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Kap i tan Rudolf Scheer Kap i tan Rudolf Scheer

Kap i tan Rudolf Scheer - PowerPoint Presentation

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Uploaded On 2020-01-10

Kap i tan Rudolf Scheer - PPT Presentation

Kap i tan Rudolf Scheer Imperial Nights Watch Armour SRC breastplate Weapons sabre silvered arc pistol Talents Leadership 2 Pluck 2 MoveRun 6 SV 3 FV 4 Speed ID: 772450

fight pluck mod shoot pluck fight shoot mod move vampire rating rolls speed run bayonet night

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Kapitan Rudolf ScheerImperial Night’s WatchArmour: SRC breastplateWeapons: sabre (silvered), arc pistolTalents: Leadership +2Pluck: 2+ Move/Run: 6”/-SV: +3 FV: +4 Speed: +0Armour Rating: Shoot 12 / Fight 12Arc pistol: Shoot +4, Pluck mod -1, 6”Sabre: Fight +6, Pluck mod -1 Kap i tan Rudolf ScheerImperial Night’s Watch Watchman Schm i dtImperial Night’s WatchArmour: brigandineWeapons: military rifle & bayonetTalents: Bayonet DrillPluck: 5+ Move/Run: 6”/9”SV: +2 FV: +1 Speed: +0Armour Rating: Shoot 9 / Fight 9Rifle: Shoot +5, Pluck mod -1, 24”Rifle & bayonet: Fight +4, Pluck mod -1 Leadership +2 : Scheer adds 2 to the Initiative rolls for his company, so long as he is not Knocked Down. Arc pistol: Ignores most types of armour, treating its targets as Armour Rating 7. Cannot be used while Fighting.Silvered sabre: Capable of taking Invulnerable figures out of the game. Watchman SchmidtImperial Night’s Watch Bayonet Drill : Capable of Fighting using a rifle with fixed bayonet.

Watchman DorffImperial Night’s WatchArmour: brigandineWeapons: military rifle & bayonetTalents: Bayonet DrillPluck: 5+ Move/Run: 6”/9”SV: +2 FV: +1 Speed: +0Armour Rating: Shoot 9 / Fight 9Rifle: Shoot +5, Pluck mod -1, 24” Rifle & bayonet: Fight +4, Pluck mod -1 Watchman Mauser Imperial Night’s WatchArmour: brigandineWeapons: military rifle & bayonetTalents: Bayonet DrillPluck: 5+ Move/Run: 6”/9”SV: +2 FV: +1 Speed: +0Armour Rating: Shoot 9 / Fight 9 Rifle: Shoot +5, Pluck mod -1, 24”Rifle & bayonet: Fight +4, Pluck mod -1 Watchman DorffImperial Night’s Watch Bayonet Drill: Capable of Fighting using a rifle with fixed bayonet. Watchman Mauser Imperial Night’s Watch Bayonet Drill : Capable of Fighting using a rifle with fixed bayonet.

Chaplain SchultzImperial Night’s WatchArmour: chain shirtWeapons: sword (blessed)Talents: Fanatic, FearlessPluck: 4+ Move/Run: 6”/9”SV: +0 FV: +1 Speed: +0Armour Rating: Shoot 10 / Fight 10Sword: Fight +3, Pluck mod -1 Feldwebel Osman Imperial Night’s Watch Armour: chain shirtWeapons: military rifle, scimitarTalents: Leadership +1, Marksman, Tough*Pluck: 3+(*2+) Move/Run: 6”/9”SV: +2 FV: +3 Speed: +0 Armour Rating: Shoot 10 / Fight 10Rifle: Shoot +5, Pluck mod -1, 24”Scimitar: Fight +5, Pluck mod -1 Feldwebel OsmanImperial Night’s Watch Leadership +1 : Add +1 to Initiative rolls – when Schulz’s Leadership cannot be counted and provided Osman is not Knocked Down at the time.Marksman: When Shooting, Osman ignores any penalties due to cover. Tough: Osman gains a +1 bonus on all Pluck rolls resulting from Shooting or Fighting hits but not on Pluck rolls made for other reasons. Chapla in SchultzImperial Night’s Watch Fanatic: Schulz can re-roll his first failed Pluck roll of the game.Fearless: Unaffected by the Terrifying Talent. Blessed sword: Capable of taking Invulnerable figures out of the game.

