Magic Cubes for Social and Physical Family Entertainment ZhiYing Zhou Adrian Dav - Pdf

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Magic Cubes for Social and Physical Family Entertainment ZhiYing Zhou Adrian Dav

edusg Hirokazu Kato Graduate School of Engineering Science Osaka University Japan katosysesosakauacjp ABSTRACT Physical and social interactions are constrained and natural interactions are lost in most of present digital family entertainment systems

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Magic Cubes for Social and Physical Family Entertainment ZhiYing Zhou Adrian Dav






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MagicCubesforSocialandPhysicalFamilyEntertainmentZhiYingZhou,AdrianDavidCheok,YuLiNationalUniversityofSingaporeelezzy,adriancheok,elelyHirokazuKatoGraduateSchoolofEngineeringScienceOsakaUniversity,JapanABSTRACTPhysicalandsocialinteractionsareconstrained,andnaturalinteractionsarelostinmostofpresentdigitalfamilyentertainmentsystems[5].MagicCubesstrive Figure1.3DNoahsArkŽStory:thechildcanusebothhandstounfoldthecubeandexplorethecontentsofthestoryinclude3Danimation,sound,andhumannarrations. (b) Figure2.(a)Usingthepaddletorotatetheobjectisrestrictedbythedegreeoffreedomal-lowedbyourwrist[2](b)Cubeisgraspableandcanbeeasilyturnedandrotatedby“ngers.ject(byturningthecubetoshowdierenttopsurfaceswhicharelinkedwithdierentinteractions).Comparetorealdollshouse,DollsHouseofMagicCubesissim-ilarbuthastheadvantagesofanyfantasyhousecanbemade,whereasmakingahousesceneonPCisnotsim-ilar,nottangibleandnotsocial.Thirdly,MagicCubescanvisuallytrackthespaciallay-outofmultiplecubeshencecande“nemoreinterac-tions.Trackingtheinteractionsbetweencubesallowsmultipleplayerstointeractwitheachotherinaphysicalmanner.Forexample,intheBoardGame,achildcanaddfruitsintothecartbystackinghis/herowncubeontotheotherkidscube(Figure3-a).Thechildcanalsousehis/herowncubetoviewthevideoclip(ofthespotwherehe/sheisstoppingat)shownontheothercube(Figure3-b).Thesedesignsencouragethesocialandphysicalcollaborativeinteractionsbetweenplayersalthoughtheyareopponentsinthegame.Fourthly,computerboardgamescannowbeplayedinanovelandtangiblewaybyrollingthephysicalcubetomovethechessman.AsshowninFigure4-b,apartfrombeinganinteractiontool,nowthecubebecomestheessentialelementoftheboardgame-dice.Unlikethecomputerboardgamewhichrequiresplayertoclick Figure3.(a)Stackingthecubetoaddfruitsintothecart(b)Rotatingtherightcubetofastforwardthevideoshownontheleftcubethemouseorpressthekeyboard,nowMagicCubesal-lowplayertophysicallyrollthedice.Themetaphoroftheplayerwillmoveaccordinglyonthe3Dvirtualgameboardviewedthroughtheheadmounteddisplay(Figure4-a).Passingtheturnbetweenplayersisnowrealizedbyphysicallypassingthedicetoeachother.Socialandphysicalinteractionsarehighlyencouraged. Figure4.(a)Boardgamephysicalsetup:playerwearsaheadmounteddisplay(HMD)andviewsthe3DARgamescene(b)Playerrollsa3ŽandthemetaphormovesontheARgameboard.1.J.Bowlby.Attachmentandloss,volumei:BasicBook,NewYork,1983.2.H.Kato,M.Billinghurst,I.Poupyrev,K.Imamoto,andK.Tachibana.Virtualobjectmanipulationonatable-toparenvironment.InProc.ofISMAR2000pages111…119,Munich,Germany,October2000.3.Stateoftheindustry-report2000-2001.2001.[Online]Availableat:http://www.idsa.com/releases/SOTI2001.pdf.4.M.FjeldandB.Voegtl.Augmentedchemistry:Aninteractiveeducationalworkbench.InProc.ofISMAR2002,pages259…260,Darmstadt,Germany,September2002.5.R.L.MandrykandK.M.Inkpen.Supportingfreeplayinubiquitouscomputergames.InWorkshoponDesigningUbiquitousComputingGames,UbiComp,Atlanta,Georgia,USA,October1991.6.MixedRealityLab.MXRToolkit.[Online].Available:http://sourceforge.net/projects/mxrtoolkit.