Gabe Salas Team 233 Stephen McKinney Team 987 With Ty Tremblay and Evan Morrison from GameSense What this Presentation is NOT 7 Tips on How to be Like 1114 You Wont Believe 4 Being among the greatest is a long difficult process ID: 709704
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Slide1
How to Improve Your Team
Gabe Salas, Team 233Stephen McKinney, Team 987With Ty Tremblay and Evan Morrison from GameSenseSlide2
What this Presentation is NOT
“7 Tips on How to be Like 1114! (You Won’t Believe #4)”Being among the greatest is a long, difficult process
focus on being better instead of “The Best”
See the history of Team 971Slide3
Goal Setting
Plan your goals as a teamClearlyConciselyAttainable
What is success for your team?
Robot performance
Winning a particular award (Chairman’s, Safety, design)
Making it to playoffsSlide4
Goal Setting
Setting a goal of winning CMP Chairman’s is probably too high at the start987’s Road to the Hall of FameDid not begin with winning Chairman’s in mind
Goals start smaller, locally
Winning regionally can inspire you to reach higher, and expand your team’s reachSlide5
Goal Setting
Start by picking an objective you think you can achieve and do itBuild confidence and experience before taking big leaps and stretch goalsSlide6
Setting Expectations
Rome wasn’t built in a dayIt will take time to make great improvementsIf you aim high, expect it to take a long time to implementSlide7
Setting Expectations
Dragging vs. PushingEnsure the team as a whole wants to go the direction the team is goingIs this a goal the team wants?
If not, take a step back and punt
Constantly examine and reevaluate progress
Students or mentors can drag the other along
Excited students can move mentors out of their comfort zoneSlide8
Right Think, Right Build, Right Do
Evaluate your capabilities before you buildDetermine what is possible, what is nice to have, and what you must do
Work within your means (not just with robot building!)
Set your goals before you see the game, and reevaluate after you see the gameSlide9
Right Think, Right Build, Right Do
Good robots can be built without lots of manufacturing or people resourcesIterative design does not require lots of money (see BTL Episode on Prototyping)
Have a team structure set-up to pass along knowledge year to yearSlide10
Does Money Really Make the World Go Round?
Great teams are not great because of money, they have money because they are great at what they do!
There are many foundations to a great FRC team that require no money
Organization
Mentors
Training team membersSlide11
Does Money Really Make the World Go Round?
Money is a tool like anything else. 987 won a world championship in 2007 on a budget under $20,000
Use resources you already have
Find them; parents, students, school, existing sponsors
Ex: Use your new machining sponsor for a great manipulator and not a drivetrain. Use the
kitbot
insteadSlide12
Does Money Really Make the World Go Round?
Use goal setting and planning to increase your fundraisingShow sponsors you have a plan and where you are going – they love to see impact!
Asking for more is easy if you can show you are succeeding
Combine outreach, sponsors searching, and other activities
Do what you are doing now, but better; you don’t need a revolutionary change to improve bit by bitSlide13
Red Herrings
Many things great teams do give them small edges, not make them greatDetermine what your team really needs to do to improveDO NOT blindly copy aspects of the best teamsSlide14
Red Herrings
Example: Scouting SystemsAll the bells and whistles can take a lot of resourcesWhat do you need to do to succeed at an event? Is all that data needed?
Solution: base your system on only what you need to know based on your robot/team
You can do it if you want; understand the consequences (reduced resources elsewhere)Slide15
Red Herrings
Example: Custom drivetrainZero engineering time is required to be 90% effective as top teamsKitbot is really that good most of the timeSlide16
Red Herrings
Is Einstein really your team’s goal?Not everyone has to aim to win the World ChampionshipUse the district system to your advantage (if applicable)
Try setting a goal for DCMP, or playing on Saturday at all your eventsSlide17
Summary
Improvement is a year-over-year projectSet goals to give your team focusHow does your team define its success?
Make sure your goals are attainable
You need something else to build on
Do what you need to do in order to achieve these goals
Fundraise, network, recruit, market
Evaluate and reflect
Did you achieve your goals?
How can you do better next time?