learning Evolution Games to teach individual concepts Multiplayer classrooms Schools structured as games Quest to L e arn NPR story Whats the idea Games engage people Engaged people work longer learn better ID: 559298
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Slide1
Why Serious games workSlide2
learningSlide3
Evolution
Games to teach individual concepts
Multiplayer classrooms
Schools structured as games
Quest to L
e
arn
(
NPR story
)Slide4
What’s the idea?
Games
engage
people
Engaged people work longer, learn better
Along with a learning curve, there is a forgetting curve
People forget slower with games
… because they learned it better?
But is there science behind this?Slide5
Learning Theory Support
Experiential learning
Inquiry-based learning
Authenticity
Self-efficacy
Goal-setting
Continual feedback
CooperationSlide6
Biology Support
Brain retains only the important
Important = emotionally significant
Releases dopamine in amygdala
Game playing increases dopamine
But what about studies?Slide7
University of Virginia Studies
Business
Economics
Management
Means of Test ScoresSlide8
Games or Multimedia?
Lecture baseline
Web-based presentation
No significant increase
Virtual world game
15-40% increase
Lecture baseline
Web-based presentation
13-30% increase
Virtual world game
30-63% increase
Geology Explorer
Virtual Cell
North Dakota State University
New generation, New paradigms …Slide9
Digital Natives
(vs Digital Immigrants)
Receive information rapidly
Parallel process
Multi-task
Prefer graphics first
Prefer random access
Thrive on instant gratification and frequent rewardsFundamentally
think and process information differentlySlide10
Population Changes
Boomer
‘46-’64
Gen X
‘65-’79
Gen Y
‘80-’94
Gen Z
‘95-
Training
Too much and I’ll leave
Required to keep me
Continuous and expected
Learning Style
Facilitated
Independent
Collaborative and
networked
Problem solvingStructuredIndependentCollaborativeFeedbackOnce per year
Weekly or dailyOn demandTask changing
Slows me downNecessaryPart of my daily routine
Lancaster & StillmanSlide11
HealthSlide12
Managing Illness (
2 SNE games 1995)
Bronkie
the
Bronchiasaurus
Asthma
45% reduction in crisesPacky and Marlon
Diabetes
70% reduction in crisesSlide13
Pain Management
Free Dive
SnowWorldSlide14
Rehabilitation: PTSD
Tailor environments to traumatic experience
Relive as much as can tolerate
Significant results
Full Spectrum WarriorSlide15
Physical Therapy
Injury
Surgery
Stroke
Alzheimer
Parkinson’s
Burns
More fun = more timeSlide16
Exergaming
Started with Wii
Wii Fit
EA Active
Now on
Kinect (Microsoft, Nike)
Playstation
MoveAnd smartphones
Zombies Run!
Better than videos?
Are these games?
Does it matter?Slide17
Games With A PurposeSlide18
Jane McGonigal
Gaming can make a better world
TED talkSlide19
The Big Idea
There are things that people can do better than machines
There are lots of people with a bit of time
The more people, the more diversity, the more different approaches
Crowdsourcing
!Slide20
Two Examples
FoldIt
GWAP
Folding Proteins
Goal: to fold a protein according to constraints at the lowest energy level
Recent:
Misfolding
and Alzheimer’sEteRNA
: for RNA
Knowledge Gathering
Various Games
Human association
Image taggingSlide21
Social Impact GamesSlide22
Social Change: Opinions
Letters to the editor
Articles
Books
Television shows
Documentaries
Movies
Web Sites
Blogs
Radio shows
Music
Paintings
Sculptures
Photographs
SignsSlide23
Social Change
PeaceMaker
Garbage Glut
3
rd
World Farmer
Darfur is Dying
Transform
Awareness
CommentarySlide24
ResourcesSlide25
Some Interesting Web Sites
The Educational Game Database
Games for Change
Marc
Prensky