PDF-(BOOK)-Brave NUI World Designing Natural User Interfaces for Touch and Gesture

Author : haniftakumi | Published Date : 2023-03-14

Brave NUI World is the first practical guide for designing touch and gesturebased user interfaces Written by the team from Microsoft that developed the multitouch

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(BOOK)-Brave NUI World Designing Natural User Interfaces for Touch and Gesture: Transcript


Brave NUI World is the first practical guide for designing touch and gesturebased user interfaces Written by the team from Microsoft that developed the multitouch multiuser Surface174 tabletop product it introduces the reader to natural user interfaces NUI It gives readers the necessary tools and information to integrate touch and gesture practices into daily work presenting scenarios problem solving metaphors and techniques intended to avoid making mistakesThis book considers diverse user needs and context real world successes and failures and the future of NUI It presents thirty scenarios giving practitioners a multitude of considerations for making informed design decisions and helping to ensure that missteps are never made againThe book will be of value to game designers as well as practitioners researchers and students interested in learning about user experience design user interface design interaction design software design human computer interaction human factors information design and information architecture.  Reed Townsend. Program Manager. Microsoft Corporation.  Anson Tsao. Program Manager. Microsoft Corporation. PC03. Multi-touch Is Here!. Hardware. Multi-touch capable machines in market today, multi-touch appears in a broad set of form factors. Notes on Imperialism. Imperialism~Its. Definitions. “Acquisition by a government of other governments or territories, or of economic or cultural power over other nations or territories, often by force. Colonialism is a form of imperialism” (. Tal Krzypow. VP Product Management . eyeSight Technologies Ltd.. Source: Gesture Recognition & Touch-Less Sensing Market (2013-2018), Markets and Markets. TV. STB. Laptop. Tablet. Phone. Gesture recognition market = 600M units by 2015 and $1.5B by . Ming . C. Lin. Department of . Computer . Science. University of North Carolina at Chapel Hill. http://www.cs.unc.edu/~lin. lin@cs.unc.edu. Human Computer Interaction. Human Computer Interaction. Visual (graphics, vision, . Reed Townsend. Program Manager. Microsoft Corporation. CL13. Agenda. Introduction. Overview of Windows Touch API surface. Real-world ISV questions and solutions. Demo projects. 3D manipulations. Reimplementing. By . Aldous. Huxley. Introduction Lecture. Genre: Dystopia. Utopia: . an ideal society possessing a perfect social and political system. Dystopia. : . a society where the condition of life is extremely bad, as from deprivation, oppression, or terror. INTERACTIONS. Chapter 6. Patrick . Hutto. Dongjin Kim. John . Difante. Lee Hailey. Introduction. Pre-1990s – efficient and effective interfaces . was . main goal. GUI advances, Internet, cell phones, . What was all that direct manipulation mumbo-jumbo?. People invented GUIs. People liked GUIs. Researchers’ articulation/characterization of what it is about GUIs that make them likable/effective => “Direct manipulation”. Joshua Sunshine. What is a gesture?. “Gesture-based interfaces offer an alternative to traditional keyboard, menu, and direct manipulation interfaces.” [. Rubine. ]. “Pen, finger, and wand gestures are increasingly relevant to many new user interfaces.” [. Ming . C. Lin. Department of . Computer . Science. University of North Carolina at Chapel Hill. http://www.cs.unc.edu/~lin. lin@cs.unc.edu. Human Computer Interaction. Human Computer Interaction. Visual (graphics, vision, . Studies (1 – 6). Presenter: Tony . Chiou. A Look of Designers’ Strategies and Approaches to Develop App.. Designers’ . i. nspiration . to design . a. pps. Initial approach to the project.. Effects of research impact initial design.. Joshua Sunshine. What is a gesture?. “Gesture-based interfaces offer an alternative to traditional keyboard, menu, and direct manipulation interfaces.” [. Rubine. ]. “Pen, finger, and wand gestures are increasingly relevant to many new user interfaces.” [. It’s no secret that this world we live in can be pretty stressful sometimes. If you find yourself feeling out-of-sorts, pick up a book.According to a recent study, reading can significantly reduce stress levels. In as little as six minutes, you can reduce your stress levels by 68%. This book explores the design process for user experience and engagement which expands the traditional concept of usability and utility in design to include aesthetics fun and excitement. User experience has evolved as a new area of Human Computer Interaction research motivated by non-work oriented applications such as games education and emerging interactive Web 2.0. The chapter starts by examining the phenomena of user engagement and experience and setting them in the perspective of cognitive psychology in particular motivation emotion and mood. The perspective of aesthetics is expanded towards interaction and engagement to propose design treatments metaphors and interactive techniques which can promote user interest excitement and satisfying experiences. This is followed by reviewing the design process and design treatments which can promote aesthetic perception and engaging interaction. The final part of the chapter provides design guidelines and principles drawn from the interaction and graphical design literature which are cross-referenced to issues in the design process. Examples of designs and design treatments are given to illustrate principles and advice accompanied by critical reflection. Table of Contents Introduction / Psychology of User Engagement / UE Design Process / Design Principles and Guidelines / Perspectives and Conclusions

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