PPT-Adversarial Search (game playing search)
Author : tatiana-dople | Published Date : 2018-03-21
We have experience in search where we assume that we are the only intelligent entity and we have explicit control over the world Let us consider what happens when
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Adversarial Search (game playing search): Transcript
We have experience in search where we assume that we are the only intelligent entity and we have explicit control over the world Let us consider what happens when we relax those assumptions We have an . Cormac. Flanagan & Stephen Freund. UC Santa Cruz Williams . College. PLDI 2010. Slides by Michelle Goodstein. LBA Reading Group, June 2 2010. Motivation. Multi-threaded programs often contain data races. Search. (game playing search). We have experience in search where we assume that we are the only intelligent . entity and . we have explicit control over the “world”.. Let us . consider what happens when we relax those assumptions.. Statistical Relational AI. Daniel Lowd. University of Oregon. Outline. Why do we need adversarial modeling?. Because of the dream of AI. Because of current reality. Because of possible dangers. Our initial approach and results. Chapter 6. Section 1 – 4. Outline. Optimal decisions. α-β pruning. Imperfect, real-time decisions. Games vs. search problems. "Unpredictable" opponent . . specifying a move for every possible opponent . Nets. İlke Çuğu 1881739. NIPS 2014 . Ian. . Goodfellow. et al.. At a . glance. (. http://www.kdnuggets.com/2017/01/generative-adversarial-networks-hot-topic-machine-learning.html. ). Idea. . Behind. Andrea W. Richa. Arizona State University. SIROCCO'13, Andrea Richa. 1. Motivation. Channel availability hard to model:. Mobility. Packet injection. Temporary Obstacles. Background noise. Physical Interference. (Chapter 5). World Champion chess player Garry Kasparov . is . defeated by IBM’s Deep Blue chess-playing computer in a . six-game . match in May, . 1997. (. link. ). © Telegraph Group . Unlimited 1997. MiniMax. , Search Cut-off, Heuristic Evaluation. This lecture topic:. Game-Playing & Adversarial Search . (. MiniMax. , Search Cut-off, . Heuristic . Evaluation). Read Chapter 5.1-5.2. , 5.4.1-2, . Akrit Mohapatra. ECE Department, Virginia Tech. What are GANs?. System of . two neural networks competing against each other in a zero-sum game framework. . They were first introduced by . Ian Goodfellow. AIMA . Chapter. 5.1 – 5.5. AI vs. Human Players: the State of the Art. 4. To Be Updated next year!. Deterministic. Games . in. Practice. Checkers: . Chinook . ended 40-year-reign of human world champion Marion Tinsley in 1994. Used a . Use . adversarial learning . to suppress the effects of . domain variability. (e.g., environment, speaker, language, dialect variability) in acoustic modeling (AM).. Deficiency: domain classifier treats deep features uniformly without discrimination.. Attacks. Haotian Wang. Ph.D. . . Student. University of Idaho. Computer Science. Outline. Introduction. Defense . a. gainst . Adversarial Attack Methods. Gradient Masking/Obfuscation. Robust Optimization. II. The minimax algorithm. * Figures/images are from the . textbook site . (or by the instructor) . Otherwise, the source is specifically cited . . unless citation . would make little sense due to the triviality of generating such an image.. Dr. Alex Vakanski. Lecture 1. Introduction to Adversarial Machine Learning. . Lecture Outline. Machine Learning (ML). Adversarial ML (AML). Adversarial examples. Attack taxonomy. Common adversarial attacks.
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