Developing a D amp I strategy for widget game studio Ashton consulting April 2017 Definitions Diversity Inclusion Equity Diversity and Inclusion Strategy Definitions Diversity ID: 646095
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Slide1
Let’s Make the Best Games Ever!
Developing a D & I strategy for widget game studio
Ashton consulting – April, 2017Slide2
Definitions
Diversity
:
Inclusion
:
Equity:
Diversity and Inclusion Strategy
:Slide3
Definitions
Diversity
:
Diversity is the range of human differences, including but not limited to race, ethnicity, gender, gender identity, sexual orientation, age, social class, physical ability or attributes, religious or ethical values system, national origin, and political beliefs
.
Inclusion
:
Inclusion is involvement and empowerment, where the inherent worth and dignity of all people are recognized. An inclusive workplace promotes and sustains a sense of belonging; it values and practices respect for the talents, beliefs, backgrounds, and ways of living of its members
.
Equity
: treating people fairly
Diversity and Inclusion Strategy
: A plan that allows Widget Game Studio to have a wider and deeper talent pool to recruit from, maintain an inclusive work environment and encourage all staff to work to their full potential and create
better games
.Slide4
Let’s Start at the Beginning – Why?
- Why does Widget Game Studio need a D & I Strategy?
Staff are homogeneous (mostly straight white dudes)
Diversity of background leads to diversity of thought leads to greater creativity =
better games
Who plays your games? Not just straight white dudes. Being more representative of your audience increases your understanding of your audience =
better games
Why do you want to produce
better games
? To be more successful and make more money.
- Why Now?
Increase in business requires hiring more full time and freelance staff. Good timing to be thoughtful and strategic about who to hire
there are funding requirements to consider (i.e. CMF Experimental gender parity rules)
No company is too small to develop a D & I Strategy. Each company’s strategy fits their situation and evolves as it does.Slide5
Developing a Custom D & I Strategy
-Step One: Leadership Buy-in ✔️
- Step Two: Employee Buy-in
P
urpose of this discussion. Ask questions. The goal is to understand why, how and your role.
- Step Three: Assessment (2 months)
How does the studio recruit, interview, evaluate and hire
What does the studio do to encourage all staff and freelancers to perform to their potential
What are the studio’s core values and how do they have to change to encompass inclusion
Employee survey with confidential self-identification of differences and assessment of current inclusiveness
How are the Toronto and Halifax offices different?
What external factors are relevant (e.g. depth of talent pool, funding requirements, legislation)
Are there specific audiences trying to reach (e.g. women, youth, specific ethnic groups), who play the games now?
Step Four: Drafting of Plan (1 month)
Management review followed by all staff review before finalizingSlide6
Rolling Out the D & I Strategy
Step One: Communicate Plan and Goals (1 month)
Communicate the plan to all staff
Establish measurable qualitative and quantitative goals
Identify who is responsible for reaching and reporting on goals, should there be consequences?
Step Two: Short Term Wins (6 months)
Strategy will identify short term wins that can be implemented quickly (e.g. Review website, does it look like an inclusive company, review language, staff photos, identify new recruitments strategies, job ad language)
Establish annual ‘pulse check’ survey for full time staff and freelancers developed with input from staff
Report regularly on activities and success to all staff
Incorporate D & I as one of core values in all corporate communications
Hire or promote at least one woman in key role to meet CMF Experimental 40% requirement
Step Three: Medium Term Wins ( 1 – 3 years)
Hire more employees and freelancers who are not straight white dudes
Develop employee training and leadership program, customized based on both company goals and experiences with D & I activities
Develop
inclusive employee policies
Identify company publicly as an inclusive company
Step Four: Long Term Wins (3 to 5 years)
Seen as a studio employees want to work at because of creativity (
better games
) and opportunity to meet individual potentialSlide7
Ongoing Process
Change will not happen overnight
Consultants will stay involved and help tweak the process as needed, depending on what works or doesn’t work.
Feedback from staff is essential
Share thoughts with immediate supervisor
Confidential feedback to consultant at
[set up confidential email]
Will be opportunities for discussion at roundtables at least once per yearSlide8
What Does This Mean For Me?
How will this D & I Strategy affect my job and my work environment?
Little additional workload for most beyond input on the strategy, annual surveys, round tables
Leadership and HR will be more involved in drafting the strategy, developing the core values, and adapting existing procedures and policies as the strategy directs
Managers will go through training to be more inclusive and learn new ideas re recruitment, retention and advancement
New hires will bring in a diversity of thought, new ideas, which will make
better games
Better games
will mean more revenue from more markets, bringing longer term stability to the company, growth, advancement opportunities
Existing staff will be energized and learn from those who bring different experiences to the table
Employment policies will be implemented that may improve the quality of work lifeSlide9
Let’s Get Started
Questions?
Email
: