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Immersive Solutions Vin Sumner – CEO Immersive Solutions Vin Sumner – CEO

Immersive Solutions Vin Sumner – CEO - PowerPoint Presentation

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Immersive Solutions Vin Sumner – CEO - PPT Presentation

Agenda Virtual Reality Immersive 3D Immersive Platforms Games Immersive Applications Demo of Oculus Rift DK2 Collaborative Immersion Virtual Reality Past 20 Years Over the past 20 years or so there have been various attempts at furthering virtual reality with companies suc ID: 803159

reality virtual rift immersive virtual reality immersive rift oculus world user games development online applications collaborative massive displayed phone

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Presentation Transcript

Slide1

Immersive Solutions

Vin Sumner – CEO

Slide2

AgendaVirtual Reality ( Immersive 3D )

Immersive

Platforms

(Games)

Immersive Applications

Demo of Oculus Rift

DK2

Collaborative Immersion

Slide3

Virtual Reality Past 20 Years

Over the past 20 years or so there have been various attempts at furthering virtual reality with companies such as Sega, Nintendo and Sony releasing console based accessories to the market with little success.

Slide4

Virtual Reality - VR Caves

Slide5

Virtual Reality Smartphones

Following the rapid advances made in mobile phone technology since the release of the i-phone.

The components used within the phones have become inexpensive, LED screens, accelerometer’s and other components are now mass produced and have made the latest massive leap in VR possible.

Slide6

Virtual Reality Oculus Rift

Following its launch via KickStarter - the US crowd funding website - the Oculus Rift the worlds first light weight virtual reality headset was released to developers in 2013.

DK1 Development

Kit One was supplied to KickStarter backers of the project in 2013 to much acclaim from development studios around the world.

Slide7

Virtual Reality Oculus Rift

The Oculus Rift places the user directly within a fully immersive 3D world. The user is presented with a stereoscopic view which is displayed directly to the eyes via an LED screen behind two lenses similar to those used in binoculars.

With the addition of accelerometers and other sensors the user's head movements are precisely tracked within the 3D scene enabling a truly engaging immersive experience.

Slide8

Virtual Reality Oculus Rift Retail Launch

Following the acquisition of OculusVR by Facebook in late May development and production have been increased and the delivery of DK2 (development kit two) was made in

August

2014

The

retail version of the Rift will be launched 2nd quarter 2015 with expected global sales of at least 1 million

units

t

arget

markets are both entertainment and serious games

Slide9

Virtual Reality New Interfaces

New ways to interact with VR include the Leap Motion, Myo and the Kinect 2 gesture based devices

Slide10

Immersive Games Platforms

Massive Multiplayer Online (MMO’s)

Slide11

Massive Multiplayer Online (MMO’s)

World of Warcraft

Second Life

Minecraft

Eve Online

League of Legends

Elite Dangerous

SimCity

Slide12

Immersive Applications

Games

p

latforms

:

Walk Around

Interactivity

Collaboration

Online

Multi Platform

Augmented Reality

Location

Scenarios

Multi-Player (1st & 3rd)

Slide13

Serious Immersive Applications

Learning

Training

Medical

Military

Hazardous Environments

Simulation

Disaster Planning

What if scenarios

City Planning

Slide14

Demos

Pipeworks

Station

Leisure Centre

Ponds

Coaster

Library

Slide15

Collaborative Immersion

Slide16

The user is pointing to an object to make a selection, once the selection was made a small radial context menu is displayed giving the user some options

Slide17

This task log could be used for note taking or exploring data linked with objects within the virtual world.

Slide18

To avoid distraction from the virtual world's content the users are represented by orbs of light

Slide19

Creating a Collaborative Platform (1) Business Requirement Definition (2) System Build (3) Host and Support

Slide20

vin.sumner@clicksandlinks.com@vinsumner

Slide21