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Design Patterns in FPS Levels Design Patterns in FPS Levels

Design Patterns in FPS Levels - PowerPoint Presentation

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Uploaded On 2018-02-07

Design Patterns in FPS Levels - PPT Presentation

Kenneth Hullett Jim Whitehead Introduction FPS games can be divided into levels Level designers responsibility Place game objects Create maps Control NPCs behavior Consider challenge pacing and navigation etc ID: 629025

cover amount area level amount cover level area point challenge patterns levels location size gameplay choke navigation type height vehicle sense tension

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