impacts 26 January COMP 381 Inflection Points in History Positives Negatives privacy family quality of life survival expanding human reach expanding knowledge expanding economy democratization ID: 362073
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Slide1
social impacts26 January
COMP 381Slide2
Inflection Points in History Positives
Negatives
privacy
family
quality of life
survivalexpanding human reachexpanding knowledgeexpanding economydemocratization
privacy invasion
disintegration of family
health
pollution
danger / misuse
misinformation
work abuseSlide3
And for digital technologies?Slide4
POSITIVESPrivacy
Family
Mostly negative
Easy to track people
Façade:
Can use screen name to avoid publicly askingFalse sense of securityFeel like they can say anythingReconnecting over long distance
Facebook
Ancestry.com
Security
Bring family together over entertainment
Wii
DVRSlide5
POSITIVESQuality of life
Survival
Easier
Cameras
Share/preserve photos
Communication (email)Access to knowledgeShoppingGPS
Medical digitalization
Medical intervention
Cell phone to call for helpSlide6
POSITIVESExpanding human reach
Expanding knowledge
Communicate with other people
Facebook
Internet
Cell phonesTransportationExplorationUnderwaterSpace
Availability of information
Searching
Sharing
LearningSlide7
POSITIVESExpanding economy
Democratization
Online shopping
Faster business communication
Trade
BankingInternational projectsMom and pop shops can advertiseGovernment transparency
Wikileaks
VotingSlide8
ImpactsSlide9
Is Cyberspace Real?Are we creating an artificial distinction?When do distinctions matter?
Worker vs. teleworker
Conference vs. teleconference vs. virtual world conference?
Others?Slide10
ManifestationsSpeed of lifeCommunicationsDesensitization
ExpectationsSlide11
Speed of LifeCrazy Busy: we are all driven to do more and do it faster
Signs?
Is this technology’s fault?
Other contributing factors?Slide12
How communications has changed
We build our ideas about what is real and what is natural with the cultural materials available.
high school student, 1996
Perception of reasonable ways to communicate:
1930s: phone
1996: Internet
2001: End of pay phone
era
today: Changes in the last 5 years?Slide13
DesensitizationTelevisionMovies
Rap songs
Violence
in games
Internet hunting
Modern warfareSlide14
The Technosphere
Without much awareness or comment on our part, the technological-technocratic system has usurped the natural and social milieus to become the primary environment in which we live.
Andrew Kimbrell
Cold Evil
Technology is a way of organizing the world so that we do not experience it.
Max FrischSlide15
SimulationsThe imitative representation of functioning of one system by means of the functioning of another You capture some aspects, but not all: need to decide what is importantSlide16
Simulations in Physical Space
Shopping mall: simulation of main street
Streets of
Southpoint
!
Neighborhood developmentsSimulations or reversions?Sustainable village communitiesTelevision locationsCheers
… and bars that are simulations of the simulation
Zoos and theme parks:
Busch Garden,
World fairs
Disneyland Main Street USASlide17
Simulations in Cyberspace
Chat rooms
Multi-player online environments
Instant messaging
Military: War games, simulations, exercises
Games
Training: flight simulator
Medical:
Virtual human
Social networks
Why are these simulations?
How effective are they?Slide18
Simulations in CyberspaceWith your own persona:
Create communities and societies
Communication with friends
But are these really “you”?
Do you have different personas?
In “real life”?In cyberspace?Slide19
Culture of Simulation
Sherry
Turkle
, “
cybershrink
”
Seminal work on people and technology
Simulation and Its Discontents
What about the Internet has changed since 1996?
Real life vs. virtual life
Avatars
TransferenceSlide20
What is good about simulations?Safe place to
Learn
Experiment
Opportunity to try things that you couldn’t otherwise try
Different places and times
Expensive facilitiesDangerSlide21
What is bad about simulations?
False sense of capability
CPR without real practice
Flying an airplane in bad weather
Can spoil the real thing
“Disneyland effect”Nature videos or zoosTravelogsThe Veldt by Ray Bradbury Impact underestimatedRape in Cyberspace (1998)Slide22
Human reactionsAlleviating loneliness:
Aibo
vs. real dog
Emotion in robots
(KISMET)
The Uncanny alleyCrossing the Valley