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Questions about projects? Questions about projects?

Questions about projects? - PowerPoint Presentation

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Uploaded On 2016-09-18

Questions about projects? - PPT Presentation

Elizas Daughters Chatterbots Julia MUD agent that provides information as well as entertaining conversation Fails Turing test Selfabsorbed evasive and obsessive characters are easier to author ID: 467725

behavior narrative neurotic emergent narrative behavior emergent neurotic formulas characters simulation authorship multicharacter environments interactor flat author goals emerging

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Slide1

Chapter 8, 9 & 10Hamlet on the Holodeck: The Future of Narrative in CyberspaceSlide2

Eliza’s DaughtersCharacters in interactive narrativesCurrent state of non-player charactershttps://www.youtube.com/watch?v=uIPcj8s4Lh0ChatterbotsJulia – MUD agent that provides information as well as entertaining conversationFails Turing testSelf-absorbed, evasive, and obsessive characters are easier to authorMore interesting representationsTemporal model of character (salesman)Modeling inner life (PARRY and neurotic woman)Slide3

Goal-based BehaviorIntelligent agentsLyotard – goals change over timeCognitive simulation combining goals and feelingsInteresting and potentially fun and useful but …“it seems like the very antithesis of what we value in literature, which is the careful examination of ambiguous situations open to multiple interpretations”Challenge of purely mathematical modelsAd-hoc rules and glitches enable most human/intriguing actionsLyotard biting interactorShrimp banging head on groundSlide4

Multi-character EnvironmentsSimple joining of chatterbotsZippy meets Elizahttps://www.youtube.com/watch?v=Lr7qVQ3UoSkhttps://www.youtube.com/watch?v=invgqeawT0Q WogglesDifficulty of interactor to focus on important activityNeed for staginghttps://vimeo.com/47883775Slide5

Multicharacter EnvironmentsLessons from commedia dell’arteHigh-level scenario implying goalsStock charactersSet of potential scripts/schemas for actionImprovisation (simulation) for instantiationSlide6

Emergent BehaviorAutonomous agents, particularly in combination, can walk away from plotInteraction is complex and unpredictableAmbivalence and the comically neurotic wolfSlide7

Emergent BehaviorFlat vs. round charactersFlat are more likely to stay in characterRandom – flat pretending to be roundRound characters exhibit revelationConsciousness as emergent behaviorSimon’s argument about simulationMinsky’s meat machinesSlide8

Emerging FormatsCombining broadcast and participatory formatsFrom sequential, to simultaneous, to merged experienceThe serial drama archive and hyperserialOther ideas: Branching video, thought track, consensus narrativeSlide9

Dual Screen UseOld data but still interestingFrom study in 2012Slide10

Interacting in Virtual PlacesMUDs (to MMOGs) to VRsMoving from immersion and navigational agency to transformation?Tension between author and participants?Difference between game player and actor?Personal vs. social?Slide11

Virtual or Augmented RealityVirtual reality enables greater immersion and channels for distance communicationBut takes us out of the here and nowGood for stories but not great for collaboration or including the current contextAugmented RealityEnables media that arebased on current context (physical andsocial)Can include pass-throughof contextSlide12

Hamlet on the Holodeck ConclusionsNarrative beauty is independent of the mediumIt helps us understand who we are and what we are doing hereProcedural authorship is keyNeed to move from individual to social authorship?Narrative formulas must be refined for great work in a new mediaJuvenalia stage is necessary to explore formulasFuture of media that combine pre-defined narrative elements/moments with emergent interactions among complex systems