PPT-VIDEO GAME CONSOLES AND PHYSICAL HEALTH

Author : kittie-lecroy | Published Date : 2016-03-08

What relation STUDENTS Ana Fraga Ana Sofia Cunha Irina Ramires Joana Monteiro Pereira João Maia Marta Antunes Nuno Dias Pedro Cabral Pereira Sofia Martins Farinha

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VIDEO GAME CONSOLES AND PHYSICAL HEALTH: Transcript


What relation STUDENTS Ana Fraga Ana Sofia Cunha Irina Ramires Joana Monteiro Pereira João Maia Marta Antunes Nuno Dias Pedro Cabral Pereira Sofia Martins Farinha 20082009 Subject. By Joshua Denobrega. 1967 – “The Brown Box”. The first video game console (working prototype) debuted as a bulky rectangular brown wooden box with two attached controllers, and thus the name "Brown Box". Invented by Ralph H. . a. nd. Robert . Kempin. Period 1. The Evolution of the Video Game Console. Cathode Ray-Tube-1948. . The ray tube was the first true video game unit that was invented by Thomas Goldsmith, Cedar Grove and Ray Marin. This system only had one game which was a missile simulator where you used the screen overlays as targets for a small dot and was based of World War II radar screens. Submitted to: . Mr.Bouzanne. Submitted By: Christopher . Magnavox odyssey. The very first video game console, this was made in 1972. It was made by Ralph Baer. After they built the very first console they started to add more stuff on so they released different versions of it. This was only successful because there was no other consoles out yet. Only 2 games for this.. By: Mark Jayson . Centeno. Gaming Console. Game console is an interactive entertainment. Commonly referred to as . video games.. System that produces a video display.. Used a variety of distribution media.. A flexible, reconfigurable power distribution system designed specifically for . c. ontrol rooms.. PowerLinc. Section Overview. PowerLinc VS. Traditional Solutions. The PowerLinc System. Integration into Consoles. FLEX FINALE. March 13. th. 2017. Adapted from . Slideshare. Presentation. Table of Contents. Introduction. The “First” Video Games (1962-1971). Arcades. Video Games Become Popular. Arcade Games. Jayne . Gackenbach. Athabasca . University. 2010 Canadian Game Studies Association. Montreal, Quebec. gackenbachj@macewan.ca. Slides available on . www.slideshare.com. . Why are dreams important?. Design 6 Project:. Michael Popoloski. Jack . Alvino. Jon . Lado. Project Overview. We will design and build a functioning video game console.. The goal is to have a working hardware platform and one or more games that can be played on it.. By : Spates, Kelly. http://. www.youtube.com/watch?v=tp3HpcPHTBA. Main Points:. Determine the different levels of game playing. Games . that are more likely to addicting. Signs . of . addiction. Reasons why video game addiction is bad. CS 4730 – Computer Game Design. 2. My Gaming CV. Game Systems Owned. Early: C-64, . Intellivision. Nintendo: NES, SNES, N64, . Gamecube. , Wii, Game Boy, GB Color, GBA, GBA SP, GB Micro, DS, DS Lite, 3DS XL. Duulane Lane-Supporting. Jordan Casses-Opposing. Zach Maynard-Solutions . Harold Robertson III-Media and Visuals. Supporting. Supporting-Duulane Lane. Good stress relievers. Reduce crime rates.. Player takes anger out in game instead of in their physical life.. Video Production Goal. The reason we are recording the plays is to provide the coaches with a tool to scout the opponents and to evaluate our own team.. Although the normal recording will usually result in clips that the players can use for their personal highlight videos, that is . Petr Matoušek . Video game . console. Device. . that outputs a video signal or visual image to display a video game. home video game consoles. handheld game consoles. m. icroconsoles. d. edicated. consoles. Remember what a wild frontier the early days of home gaming were? Manufacturers releasing new consoles at a breakneck pace developers creating games that kept us up all night, then going bankrupt the next day and what self-respecting kid didn\'t beg their parents for an Atari or a Nintendo? This explosion of computers, consoles, and games was genuinely unlike anything the tech world has seen before or since.This thoroughly researched and geeky trip down memory lane pulls together the most entertaining stories from this dynamic era, and brings you the classic tech that should never be forgotten.

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