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Serious Games and Gamification Serious Games and Gamification

Serious Games and Gamification - PowerPoint Presentation

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Serious Games and Gamification - PPT Presentation

New tools to bring people together Question 1 Which of the following does a game need A goal rules feedback and voluntary participation A goal rules voluntary participation and a good ID: 620607

games gamification community actions gamification games actions community points guiding game principle action disaster implemented participation implement principles voluntary

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Slide1

Serious Games and Gamification

New tools to bring people togetherSlide2

Question #1

Which of the following does a game need? A goal, rules, feedback, and voluntary participation

A goal, rules, voluntary participation, and a good

story

A

good story, rules, feedback and voluntary participation Slide3

Question #2

Are gamification and serious gaming the same thing? Slide4

Question #3Can serious

gaming only be done online? Slide5

How did you do?

Which of the following does a game need? A goal, rules, feedback, and voluntary participation

Are gamification and serious gaming the same thing?

No

Can serious gaming only be done online?

NoSlide6

Serious Games vs. Gamification

Serious games A game with an ultimate goal other than pure entertainment

Gamification

T

he

application of game mechanics to other activities to encourage

engagement or elicit a specific change in

behaviourSlide7

Serious Games vs. Gamification

Serious Games

Gamification

Uses intrinsic motivators

Uses extrinsic motivators

Provides

e

xperiential

learning that has meaning for players and provides an opportunity for mastery

Provides no deep or sustainable learning; once motivators are removed,

behaviour

usually reverts

Creates a safe space (the magic circle):

have difficult conversations; and

safe to fail

Elicits a specific and pre-determined

behaviour

change

Uses fun to motivate people to do something they would not normally do

Uses basic game design techniques to encourage a specific and pre-determined outcome in a non-game context:

Goals through rewards;

Feedback through points; and

Competition through leader boards.Slide8

Want to play?Identify examples of where I have used gamification and / or serious games

Write these down and we will come back to them at the end of the sessionSlide9

REStrukt™; ResilienceSlide10

Guiding Principles

Engage all of the community.Encourage shared ownership and responsibility for the built environment

and social

infrastructure.

Empower

key leaders already in the community to develop and

leverage opportunities.

Educate

the community and responders to ensure a place-based

approach

that acknowledges the complex and integrated nature of risk.Slide11

Setting the scene

In 15 minutes your community will be hit with a disasterYour community has all the knowledge and resources needed to respond to an emergency C

an

you work together

and apply this latent potential (knowledge and

resouces

) to

become resilient?

The other tables are

neighbouring

communities who will also face a disaster; it might be the same disaster or a different one. Can you be more resilient than them? They have the same resources and knowledge you do, the same players at the table? What will they do? What will you do?Slide12

Set-upEveryone select a character at random, if it is a character you identify with, change with someone else

Everyone should take four resource tokens (pennies)Place the coloured tokens (pennies) on the game sheet. You will use these when you decide what guiding principle an action aligns withSlide13
Slide14

Instructions

ACTIONSYou get points if you actions are implementedYou have 4 tokens you can use to vote on actionsYou can only vote on an action onceAn action requires 3 tokens to be deemed implemented

Your community has enough resources to implement 9 actions

GUIDING PRINCIPLES

Your community should try and implement at least 2 of each Guiding Principle

Use the

coloured

marker when you implement an action to indicate which Guiding Principle the action fits withSlide15

There is no right or wrong way to decide how you will implement actionsSlide16

Who will survive?

Take a moment to write down the actions you have implementedSpend the break walking around and seeing how other communities did

Who do you think will survive and why? – Open discussionSlide17

How did you do (individually)?

Add up the individual points:Did anyone get no points? Who were you?Did anyone get four points? Who were you?

Does this change your mind about who you think will survive? Slide18

How did you do (community)?Use the scorecard to track what you implemented and which principle your actions fit

Circle those that were implementedTick the actions where the guiding principle was correctly identifiedNote what you thought the action was when your incorrectly matched a guiding principle to an action

Wait! There are two additional principles that I didn’t highlight in the set up

…Slide19

Traditional PrinciplesEmbed

your response actions and opportunities in areas that you have control over.Engineer plans and priorities, relying on experts and decision makers.Slide20

Disaster!Pick a disaster card – read it to your tableSlide21

ScoringUse the guide to add up the points your community scored.

Add an additional point for every guiding principle you correctly identified and implemented.

Declare a disaster

9 – 15 points

Survive

16

– 21 points

Resilient

22 – 27 pointsSlide22

Dialogue

What was the impact of the event on each community member?Did you push for certain actions? Why?Were some actions easier to implement? Why?What could you have done differently? Why?

Do you agree with the four Guiding Principles and that building resilience before an event could be helpful?Slide23

LearningSlide24

Serious games vs Gamification

Serious Game

Gamification

Asking quiz questions

Identifying

winners of the quiz

Asking people to track serious games vs. gamification

REStrukt

Asking teams to compete against each other and

ranking who they thought would win

Any other examples?Slide25

Serious games vs GamificationBoth serious games and gamification have a role in public participation and dialogue

Understanding what your outcomes are will allow you to choose the right toolThese are not easy add-ons, but take a lot of time to develop properlySerious games can create a safe space for open discussion around contentious issues; especially on topics that are emotive or where people bring ego to the table. Slide26

Creating

spaces to help us listen to, and learn from, each

other

Tabatha Soltay

www.TabTalks.ca