Baron Piotr YvgenivichNoble Vampire CompanyArmour: lined coatWeapons: swordTalents: Leadership +2, Invulnerable, Terrifying, Nighteyes Mystical Powers: Zone of ShadowsPluck: 3+ Move/Run: 8”/11”SV: +0 FV: +3 Speed: +2 Armour Rating: Shoot 8 / Fight 10Sword: Fight +5, Pluck mod -1 Abel, Retai nerNoble Vampire CompanyArmour: brigandineWeapons: axe (large), shotgunTalents: Fanatic, Tough* Pluck: 5+(*4+) Move/Run: 6”/9”SV: +1 FV: +1 Speed: +0Armour Rating: Shoot 9 / Fight 9Shotgun: Shoot +3, Pluck mod -1, 9”Shotgun: Shoot +3, Pluck mod 0, 9-12”Axe: Fight +3, Pluck mod -2 Baron Pi otr Yvgen i vi chNoble Vampire Company Leadership +2: The Baron adds 2 to the Initiative rolls for his company, so long as he is not Knocked Down.Invulnerable: A hit on the Baron can only produce a Knocked Down result even if he fails his Pluck roll. This invulnerability does not apply if he is hit with a blessed or silvered weapon. Nighteyes: See normally regardless of available light.Terrifying: Other figures must make a Pluck roll to move into contact with this figure or to stand their ground if it moves into contact with them.Zone of Shadows: Provided the Baron makes a successful Pluck roll to cast, during the Shooting phase, thick shadows swirl within 6” of him. These shadows provide Type 3 cover to all figures in the area. Abel, Reta i ner Noble Vampire Company Fanatic : Abel can re-roll his first failed Pluck roll of the game. Tough : Abel gains a +1 bonus on all Pluck rolls resulting from Shooting or Fighting hits but not on Pluck rolls made for other reasons.

Bogdan, RetainerNoble Vampire CompanyArmour: brigandineWeapons: combat knife, shotgunTalents: Fanatic, Tough*Pluck: 5+(*4+) Move/Run: 6”/9”SV: +1 FV: +1 Speed: +0Armour Rating: Shoot 9 / Fight 9Shotgun: Shoot +3, Pluck mod -1, 9”Shotgun: Shoot +3, Pluck mod 0, 9-12”Knife : Fight +3, Pluck mod 0 Kl ipp, ThrallNoble Vampire CompanyArmour: lined coatWeapons: sword, pistolTalents : Nighteyes, NumbPluck: 5+ Move/Run: 7”/10”SV: +1 FV: +1 Speed: +1 Armour Rating: Shoot 9 / Fight 10Pistol: Shoot +2, Pluck mod 0, 9”Sword: Fight +3, Pluck mod -1 Bogdan, RetainerNoble Vampire Company Fanatic : Bogdan can re-roll his first failed Pluck roll of the game.Tough : Bogdan gains a +1 bonus on all Pluck rolls resulting from Shooting or Fighting hits but not on Pluck rolls made for other reasons. Kl ipp , ThrallNoble Vampire Company Nighteyes: See normally regardless of available light.Numb: Ignore first hit taken in the game.

Horrek, houndNoble Vampire CompanyArmour: hide (lined coat equivalent)Weapons: teethTalents: Tough*Pluck: 5+(*4+) Move/Run: 12”/18”SV: +0 FV: +2 Speed: +0Armour Rating: Shoot 8 / Fight 8Bite: Fight +3, Pluck mod 0 Klopp, Thrall Noble Vampire Company Nighteyes: See normally regardless of available light.Numb : Ignore first hit taken in the game.Klopp, Thrall Noble Vampire CompanyArmour: lined coatWeapons: sword, pistolTalents : Nighteyes, NumbPluck: 5+ Move/Run: 7”/10”SV: +1 FV: +1 Speed: +1Armour Rating: Shoot 9 / Fight 10Pistol: Shoot +2, Pluck mod 0, 9”Sword: Fight +3, Pluck mod -1Horek , houndNoble Vampire Company Tough : Horek gains a +1 bonus on all Pluck rolls resulting from Shooting or Fighting hits but not on Pluck rolls made for other reasons.

Jakar, houndNoble Vampire CompanyArmour: hide (lined coat equivalent)Weapons: teethTalents: Tough*Pluck: 5+(*4+) Move/Run: 12”/18”SV: +0 FV: +2 Speed: +0Armour Rating: Shoot 8 / Fight 8Bite: Fight +3, Pluck mod 0 Jakar , hound Noble Vampire Company Tough: Jakar gains a +1 bonus on all Pluck rolls resulting from Shooting or Fighting hits but not on Pluck rolls made for other reasons.