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Ideate October 1 2015 Slides adapted from dleadership Define Ideate slides https dschoolstanfordedugroupsdleadershipwiki59f08dleadership2015html Additional resources from bootcamp bootleg http ID: 303418

2015 design experience amp design 2015 amp experience user evaluation prototyping thinking october hmw dschool http wait stanford airport

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Slide1

This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/

Ideate

October 1, 2015

Slides adapted from d.leadership Define + Ideate slides (

https://

dschool.stanford.edu/groups/dleadership/wiki/59f08/dleadership_2015.html

)

Additional resources from bootcamp bootleg (http://

dschool.stanford.edu/wp-content/uploads/2011/03/BootcampBootleg2010v2SLIM.pdf

)Slide2

Hall

of Fame or Shame?

Sony Google TV Remote

October 1, 2015

dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

2Slide3

Hall

of

Shame!

Very complex

So large that it requires two hands

So many controls that you can’t use in the dark (watching movie?)

Two navigation pads. When

to use

which?

But, does have typing input…

October 1, 2015

3

Sony Google TV RemoteSlide4

Hall

of Fame or Shame?

Apple TV

Remote

October 1, 2015

dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

4Slide5

Hall

of

Shame!

Overly simple

Many things require navigating menus

Text entry is almost impossible

So small that it is easily lost

Common tasks easy

October 1, 2015

5

Apple TV RemoteSlide6

Hall

of Fame or Shame?

New Apple TV

Remote

October 1, 2015

6

Still limited number of buttons, but adds

Voice Input

Touch pad w/ navigation, swipes & clicks

Slightly larger

no longer lost in the cushions?Slide7

This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/

Ideate

October 1, 2015

Slides adapted from d.leadership Define + Ideate slides (

https://

dschool.stanford.edu/groups/dleadership/wiki/59f08/dleadership_2015.html

)

Additional resources from bootcamp bootleg (http://

dschool.stanford.edu/wp-content/uploads/2011/03/BootcampBootleg2010v2SLIM.pdf

)Slide8

Outline

Review Define: unpacking field data & POVsIdeationExerciseTeam BreakHow might we?Ideating with your POVsOctober 1, 2015

dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

8Slide9
Slide10
Slide11

KEEP A LIST OF

TENSIONS

, CONTRADICTIONS, SURPRISES

say

do

think

feel

Empathy Map

September 29, 2015

dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

11

USE TO FIND NEEDS & INSIGHTS

Observations

InferencesSlide12

INSIGHTS

I wonder if this means . . .

think

feel

TENSIONS,

CONTRADICTIONS,

SURPRISES

September 29, 2015

dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

12Slide13

Characteristics of A Good Point of View

Provides focus & frames the problemInspires your team & people you meetFuels brainstormsGives a

reference to evaluate competing ideasSaves

you from the impossible task of creating concepts that are all things to all peopleR

evisit/reformulate

as you learn by

doing

September 29, 2015

dt+UX

: Design Thinking for User Experience Design, Prototyping & Evaluation

13Slide14

WE MET . . .

(extreme user you are inspired by)

WE WERE AMAZED TO REALIZE . . .

(what did you learn that’s new

? What is their need?)

IT WOULD BE GAME-CHANGING TO . . .

(frame up an inspired challenge for

yourself – the insight.)

(don’t dictate the solution.)

Point of View

September 29, 2015

dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

14Slide15

October 1, 2015

dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation15

Truck Owner’s POV

https://vimeo.com/9212719Slide16

DO IT NOW:

UNPACK: note the say, do, think, & feel

INSIGHTS:

infer from observations

POINT OF VIEW:

1 written sentence

We met X

We were amazed to realize…

It would be game-changing to…

October 1, 2015

dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

16Slide17

5 Top Suggested Team Break Activities

Schedule some (more) interviewsUnpack some more interviewsWork on your empathy map(s)Start outlining/writing your presentation

Practice your presentation

October 1, 2015

dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

17Slide18

October 1, 2015

dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation18

TEAM BREAKSlide19

Shifting gears…

October 1, 2015

dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

19Slide20

Empathize

Define

Prototype

Test

Ideate

Design Thinking

October 1, 2015

dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

20Slide21

Design Thinking

October 1, 2015

dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

21

IdeateSlide22

innovation

potential

separate generation

and evaluation

October 1, 2015

dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

22Slide23

How do we start?

October 1, 2015dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation23Slide24

How do we start?

October 1, 2015dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

24Slide25

October 1, 2015

dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation25

“Might” lets you defer judgment

helps

people to create options

freely

opens

up more possibilitiesSlide26

Seeds for brainstorming!

