PPT-Technology-facilitated gamification in school classrooms
Author : mila-milly | Published Date : 2023-06-22
Bernardo YukWang WONG Ivy Ming LU and Paul LAM Centre for Learning Enhancement And Research The Chinese University of Hong Kong Introduction The whole
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Technology-facilitated gamification in school classrooms: Transcript
Bernardo YukWang WONG Ivy Ming LU and Paul LAM Centre for Learning Enhancement And Research The Chinese University of Hong Kong Introduction The whole project. Kabafita. Lower Basic School, . Brikama. in The Gambia. We are so excited we are going to be friends. Let me show you where The . G. ambia is.. Here is the world. Can you see Africa?. The Gambia is the smallest main land country in Africa. It’s on the west coast.. E-Learning vs. Traditional Classrooms . Future. Past. Classrooms of the past are very different from what's to come. Our future classrooms will be leaps and bounds ahead in education and technology. . Spilificering. “The . infusion of game mechanics, game design techniques . and. . game . style into non-game applications . f.x. . websites, urban . landscapes & . native apps to make them more fun and engaging. № 9. OUR SCHOOL. Welcome to our school! . Our . school is . old and modern at the same time. . About . 1000 . students learn here. . HEADMISTRESS. Our Headmistress is very . clever and progressive. . Anna Kristín Sigurðardóttir, University of Iceland, . aks@hi.is. Tartu. . City. . in . Estonia. October. 22, 2015. Agenda. Background. Design of the school buildings – trends in the 21. st. century. Game time!. Welcome. Facilitator name. Position at university. Contact info. Learning outcomes. By the end of this module, you should . be able . to:. Explain what “gamification” means. Describe several gaming principles used in education. Is there a place in heritage spaces for the gamification of adult learning?. I . […] began . to wonder whether the kind of games user-interface I had been developing for so long could be used to turbo-charge all manner of transactions and activities on . Stop the snoring! Make class less boring!. Stephen Scheib . Instructional Designer and Adjunct. What is Gamification? . (and what is not). Why Gamify?. The Learners. The Story. Game Mechanics. Other Tips. New tools to bring people together. Question #1. Which of the following does a game need?. . A . goal, rules, feedback, and voluntary participation. A goal, rules, voluntary participation, and a good . Hennie Yip. What?. “Game Based Learning is the integration of gaming into learning experiences to increase engagement and motivation. . Gamification. refers to the use of a pedagogical system that was developed within gaming design but which is implemented within a non-game context”. Yunjo. An, University of North Texas. Curtis J. Bonk, Indiana University Bloomington. Lin Lin, University of North Texas. Meina. Zhu, Wayne State University. Introduction. Challenges of Massive Open Online Courses (MOOC). I . […] began . to wonder whether the kind of games user-interface I had been developing for so long could be used to turbo-charge all manner of transactions and activities on . commercial electronic devices. . Deze workshop: Werken met . Classcraft. Werken in . vijf teams van vijf mensen. Het team met de meeste punten wint een prijs. Je krijgt punten voor verschillende opdrachten. Doorlopende opdracht: Hoe vaak staat het logo in de presentatie?. MeetingsThe IEP facilitator keeps the focus of the meet-ing on a productive student-centered IEP pro-cess conducted in a respectful and collabora-tive manner as well as on developing an ap-propriate I
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