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HCI Iconic Book Don Norman HCI Iconic Book Don Norman

HCI Iconic Book Don Norman - PowerPoint Presentation

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Uploaded On 2018-11-01

HCI Iconic Book Don Norman - PPT Presentation

Worked for industry Apple Professor First published in 1988 Does not focus on computer interfaces Coined usercentered design Goal Motivate us to not accept bad design Put forth design principles for good design ID: 707763

everyday design affordance good design everyday good affordance technology harder errors norman works model conceptual actions feedback visibility interface

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Presentation Transcript

Slide1
Slide2

HCI Iconic Book

Don Norman

Worked for industry (Apple)

Professor

First published in 1988

Does not focus on computer interfaces

Coined: user-centered design

Goal:

Motivate us to not accept bad design

Put forth design principles for good designSlide3

Why are everyday things so hard to use?

Doors

Design

Telephones

Multiple function buttons

VCRs

and Dishwashers

Features

Thermostats

Mental modelsSlide4

Contents

The Psychopathology of Everyday

Things

How does a thermostat work?

The

Psychology of Everyday

Actions

What would assume if all your gauges in your car went out?

Knowledge

in the Head and in the

World

Typist and keyboards

Knowing

What to

Do

Affordance

To

Err Is

Human

Will happen, who gets the blame

The

Design ChallengeSlide5

Design of Everyday Things

Affordance, Errors, and DesignSlide6

Norman DoorsSlide7

Paradox of Technology

Technology enables more

However it makes good design harder

Watch example

Adding a feature makes interface design

harderSlide8

Paradox of Technology

Technology enables more

However it makes good design harder

Phone example

Adding a feature makes interface design

harderSlide9

Good Design

Visibility – Can I see it?

Feedback – What is it doing?

Affordance – How do I use it?

Conceptual Model – How do I think it works?

Constraints – What can/can’t I do?Slide10

Visibility

State of system

Possible actionsSlide11

Feedback

What is currently going on

What action has been performedSlide12

Affordance

What people perceive is possibleSlide13

Conceptual Model

How do I think it works?Slide14

ConstraintsSlide15

Information

World

HeadSlide16

Errors

Users will make errors

Make it easy to recoverSlide17

Natural Mappings

http://www.usabilitypost.com/2010/11/17/the-design-of-everyday-things

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http://www.ted.com/talks/don_norman_on_design_and_emotion?language=en