products owned by one source promote growth of related products

Convergence- Part of the Marketing MixSlide15

Risks- unforeseen events and obstacles that can negatively effect business

Risk management- a strategy to offset business risks

Some insurance polies will reimburse for direct and indirect losses Both sports and entertainment products are similar and share risks but differences require marketers to adjust for each specific industry

Risk and Risk ManagementSlide16

Chapter Three

Differences in marketing

Section

threeSlide17

The differences between sports and entertainment can be found in three areas.

Consumer loyalty

ProductRevenue System

Different players, different gamesSlide18

Consumer loyalty- occurs when consumers are happy with a company’s product and become repeat customers.

Where this differs in entertainment consumers aren’t motivated by brand loyalty but the desire for satisfying entertainment

People will not normally go see a bad movie twice but fans will still go to games if their team is on a losing streak

Differences in consumer loyaltySlide19

Where sports and entertainment differ in product is in their consistency or stability of the sports product

In entertainment the products variability, and changeability is what differ.

Sports marketers core product doesn’t change much throughout the years( team, event, and facility)Entertainment marketers have to predict trends and change the product to satisfy audience demands.

Differences in productSlide20

Entertainment products can be developed into merchandise used for promotion, and create profit through sales of ancillary products.

A single film can generate a lot of different ancillary goods.

With the exception of a championship game sporting events does not produce the same amount of revenue in merchandise as an entertainment event.

Differences in revenue system