October 1, 2015

dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

26Slide27

October 1, 2015

dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation27

POV: Harried mother of 3, rushing through the airport only to wait hours at the gate, needs to entertain her playful children because “annoying little brats” only irritate already frustrated fellow passengers. Slide28

http://dschool.stanford.edu/wp-content/uploads/2012/05/HMW-METHODCARD.pdf

Break POV into

pieces

HMW

entertain kids? HMW slow a mom down?

Amp up the good/Remove the

bad

HMW

separate kids from fellow passengers?

Explore the

opposite

HMW

make the wait the most exciting part of the trip?

Question an

assumption

HMW entirely remove the wait time at the airport?October 1, 2015dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

28

POV: Harried mother of 3, rushing through the airport only to wait hours at the gate, needs to entertain her playful children because “annoying little brats” only irritate already frustrated fellow passengers. Slide29

http://dschool.stanford.edu/wp-content/uploads/2012/05/HMW-METHODCARD.pdf

Go after

adjectives

HMW

we make the rush refreshing instead of harrying?

ID unexpected

resources

HMW

leverage free time of fellow passengers to share the load?

Create an analogy from need or

context

HMW

make the airport like a spa?

Change a status

quo

HMW make playful, loud kids less annoying?October 1, 2015dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation29

POV: Harried mother of 3, rushing through the airport only to wait hours at the gate, needs to entertain her playful children because “annoying little brats” only irritate already frustrated fellow passengers. Slide30

DO IT NOW:

Generate some HMW statements!

October 1, 2015

dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

30Slide31

http://dschool.stanford.edu/wp-content/uploads/2012/05/HMW-METHODCARD.pdf

Break POV into

pieces

Amp up the good/Remove the

bad

Explore the

opposite

Question an

assumption

Go after adjectives

ID

unexpected

resources

Create an analogy from need or

context

Change a status quo

October 1, 2015

dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

31

POV: Harried mother of 3, rushing through the airport only to wait hours at the gate, needs to entertain her playful children because “annoying little brats” only irritate already frustrated fellow passengers. Slide32

POV: Harried Mother at Airport

How might we make the wait the most exciting part of the trip?How might we change the general feeling towards kids at the airport?How we might provide accurate information about wait time at the airport… so you don’t need to wait at the gate?How might we might make the waiting time at the gate productive?How might we allow the kids to have more fun while shielding the passengers from frustrating noise?

How might we make it so people think of kids as endearing instead of irritating?How might we reduce the stress for a mother trying to navigate the airport with young kids?

October 1, 2015

dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

32Slide33

Brainstorm “How Might We”s

SolutionsOctober 1, 2015dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

33Slide34

one conversation at a time

go for quantity

headline!

build on the ideas of others

encourage wild ideas

be visual

stay on topic

defer judgment

October 1, 2015

dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

34Slide35

“What if we had to spend at least a million dollars?”

“All ideas must use magic.”

“How would you design it with the technology of 100 years ago?”

Only ideas that would get you fired

Constraints Can

Engergize

October 1, 2015

dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

35

http://

dschool.stanford.edu

/

wp

-content/themes/

dschool

/method-cards/facilitate-a-

brainstorm.pdfSlide36

http://dschool.stanford.edu/wp-content/uploads/2011/03/BootcampBootleg2010v2SLIM.pdf

3 Favorites!

OR

Rational, Delightful, Long shot

Selecting a Good Problem

October 1, 2015

dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

36Slide37

Prioritizing ProblemsSlide38

Selecting a Good Problem

Frequencywant something that occurs oftenDensitylots of people experience itPainmore than a small annoyanceInterested

your team is motivated

to work on this problem* see Manu Kumar’s blog post on this topic:

http://www.k9ventures.com/blog/2015/02/10/finding-problem-worth-solving/

October 1, 2015

dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

38Slide39

Research/Analysis

How big a problem is it? (market)Whose problem is it? (stakeholders)What’s already out there? (competition)

How are things done currently? (status quo)

How can they be improved? (innovation)

October 1, 2015

dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

39Slide40

7/15/2015

UX+dT: User Experience Design, Prototyping, and Evaluation 40

EXPERIENCE PROTOTYPESlide41

7/15/2015

UX+dT: User Experience Design, Prototyping, and Evaluation 41Slide42

7/15/2015

UX+dT: User Experience Design, Prototyping, and Evaluation

42Slide43

7/15/2015

UX+dT: User Experience Design, Prototyping, and Evaluation 43Slide44

Next Assignment (due at next week’s studio)

October 1, 2015

dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

44Slide45

Next Time

StudioPresent your initial needfindingIf you can, read “How to Survive a Critique: A Guide to Giving and Receiving Feedback” by Karen Chenghttp://www.aiga.org/how-to-survive-a-critique

/Develop some POVs in studio

Lecture (Tue., 10/6)Design explorationReadingPg. 135-151 from Buxton’s

Sketching User Experience

October 1, 2015

dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

45