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Gaming Consoles Gaming Consoles

Gaming Consoles - PowerPoint Presentation

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Gaming Consoles - PPT Presentation

By Mark Jayson Centeno Gaming Console Game console is an interactive entertainment Commonly referred to as video games System that produces a video display Used a variety of distribution media ID: 468547

game video consoles console video game console consoles generation games market nintendo 1977 crash system released entertainment atari fairchild

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Slide1

Gaming Consoles

By: Mark Jayson CentenoSlide2

Gaming Console

Game console is an interactive entertainmentCommonly referred to as video games.System that produces a video display.

Used a variety of distribution media.Consoles tend to load games faster.Slide3

History

First generation

Although the first video games appeared in the 1950s, they were played on vector displays connected to massive computers, not analog

televisions.Ralph H. Baerconceived the idea a home video

game in 1951. In the 1960s he created a working video game console at Sanders Associates,but

struggled for years to find a television

manufacturer willing to produce the console.Slide4

Second generation

Fairchild released the Fairchild Video Entertainment System (VES) in 1976. While there

had been previous game consoles that used cartridges, either the cartridges had

no information and served the same function as flipping switches (the Odyssey) or the console itself was empty

and the cartridge contained all of the game components at all time.Slide5

Video game crash of 1977

In 1977, manufacturers of older, obsolete consoles and Pong clones sold their systems at a loss to clear

stock, creating a glut in the market, and causing RCA and later Fairchild to abandon their game consoles. Only Atari and Magnavox remained in

the home console market, despite suffering the losses in 1977 and 1978.Slide6

Rebirth of the home console market

Initially, VES continued to be sold

at a profit after the 1977 crash, and both Bally (with their

Home Library Computer in 1977) and Magnavox (with the Odyssey² 1978) brought their own programmable in cartridge-based consoles to the market. However, then it was not until Atari released

a conversion of the arcade hit Space Invaders in 1980 that the home console industry was completely revived.Slide7

Video game crash of 1983

In 1983, the video game business suffered a much more severe crash.

A flood of consoles, low quality video games which by smaller companies (especially for the 2600), industry leader Atari hyping games such as E.T.

and a 2600 Pac-man that were poorly received, and a growing number of home computer users caused consumers and retailers to lose faith and

a interest in video game consoles.Slide8

Third generation

In 1983, Nintendo released the Family Computer (or Famicom

) in Japan. Like the ColecoVision, the Famicom

which is supported high-resolution a sprites and tiled backgrounds, but with more colors.The NES was the highest selling console the history of North America and revitalized the video game market. Mario of Super Mario Bros became

global icon from his NES games.Slide9

Fourth generation

Sega gained market share releasing its next-generation console, the Mega Drive 1988 in Japan, 1989 in US (where it was branded the Genesis),

and 1990 in Europe, two years before Nintendo is released the Super Nintendo Entertainment System (SNES) in those territories. While initially sales of next generation console were slow, Sega found its own must-have hit

were is in Sonic the Hedgehog. Slide10

Fifth generation

The first fifth-generation consoles were the 3DO and the Atari Jaguar.

Both of these systems were much more powerful than the Super Nintendo Entertainment System (SNES) or Mega Drive (known as Genesis in North America);

they were better at rendering polygons, could display more onscreen colours, and

the 3DO used discs that contained far more information than cartridges and were cheaper to produce. Neither of

these consoles were serious threats to

Sega or Nintendo, though its not.