PPT-Previously… 1 2 Adversarial Search
Author : littleccas | Published Date : 2020-06-16
AIMA Chapter 51 55 AI vs Human Players the State of the Art 4 To Be Updated next year Deterministic Games in Practice Checkers Chinook ended 40yearreign of
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Previously… 1 2 Adversarial Search: Transcript
AIMA Chapter 51 55 AI vs Human Players the State of the Art 4 To Be Updated next year Deterministic Games in Practice Checkers Chinook ended 40yearreign of human world champion Marion Tinsley in 1994 Used a . CSD 15-780: Graduate Artificial Intelligence. Instructors: . Zico. . Kolter. and Zack Rubinstein. TA: Vittorio . Perera. 2. Local search algorithms. Sometimes the path to the goal is irrelevant:. 8-queens problem, job-shop scheduling. MiniMax. , Search Cut-off, Heuristic Evaluation. This lecture topic:. Game-Playing & Adversarial Search . (. MiniMax. , Search Cut-off, . Heuristic . Evaluation). Read Chapter 5.1-5.2. , 5.4.1-2, . Alpha-Beta Pruning, etc.. This lecture topic:. Game-Playing & Adversarial . Search. (Alpha-Beta . Pruning, etc.). Read Chapter . 5.3-5.5. Next lecture topic:. Constraint Satisfaction Problems (two lectures). (Chapter 5). World Champion chess player Garry Kasparov . is . defeated by IBM’s Deep Blue chess-playing computer in a . six-game . match in May, . 1997. (. link. ). © Telegraph Group . Unlimited 1997. etc. Convnets. (optimize weights to predict bus). bus. Convnets. (optimize input to predict ostrich). ostrich. Work on Adversarial examples by . Goodfellow. et al. , . Szegedy. et. al., etc.. Generative Adversarial Networks (GAN) [. Search. (game playing search). We have experience in search where we assume that we are the only intelligent . entity and . we have explicit control over the “world”.. Let us . consider what happens when we relax those assumptions.. Statistical Relational AI. Daniel Lowd. University of Oregon. Outline. Why do we need adversarial modeling?. Because of the dream of AI. Because of current reality. Because of possible dangers. Our initial approach and results. Chapter 6. Section 1 – 4. Outline. Optimal decisions. α-β pruning. Imperfect, real-time decisions. Games vs. search problems. "Unpredictable" opponent . . specifying a move for every possible opponent . Nets. İlke Çuğu 1881739. NIPS 2014 . Ian. . Goodfellow. et al.. At a . glance. (. http://www.kdnuggets.com/2017/01/generative-adversarial-networks-hot-topic-machine-learning.html. ). Idea. . Behind. We have experience in search where we assume that we are the only intelligent entity and we have explicit control over the “world”.. Let us consider what happens when we relax those assumptions. We have an . Presenters: Pooja Harekoppa, Daniel Friedman. Explaining and Harnessing Adversarial Examples. Ian J. . Goodfellow. , Jonathon . Shlens. and Christian . Szegedy. Google Inc., Mountain View, CA. Highlights . ML Reading . Group. Xiao Lin. Jul. 22 2015. I. . Goodfellow. , J. . Pouget-Abadie. , M. Mirza, B. Xu, D. . Warde. -Farley, S. . Ozair. , A. . Courville. and Y. . Bengio. . . "Generative adversarial nets." . MiniMax. , Search Cut-off, Heuristic Evaluation. This lecture topic:. Game-Playing & Adversarial Search . (. MiniMax. , Search Cut-off, . Heuristic . Evaluation). Read Chapter 5.1-5.2. , 5.4.1-2, . Dr. Alex Vakanski. Lecture 6. GANs for Adversarial Machine Learning. Lecture Outline. Mohamed Hassan presentation. Introduction to Generative Adversarial Networks (GANs). Jeffrey Wyrick presentation.
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