PDF-Introduction to Software Design
Author : jane-oiler | Published Date : 2016-08-09
1 Software Engineering Design Lecture 8 2 Software Design is a creative process no cook book solutions goal driven we create a design for solving some problem constraint
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Introduction to Software Design: Transcript
1 Software Engineering Design Lecture 8 2 Software Design is a creative process no cook book solutions goal driven we create a design for solving some problem constraint driven by the fu. For CSE 3902. By: Matt . Boggus. Why Design?. Objects and Systems. Processes. http://ipostr.com/pic-275-Planning. Patterns. “Each pattern describes a problem which occurs over and over again in our environment, and then describes the core of the solution to that problem, in such a way that you can use this solution a million times over, without ever doing it the same way twice”. By Michael . McCowan. http://. 3dprintmd.com. Welcome to the 3D world. Printers. How does it work. Additive manufacturing. or . 3D . printing. . is . a process of making a three-dimensional solid object of virtually any shape from a digital model. 3D printing is achieved using an additive process, where successive layers of material are laid down in different shapes. 3D printing is considered distinct . Lecture 5. André . van der . Hoek. Today’s Lecture. Requirements engineering. Requirements specification. Recurring, Fundamental Principles. Rigor and formality. Separation of concerns. Modularity. Lecture 4. André . van der . Hoek. Today’s Lecture. Quick recap. Recurring . and fundamental principles of software . engineering. Build-and-Fix. Build first . version. Modify until. client is satisfied. (. 2nd edition. ). Chapter 4. Putting Testing First. Paul Ammann & Jeff Offutt. http://www.cs.gmu.edu/~offutt/softwaretest/. August 2014. The . I. n. creased. . E. m. phasis. on . Testing. Philosophy of . For CSE 3902. By: Matt . Boggus. Why Design?. Objects and Systems. Processes. http://ipostr.com/pic-275-Planning. Patterns. “Each pattern describes a problem which occurs over and over again in our environment, and then describes the core of the solution to that problem, in such a way that you can use this solution a million times over, without ever doing it the same way twice”. Lecture 5. Duplication of course material for any commercial purpose without the explicit written permission of the professor is prohibited.. Today’s lecture. Design failures. Practice. Intermezzo: what experts do. Lecture 2. Duplication of course material for any commercial purpose without the explicit written permission of the professor is prohibited.. Today’s lecture. Programming versus software engineering. Lecture . 14. Duplication of course material for any commercial purpose without the explicit written permission of the professor is prohibited.. Today’s lecture. Design studio 3. Wrap up. Design studio 3. Lecture 7. Duplication of course material for any commercial purpose without the explicit written permission of the professor is prohibited.. Today’s lecture. Design is difficult. Design . methods. Lecture 4. André . van der . Hoek. Today’s Lecture. Quick recap. Recurring . and fundamental principles of software . engineering. Build-and-Fix. Build first . version. Modify until. client is satisfied. Lecture 18. Duplication of course material for any commercial purpose without the explicit written permission of the professor is prohibited.. Announcements. Design studio 3 due Friday, by 4pm in ICS1 414. Lecture 8-2. November 19, . 2015. Emily Navarro. Duplication of course material for any commercial purpose without the explicit written permission of the professor is prohibited.. Today’s lecture. More Software Process Models. Lecture 4. Duplication of course material for any commercial purpose without the explicit written permission of the professor is prohibited.. Discussion. There . will. be discussion this upcoming Friday.
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