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MARSHFIELD FOOTBALL MARSHFIELD FOOTBALL

MARSHFIELD FOOTBALL - PowerPoint Presentation

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Uploaded On 2016-04-21

MARSHFIELD FOOTBALL - PPT Presentation

Rocket Toss Rocket Toss Signature play with Jet Sweep of our offense Run from almost any formation with or without motion Threatens the flank on every play Forces defense to adjust Advantages of Rocket ID: 287565

man rocket reach blocking rocket man blocking reach system numbering motion formation block alterations wide defender safety step footwork

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Presentation Transcript

Slide1

MARSHFIELD FOOTBALL

Rocket TossSlide2

Rocket Toss

Signature play (with Jet Sweep) of our offenseRun from almost any formation, with or without motionThreatens the flank on every play

Forces defense to adjustSlide3

Advantages of Rocket

Fastest run play to the flankMinimal teaching and installationMultiple formations and advantagesDo not have to block – get in the wayUnder center or gunSlide4

Keys to success

AlignmentNumbering system

Footwork – QB, RB, OL, SE

Motion is full speed

Identify what defense is doing to take it awaySlide5

Alignment

Non-negotiableImportance can not be over-statedQB Under C – TB toes need to be at 3.5 yards

Gun – QB toes need to be at 3.5 yards

Wingbacks – 1 foot by 1 foot

SE (X), TE (Y) – formation, tag, etc.

Splits err on being too tightSlide6

Numbering System

Allows us to identify who we need to blockSame system for Rocket and Jet (learn it ONCE)Can apply to any defensive alignment

Quickly allows us to see if defense is outnumbering to the outside (counters)Slide7

Numbering System

VS. 4-4 (EVEN)Slide8

Numbering System

vs 4-3 (even)*Note: the “B”, or strong backer INSIDE the TE, so he is not #2. The “W”, or Will, is out side the LT, hence, #2.Slide9

Numbering System

Vs 4-3 (even)Note: The “B” is now head up the tight

end

(“Y”), so he is now #2Slide10

Numbering System

Vs 5 – 2 (odd)Slide11

Numbering System

VS. 5 – 2 w/ reduced front backside (“Eagle”)Slide12

Numbering System

Vs. 3 – 5 (30 stack) “ODD 30”Slide13

Footwork

Key to our offenseAllows players to get in the right place consistently Can not be emphasized too much

Little thing that makes big difference

Same terminology and message

Most of the bad rockets/jets in the past are poor footwork (OL, RB, QB, SE) /snap point/motionSlide14

QB Footwork

QB footwork NEEDS to be crisp

Athletic position – either under C or in Gun

Under Center use drop/punch step to 5 o’clock

Gun Punch step to 2 o’clock

ALWAYS follow toss and set upSlide15

WB’s / SE’s and Nasty/Flexed TE’s

BLOCK WITH FEETWB’s or “Nasty TE” take a

45 degree directional step EVERY TIME.

Readjust path from there. Aim to a spot and adjust based on his reaction inside.

Beat the defender to the spot

Stretch – hook - wash

Use formations to put them in a different spot, especially in tough match

ups (DE in 50)

SE’s block support, UNLESS another scheme is designated

Don’t let players cut until after the first

week?Slide16

Edge Blocks – Hook, Stretch, Wash (in order of preference)

1. Hook - quick reach step; with a correct outside angle, head outside, pin the defender

2.

Stretch

– defender beats

initial block.

T

urn butt

and feet to the inside and push him to the

outside

3.

Wash

- very

hard

upfield

thrust

by defender to player’s outside.

M

ust

get your butt inside AND turned to the defense; and push him behind

your

offensive

set

**DOUBLE REACH DRILL = COMPETITION**Slide17

Rocket Motion

Leaves on QB’s foot. QB controls snap.Aiming point is ONE FOOT behind the TB/QB. Once the WB reaches the depth of the TB/QB’s heels the WB needs to get flat until catching ball.

Ball needs to be snapped when QB loses WB in his peripheral vision

Ball is caught over TE or “imaginary TE”Slide18

Rocket Blocking Rules

Base to “Open Side”Do not block #1 PST – Pull and by pass #1, look to cut off #5 if possible OR first defender to showPSG – Pull and turn up at first openingC, BSG, BST, BSY – Zone Reach and up field, do not hit anyone from behind

WB – reach #2

SE – Block support (#3 OR $)

TB – Dive Away if not in +/- alignment to

leadSlide19

Rocket Blocking Rules

Base to “closed side”TE (Y) – Reach #1PST – Pull, bypass #1 and get #5 OR first defender to showPSG – Pull and turn up at first openingC, BSG, BST, BSY – Zone Reach and up field, do not hit anyone from behind

WB – reach #

2

TB – Dive Away if not in +/- alignment to leadSlide20

ALTERATIONS to Rocket

Blocking “BAT” Call:

Back and Tight End, or Tackle, SWITCH assignments. Used when the DE is playing too wide and cannot be reached by down lineman.Slide21

ALTERATIONS to Rocket Blocking

“LEAD” and “LEAD CHIP”Usually used with an offset TB (+/-) in formation. The TB also becomes and alley player, aiming for the outside shoulder of the TB. On LEAD CHIP the TB will “chip” the man that the WB is reaching before working up field

.Slide22

ALTERATIONS to Rocket Blocking

“CRACK” Call:Can be used when a Safety is running the alley on motion, 2 Deep OR a CB is cheating inside hard on motion. The SE, or whoever is the widest man in the formation to side of the Jet/Rocket, will “CRACK” inside on the safety while the guard will be making a wide pull and kicking out the CB. Same rules with the WB, if he can reach, reach and the guard will go outside and kick. Tricky read if #2 sprints outside, guard has to quickly decide to turn inside or continue outside.Slide23

ALTERATIONS to Rocket Blocking

“CRACK STALK” (CS)Can be used when a Safety is running the alley on motion, 2 deep, a CB is cheating inside hard on motion OR VERY GOOD when #2 is playing really wide and running outside. The SE, or widest man in the formation, and WB switch assignments.

**

Works best from compressed sets or cheating in SE to formation**Slide24

ALTERATIONS to Rocket Blocking

Double Crack or “DC”Both the wideman (often the X or a “Nasty” Y) and the inside man, WB or Slot, will “Crack” inside on the two men aligned inside them and a guard will kick out.

 

If run from a trips set, often a compressed trips set, it essentially becomes a version of “Crack Stalk” , with the two outside men “cracking” on the two players and the inside man leading outside on the widest man. Slide25

ALTERATIONS to Rocket Blocking

“Push Crack” or “PC”The SE (X), or widest man in formation to

playside

, works with the TB. The X has the option of blocking the CB or Cracking on the Safety. By his seventh step he must make a CLEAR and HARD decision on his choice and the TB will read. Good option on “Gun”

RocketsSlide26

ALTERATIONS to Rocket Blocking

POST LEAD or “PL”Used when in sets with a wide man and slot inside. The wide man and slot will double team #2, often the OLB while reading for the safety. If the safety tries to play over the top, the outside man will break off, if he plays underneath, the inside man will break off. The slot man protects against an inside fire will not having to worry about getting beat outside because the wide man is taking an angle to avoid getting beat outside. Slide27