New tools to bring people together Question 1 Which of the following does a game need A goal rules feedback and voluntary participation A goal rules voluntary participation and a good ID: 620607
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Slide1
Serious Games and Gamification
New tools to bring people togetherSlide2
Question #1
Which of the following does a game need? A goal, rules, feedback, and voluntary participation
A goal, rules, voluntary participation, and a good
story
A
good story, rules, feedback and voluntary participation Slide3
Question #2
Are gamification and serious gaming the same thing? Slide4
Question #3Can serious
gaming only be done online? Slide5
How did you do?
Which of the following does a game need? A goal, rules, feedback, and voluntary participation
Are gamification and serious gaming the same thing?
No
Can serious gaming only be done online?
NoSlide6
Serious Games vs. Gamification
Serious games A game with an ultimate goal other than pure entertainment
Gamification
T
he
application of game mechanics to other activities to encourage
engagement or elicit a specific change in
behaviourSlide7
Serious Games vs. Gamification
Serious Games
Gamification
Uses intrinsic motivators
Uses extrinsic motivators
Provides
e
xperiential
learning that has meaning for players and provides an opportunity for mastery
Provides no deep or sustainable learning; once motivators are removed,
behaviour
usually reverts
Creates a safe space (the magic circle):
have difficult conversations; and
safe to fail
Elicits a specific and pre-determined
behaviour
change
Uses fun to motivate people to do something they would not normally do
Uses basic game design techniques to encourage a specific and pre-determined outcome in a non-game context:
Goals through rewards;
Feedback through points; and
Competition through leader boards.Slide8
Want to play?Identify examples of where I have used gamification and / or serious games
Write these down and we will come back to them at the end of the sessionSlide9
REStrukt™; ResilienceSlide10
Guiding Principles
Engage all of the community.Encourage shared ownership and responsibility for the built environment
and social
infrastructure.
Empower
key leaders already in the community to develop and
leverage opportunities.
Educate
the community and responders to ensure a place-based
approach
that acknowledges the complex and integrated nature of risk.Slide11
Setting the scene
In 15 minutes your community will be hit with a disasterYour community has all the knowledge and resources needed to respond to an emergency C
an
you work together
and apply this latent potential (knowledge and
resouces
) to
become resilient?
The other tables are
neighbouring
communities who will also face a disaster; it might be the same disaster or a different one. Can you be more resilient than them? They have the same resources and knowledge you do, the same players at the table? What will they do? What will you do?Slide12
Set-upEveryone select a character at random, if it is a character you identify with, change with someone else
Everyone should take four resource tokens (pennies)Place the coloured tokens (pennies) on the game sheet. You will use these when you decide what guiding principle an action aligns withSlide13Slide14
Instructions
ACTIONSYou get points if you actions are implementedYou have 4 tokens you can use to vote on actionsYou can only vote on an action onceAn action requires 3 tokens to be deemed implemented
Your community has enough resources to implement 9 actions
GUIDING PRINCIPLES
Your community should try and implement at least 2 of each Guiding Principle
Use the
coloured
marker when you implement an action to indicate which Guiding Principle the action fits withSlide15
There is no right or wrong way to decide how you will implement actionsSlide16
Who will survive?
Take a moment to write down the actions you have implementedSpend the break walking around and seeing how other communities did
Who do you think will survive and why? – Open discussionSlide17
How did you do (individually)?
Add up the individual points:Did anyone get no points? Who were you?Did anyone get four points? Who were you?
Does this change your mind about who you think will survive? Slide18
How did you do (community)?Use the scorecard to track what you implemented and which principle your actions fit
Circle those that were implementedTick the actions where the guiding principle was correctly identifiedNote what you thought the action was when your incorrectly matched a guiding principle to an action
Wait! There are two additional principles that I didn’t highlight in the set up
…Slide19
Traditional PrinciplesEmbed
your response actions and opportunities in areas that you have control over.Engineer plans and priorities, relying on experts and decision makers.Slide20
Disaster!Pick a disaster card – read it to your tableSlide21
ScoringUse the guide to add up the points your community scored.
Add an additional point for every guiding principle you correctly identified and implemented.
Declare a disaster
9 – 15 points
Survive
16
– 21 points
Resilient
22 – 27 pointsSlide22
Dialogue
What was the impact of the event on each community member?Did you push for certain actions? Why?Were some actions easier to implement? Why?What could you have done differently? Why?
Do you agree with the four Guiding Principles and that building resilience before an event could be helpful?Slide23
LearningSlide24
Serious games vs Gamification
Serious Game
Gamification
Asking quiz questions
Identifying
winners of the quiz
Asking people to track serious games vs. gamification
REStrukt
Asking teams to compete against each other and
ranking who they thought would win
Any other examples?Slide25
Serious games vs GamificationBoth serious games and gamification have a role in public participation and dialogue
Understanding what your outcomes are will allow you to choose the right toolThese are not easy add-ons, but take a lot of time to develop properlySerious games can create a safe space for open discussion around contentious issues; especially on topics that are emotive or where people bring ego to the table. Slide26
Creating
spaces to help us listen to, and learn from, each
other
Tabatha Soltay
www.TabTalks.ca