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Hero’s Journey Hero’s Journey

Hero’s Journey - PowerPoint Presentation

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Hero’s Journey - PPT Presentation

Archetype THE HEROS JOURNEY One of the most common and universal archetypes Found in ancient mythology contemporary literature and our own lives Experienced in three stages each involving recognizable steps ID: 227669

journey hero threshold call hero journey call threshold boon adventure world unknown challenges transformation challenge community intangible tangible life sets physical psychological

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Slide1

Hero’s JourneyArchetypeSlide2

THE HERO’S JOURNEY

One

of the most common and universal archetypes

Found

in ancient mythology, contemporary literature, and our own lives

Experienced

in three stages, each involving recognizable steps

Steps

can appear at any stage and in any order

Recursive-

- the journey is a dynamic process, not a rigid sequence of eventsSlide3

SEPARATION

THE CALL TO ADVENTURE

•Call

can appear suddenly or gradually.

•Call

can be answered willingly or reluctantly.

•Call

can be refused, thus ending or postponing the journey.

Examples

:

--The

hero senses something missing in his/her life and sets out

to

find it.

--Something

is taken and the hero sets out to reclaim it.

--The

hero is challenged to embark on a journey.

CROSSING THE THRESHOLD

•Hero

leaves the known and enters the unknown.

•Unknown

world can be physical or psychological.

•Hero

must first pass threshold guardian(s), to prove he/she is

ready

.Slide4

INITIATION

THE CHALLENGES

•Challenges

can be physical or psychological.

•Challenges

become progressively more difficult.

•Hero

sometimes fails.

•When

successful, the hero gains maturity, confidence and skills.

•Hero

is often assisted by others (guardians, helpers, mentors).

INTO THE ABYSS

•Hero

faces his/her greatest challenge.

•Hero

usually faces this challenge alone.

TRANSFORMATION

•Hero

sees self and world in a new way.

•Death

and rebirth (IE: child gives way to adult, fear to courage,

ignorance

to knowledge, etc…)Slide5

RETURN

ADJUSTING TO THE TRANSFORMATION

•Hero

returns to everyday life.

•Hero

must adjust to changes that have

occurred

(in self and community).

BESTOWING OF BOONS

•Hero

attains / reclaims a boon as a result of the

journey

.

•Boon

can be tangible (buried treasure) or

intangible

(knowledge / awareness).

•Hero

may or may not share boons with community.

•Community

may or may not accept the boon.Slide6

GLOSSARY

Archetype: pattern, model, blue print

Abyss: greatest challenge; also called “the belly of the whale”

Boon: gift or reward; can be tangible or intangible

Call to Adventure: invitation to the journey

Herald: character or event that brings the call to adventure

Mentor: character who guides the hero

Talisman: object of luck, magic or aid

Threshold: point between the known and the unknown; hero must cross it to embark on journey

Threshold Guardian: those who bar the threshold until the hero proves readiness/ worthiness

Transformation: hero sees self / world in a new way